Red is bad and green is good, yes. ;)
Yarlen
Greetings - Could you post back with your output.txt file? It's located in \Documents\My Games\Offworld\Logs. Thanks!
Hi all - Apologies, we ran into some Steam config issues on the new expansion pack. I hope to have it worked out with Valve tomorrow. In the meantime, please enjoy the version 1.6 update.
We've sent GOG a new build which they're working on posting. It should resolve the reported issues.
v1.83 is available as an opt-in now on Steam. :)
Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January. To Opt-In (Steam Only): Select Sins of a Solar Empire: Rebellion from your Steam library list Right-click and select Properties Click the BETAS tab From the drop-down box, select opt-in and click CHECK CODE (hitting Ente
Okay, all is well and the opt-in off Steam is updated! :)
Version 2.20 Change Log Special Thanks: Special thanks to Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out! [ Gameplay ] General The Capital now increases Morale to 35 (up from 25) and Economy to 25 (u
Latest build is updated on the Steam opt-in branch now. This should be the final build (hopefully!). Thanks everyone and especially Gaunathor and MabusAltarn. :)
Suit up, Servo Pilots! It's been a long time coming, and we thank you for your patience while the team has been working hard behind the scenes to bring you this update! As of today,
[quote who="Gaunathor" reply="1379" id="3603580"] I've also stumbled upon a couple more issues of a different nature. The Scenario Editor and Tech Tree Editor can't find the TechTree.xml (and racial tech trees in case of the SE). The Map Editor displays graphic-corruption when started, doesn't do anything when trying to edit a new map (or complains that it's not possible), and immediately crashes when trying to load an existing map. Lastly, the Debug.err reports that the
Hi all - I've made the changes that Gaunathor outlined above and these are on an opt-in Steam beta branch now. If you'd like to check them out (which I strongly recommend to help me out :) ), fire up your Steam client and do the following: Select Galactic Civilizations II from your Steam Library list Right-Click and select Properties Click the 'BETAS' tab From the dropdown above, select the opt-
Goa and Zombie! You guys never visit any more! :(
Servo will be offline for approximately 2 hours starting on Wednesday, September 2 at 11:00 AM EDT / 1500 UTC. TWe will be resetting the parts data and upgrading the servers to support Servo Beta 4 and future updates.
Greetings! I know it’s only been a week since the big update but…we have another big update! Release date: This week! Gameplay Power removed as a resource Battlegroups can now be made out of groups of T1s or groups of T2s. No strict hierarchy for low level units is required. Units accelerate and move faster Units engaged in battle move at 25% their normal s
The file is part of the Visual C++ redistributable that should have been installed on first-run. If you go to where Steam installed the game, look in the _CommonRedist directory and run all the installers: DXSETUP.exe vcredist_x64.exe (for both 2010 and 2012) vcredist_x86.exe (for both 2010 and 2012)
[quote who="theaceparagon" reply="4" id="3571875"] So that pic of the Fury is the actual unit in game with a high-resolution texture? I'll ask for more unit renders of that quality, especially of the aircraft for both sides, I like aircraft. Cheers. [/quote] No. That's from a cinematic we're working on. We could have that quality in-game if we only had 10 units on-screen at a time. :P
Yeah, it was always enabled.
This update is now out for all Founders.
Try restarting Steam.
New opt-in should do this automatically for everyone, just to play it safe. :)
Essentially, prior to when the events in the game start, humans sent out probes through the galaxy to discover planets and prepare them for eventual use (hence why there are Power/Computronium Generators and various resource mines already laid out). This all happened before the split between the Substrate and PHC, so both factions have the data on where these worlds are.
A few quick responses: re: FoW - This is something we've discussed a bit internally already, but haven't made any final decisions on. What I'd like to see is the 2-layer FoW for single-player scenarios and the single stage for multiplayer (so that you don't waste time just finding out the layout). re: Map Editor - We haven't even unofficially released this; some of you just got inspired and unlocked it on your own. :P It's definitely not ready for
Greetings everyone! We're back from the July 4th holiday and have a new build of Ashes for you to try. This update has two new features: Crash reporting: Crashes will now be automagically reported to us. Multiplayer Matchmaking Improvement: Multiplayer now validates that players are using the same version of the game. Those using different versions won't even show up in the player lobby now - should help prevent sync issues. <
This is really weird. Try this - navigate to where Steam installed the game and you should see a folder named _CommonRedist (or something like that). Run the installers you find in there to refresh the VC++ redists for 32- and 64-bit, etc. See if that works.