Tis live!! Just fire up Steam (or restart it) to grab! :)
Yarlen
We're not really aiming to be an e-sport out of the gate. If the game does well and lots of folks pull it in that direction, we'll look to support that more.
Hehe, yeah, the crew is looking into reducing the size of the badges to prevent overload. ;)
So from playtesting this week one thing that is very clear is that map design is key to having a good time. If a map is well designed, you can have a lot of fun and everything feels right. If not, you get annoyed by resource issues and other little imbalances.
[quote who="SchismNavigator" reply="1" id="3542695"] Is there a Steam group we can all join? [/quote] Not yet, but once we open up to Steam Early Access there will be.
Greetings - the team's working on the full screen stuff. :)
Okay, so here's a little something: This week we've been working on gameplay differentiations between the PHC and the Substrate. There are many little things that separate these groups, but we want to go deeper in terms of play style. We're not quite there yet, but we've got some solid ideas that we think will work out. We've also been looking at battle group formations in terms of behavior, unit spacing, etc. so that things work as intended. It
Almost ... there.... :D
This is not the game for you.
[quote who="Legendsmith" reply="87" id="3540310"] Skip to the bottom for the actual question . Will there be any kind of cover, or will the impact of terrain be restricted to impassable/passable and higher/lower? Will there be an units analogous to infantry in AotS, or will everything fall into the classification of vehicles? [/quote] There's not really cover since there's no infantry - it all falls into
[quote who="Lolw123" reply="86" id="3539936"] Any idea on what amount of VRAM a GPU should at minimum have? [/quote] Not yet, but we're aiming for 1GB VRAM minimum.
Frogboy is out of town, so that's why there's been a drop off (and he's working to get GalCiv III shipped). I'll try to be around more, though. :) Ask away! Disclaimer (doesn't mean I'll answer or tell you the truth). :P
Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. ( https://forums.offworldgame.com/forum/1078 ) Thank y
Assuming we don't screw up, you should be able to play the game from the Empire Tree if you want to remain zoomed way out.
You can try port forwarding Steam's various ports to see if that helps? https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711
Yes, Shields are still good because they will absorb 100% of damage until depleted (unlike Armor), but there's no scaling damage mitigation like Sins had.
Oh, I haven't checked that out. If it is what I think it is, then that is just a cinematic.
[quote who="ASADDF" reply="43" id="3532176"] I Just Looked a the teaser and its awesome, Thank you. So let me ask you about the teaser, do we see any IN GAME ENGINE in that video?? or its just cinematic? [/quote] It's all in-game engine footage that we captured for GDC. :)
[quote who="kreyson135" reply="36" id="3530901"] Long time RTS fan here, played countless hours of SotSE and Supcom 1 & 2. About to sign up for the founders package to support Ashes, but a couple items I couldn't not find about the game. 1 - is there base building? If so, how much? Did not see any screenshots or mention of buildings. 2 - point defenses? 3 - Shield generators? Tx!<br
Balance is fun. My insanity with Excel proves it.
Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums . Save games may not be valid between updates. Thank you! [ Gameplay ]
Ashes uses the Nitrous UI system. It'll be pretty moddable with some XML changes.
Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. ( https://forums.offworldgame.com/forum/1078 ) Thank you! </div
Thank you for joining Early Access and providing such great feedback! We wanted to get an update to you quickly that resolved many of the initial issues. We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums . <img style="border: 0p
Greetings, I suspect your graphics won't be enough based on our testing here. The minimum spec would be Intel HD Graphics 5000.