[quote who="satoru1" reply="65" id="3413866"]the GoG guys seem ok though.[/quote] From a user's perspective they may seem ok, but Brad has to look at their track record of how accountable they have been to the software development companies. How often the reports are is beside the point if the reports are not accurate. As he said: "GOG has a number of issues for developers. It doesn't provide retail-time reports. Instead, every quarter we get a report on how many units
Lucky_Jack
[quote who="Elyandarin" reply="4" id="3406854"]Infiltrate Krynn Scout ship #2 and make sure no planets they encounter are reported as colonizable![/quote] This one may not be appropriate. See the back story in the databanks on how all of the races except the Terrans probed the galaxy before the Terrans came on the scene with their hyperdrive invention.
Wouldn't it be neat to see an alien that had six appendages, three legs and three arms? Sort of like the "Medusans" in David Weber's first "Honor Harington" book "On Basilisk Station".
And don't forget, Frogboy said that GOG does not provide the sales accountability developers need. That was in reply # 176 of thread https://forums.galciv3.com/449009. After seeing that reply again I am definitely voting NO on GOG.
[quote who="Tyrantissar" reply="3" id="3413502"]Then again I don't have a clue, nobody does. [/quote] Except, perhaps, for Brad. At least he may have a vision on how far he wants to go with it.
WOW. I completely forgot about the trailer for GC1. Now I remember seeing it, first in pieces, then in one piece. The little girl with the teddy bear really impressed me, and is what makes me think the GC1 trailer was the best of the three. I also remember that the first trailer initially challenged low end GPUs pretty heavily and they had to tweak it to make it better. One thing worries me, though. The trailer for GC3 leaves me wondering if GC3 will be the last of the series.
[quote who="Rovert10" reply="1" id="3413407"] It's a safe bet we will though I never understood why people want them, then again I don't understand the whole achievement thing either.[/quote] Nor do I, except for bragging rights, which I really don't understand.
[quote who="NitroX infinity" reply="4" id="3413367"] "A race enslaving others is evil" is a point of view. For example; what if a race is too stupid to survive on their own? Is enslavement (and the resulting continued existence) still evil?[/quote] I also think this is a point of view. If the enslavers really believe that the enslaved will become extinct if not enslaved and the enslaved believe that they would prosper if not enslaved, how to you judge which is true? It is better
[quote who="Martok" reply="26" id="3408411"] Quoting Hadberz, reply 24 If Gal Civ 3 has half the life that DW has I will be happy. If it has none, then Gal Civ 3 will be hard to play as DW has spoiled me. BTW DW is almost always on sale during xmas. Heh, that's more or less my feelings as well. Distant Worlds spoiled me, but I'll still be happy if GC3 has even a fraction of the atmosphere DW does. <br
[quote who="wuphonsreach" reply="33" id="3413156"] I think there's needs to be 6-8 "axis" traits. Good/Evil is a bit arbitrary and limiting. Maybe: Totalitarian vs Free Spirits? Diplomatic vs Militaristic? Isolationist vs Expansionist? Protectionism vs Free Trade? Religious vs Nonbeliever? etc...[/quote] What about "Religion 1" vs "Religion 2"?
[quote who="Lucky Jack" reply="46" id="3413143"]I think Brad said GameStop is already gone.[/quote] I could swear I saw a comment from Brad about GameStop throwing in the towel. Not that the web site was gone, but that the company that bought Impulse simply caved in and died. Now I can't find it. A search on "gamestop" gives 3 pages of hits, but none of them are recognizable as what I thought I had read. My apologies to everyone.
[quote who="satoru1" reply="45" id="3413138"]) For some unknown reason, neither EA/Gamestop/Activision/etcc decide to swoop in and buy Steam even if its JUST to get a 60 million account user base. Note THIS assumption is really really unlikely. Companies buy other companies to buy 'customers' all the time. If someone could buy up the #1 PC user base for a fire sale, they'd be stupid not to.[/quote] I think Brad said GameStop is already gone.
[quote who="ParagonRenegade" reply="37" id="3413132"]I want civilian ships! Let them dart around in real time, since they would be cosmetic. [/quote] All of those cosmetic ships running around like that would be very distracting to me. If this is done, I will desperately need a toggle switch in the startup options to turn it off.
[quote who="Xsifilad" reply="22" id="3413053"]And to Jack; I was talking about colony list, i would like colony list to be half a screen or be moved to a secondary screen, or include a minimap to indicate planet location.[/quote] Ah. Big difference. Maybe it could be done with the resolution you are using, but it might be rather poor on smaller resolutions.
On the other hand, I would like to see the function keys to be toggles, not to just bring up its window.
[quote who="Xsifilad" reply="18" id="3413036"] Quoting Lucky Jack, reply 17 So, like in GC2, clicking on a planet in the planet list taking you to the location of the planet is too much effort? If by that you mean clicking on the colony list taking me to the colony screen then closing the colony screen to see where it is then clicking on the colony to see if i want to do something with it once i have received the missing information that
[quote who="Xsifilad" reply="16" id="3413002"] I want and need 3 things: planet location what it does and what it has, planet list gives me no idea where the planet is without me doing something[/quote] So, like in GC2, clicking on a planet in the planet list taking you to the location of the planet is too much effort? And the ability to sort the planet list by sector isn't close enough? And the big "X" in the top right of the planet list window that closes the planet list window
Joeball123, I agree with you about the tactical combat. It won't affect whether I by the game (I already have) or whether I enjoy the game, but it would certainly add to my enjoyment. Part of this is that I like to play long games, the maximum sized galaxy with lots of habitable planets, etc., and I like to set the victory conditions for conquest only. Having tactical combat would add intermittent changes in play, making the game more fun.
The Influence boarders are part of what goes into influence victories. If you build up a high amount of influence over much of the galaxy, you can win an influence victory. I don't remember what percentage of the galaxy it takes, but I think it is up in the 80s or 90s. I hope someone can find where the different types of victories are explained. It should be in one of the databanks. The hows and whys of each should be illuminating reading.
[quote who="Seilore" reply="6" id="3412719"]I don't want windows 8 or 8.1, please no,[/quote] Not to worry. It can be done so that it doesn't matter, as shown by Civ V.
So what happens if one of their planets gets isolated into your space when your space suddenly expands to envelop it? And vice versa.
Strange, I would have expected a "server not found" error. Didn't impulse vanish?
[quote who="chuck1es" reply="4" id="3412660"] A dollar says they're making it touch-screen based, too.[/quote] Only for Windows 8. but I wouldn't be surprised. I hear that the mechanics for touch screen are rather minor in the overall scheme of programming.
[quote who="Lucky Jack" reply="27" id="3412073"] Oh, WOW. Is this discussion getting philosophical fast. I can remember lots of articles on the mechanisms of earth that minimize heat loss into space, so I suppose the idea that heat gets propagated into space has to be a given. That said, I have seen a lot of scientific misinformation that so many of us have unknowingly learned get propagated, so I think we all have to be very careful about the credibility of the source of our
Has anyone noticed that no economic bonuses ever appear?