Lucky_Jack

Lucky_Jack

Joined Last seen Member # 180465
26 Posts 680 Replies 1,866 Reputation

Am I seeing things, or does it look almost 3D? It looks to me as if the view is like it would be if seen from a particular point in space, with what was a flat view GC2 curving away from the viewer as it approaches the edges of the view.

16 Replies 43,585 Views

[quote who="Gaunathor" reply="3" id="3411927"]The Korx civilization got wiped out in DA. Only a few members managed to survive. I find it highly unlikely that they will return as race (major or minor).[/quote] Don't forget how much Brad likes to surprise us. What Brad said about the Darth was "The Drath homeworld was wiped out. But the Drath aren't necessarily extinct." After he said that, can we really believe that the Korx are extinct?

15 Replies 56,812 Views

Oh, WOW. Is this discussion getting philosophical fast. I can remember lots of articles on the mechanisms of earth that minimize heat loss into space, so I suppose the idea that heat gets propagated into space has to be a given. That said, I have seen a lot of scientific misinformation that so many of us have unknowingly learned get propagated, so I think we all have to be very careful about the credibility of the source of our knowledge.

30 Replies 65,339 Views

You should take a look at the back story. It states that the other races sent out sub-light drones over many millennia to map the galaxy. While there may have been some coding practicalities in the past that required this in the back story, I think changing the back story is not something SD would do even if those practicalities have been overcome.

6 Replies 12,985 Views

On the text, perhaps and perhaps not. First, the basic story line must (self evidently) be a continuation of the back story, GC1 and GC2. That is a lot of text. I am well aware of the temptation to programmers to copy text (not code). The question I am asking is whether they want corrections to their base text or if they want us to wait until we receive some of the GC3 set. The choice is theirs.

5 Replies 18,921 Views

[quote who="MarvinKosh" reply="50" id="3411878"]I found starbases and the huge number of modules to be a bit cheesy.[/quote] A lot of people did, but a lot of people loved it (like me). And it sounds like you did what a lot of people did with GC1 & 2, adapted what it had to fit your needs and desires and made it enjoyable for you. I have faith (in fact, I am certain) that SD will give us more choices in GC3, some that some of us will love and others hate, but all of which we will

86 Replies 320,952 Views

Tyrantissar, these designs look quite impressive, and I think your creativity deserves praise, but have you any information about how far along SD is with the whole project? I would imagine that major features like main map design and planet view design has already been done, and that they are well into coding such major features. Perhaps they should hire you for the first DLC effort. Keep trying and maybe they will notice and do so.

23 Replies 91,176 Views

[quote who="Tyrantissar" reply="1" id="3411832"] https://forums.galciv3.com/449605/page/1/#3411821 Check out this link, it may not have the designs of planetary improvements yet, but it is just a simple ideology. I highly recommend this model because I made it. Then again designing planetary improvements will be easier once we establish a system to put the improvements on...[/quote] Divinewrath is talking about the imbalance of details of buildings within the planet v

3 Replies 12,488 Views

[quote who="michaelwhittaker" reply="20" id="3411817"]I'm game how do we do that.[/quote] Since this is the first time I have tried to use the private messaging service on this forum, this may not be the best way to do this. It may not even work the way I am trying to do it. But let's give it a go and see what happens. Left click on my avatar, then click "private message Lucky Jack". You will find a droplist titled "go to folder". In the droplist you will see three se

21 Replies 28,809 Views

[quote who="Wintersong" reply="23" id="3411432"] And don't get me started in lasers being colored beams that make noises in space. And what about that cosmic music that seems to play all over the galaxy???? In space, no one can hear your OST!!!! Or ships leaving no wreck behind once destroyed.[/quote] There was once a whole TV program about all the simulated noise in space operas (movies and TV). There was agreement that space does not conduct sound, so noone would actually hear t

83 Replies 398,435 Views

As a retired programmer, I would have to say that the hardest part of converting GC2 into GC3 would be the change in addressing mode. Been there (x24 to x31), done that, wish I had done a complete rewrite. Kudos to SD for making the hard choice.

21 Replies 28,809 Views

[quote who="Aeraellien" reply="25" id="3411396"] Agreed that one dimensional morality is pretty lame, how many dimensions before its over complex and un-useful?[/quote] Or for that matter, overwhelming to the gamer? Not to worry, SD has in the past been very good at finding a good balance.

73 Replies 210,258 Views

[quote who="mattiscool555" reply="13" id="3411608"] It's not a huge deal man and it's cool that you apologize, but just remember I'm sure they already have a pretty good idea of what they're planning to build. I'm sure our input will be taken into account but in the end they'll make the game they feel best represents their vision. Anything anyone says on here is speculation and what he wants isn't any more important or accurate than what anyone else says. Ign

16 Replies 43,422 Views

[quote who="GJDriessen" reply="6" id="3411393"] Can't we have fuel or something like it in GC3? I find it adds a lot of depth to the game, e.g. as in Distant Worlds. Of course it should not be too tedious.[/quote] I find this is a bit difficult to envision. After all, we are a long ways from 2178, and we have already discovered and collected antimatter. Do you have any theories on potential new fuel types?

19 Replies 39,387 Views

[quote who="Supergulo" reply="6" id="3410825"] The outlines dont worry me, I could disable them in Borderlands by editing some files. Its just that it does not look like a warship. The middle hole even reminds me of how cruises also have the cabins like that around the promenade.[/quote] Ah. Yes, having a fixed idea of what a warship should look like can be quite jolting when you see what someone else thinks a warship looks like. Just accept it as be

9 Replies 18,962 Views

[quote who="michaelwhittaker" reply="15" id="3411368"]Wait u r telling me that stardock is not going to do much programming on this game.[/quote] I think you misunderstand. The designers, programmers, and artists Tyrantissar is talking about are StarDock employess (or at least mostly so). And if the external Alpha is going to start early next year, then they must have produced a lot of code and art work already.

20 Replies 30,456 Views

Michaelwhittaker, this is getting too far afield from what I understand to be the purpose of this forum, but let me try to answer your questions in minimum terms, so as to redirect discussion here to what this forum is for (and my apologies to all for being so nit-picky about the difference between Ram (to which the game will only have indirect access, through the OS), virtual memory (which is mapped by the OS to Ram and Swap file space, and is what the OS gives the game for its code and data

21 Replies 28,809 Views

The only thing more Ram will do is to reduce the paging rate. The game may check on the amount of Ram available and use that as a throttle for map size (and perhaps graphics quality settings) but almost no app references Ram directly (and most that do does so as sparingly as it can). It gets at it through tables that the OS sets up and maintains. Also, the Ram available is shared between the OS and the running apps.

21 Replies 28,809 Views