Yarlen

Yarlen

Joined Member # 1814047
110 Posts 1,737 Replies 3,002 Reputation

[quote who="indczn1" reply="4" id="3493044"] Before I start making threads, Is anything going to be copied over from the old forums or the basic feedback/bugs/etc subforums going to be created? [/quote] No, don't plan on moving over anything else. For now, just post any feedback into a thread in this forum.

10 Replies 256 Views

Hi everybody and welcome to the Offworld Prototype private forums! First of all, I'd just like to say how honored I am that you have chosen to buy a prototype simply based off of our words and reputation. We'd like to be posting screenshots and videos of the game publicly but have to hold them back for various press embargoes, so we are all very thankful that players are interested in Offworld even without the usual eye-candy. I'd en

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We've made v1.80 available as a Steam opt-in for those who wish to play with older mods for Sins: Rebellion. This is for single-player only - we will not be putting up a v1.80 ICO server for multiplayer (though you're free to use direct connect). If you'd like to play with a 1.80 mod, select Sins in your Steam Library, right click and select Properties. From the BETAS tab, chose 180Mods from the dropdown and click OK. Yo

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Alas, no more DLC/expansions are planned. We're out of memory space to work in. :( No word on any code changes right now. Ironclad is working very hard to get Sins of a Dark Age released at the moment.

48 Replies 111,571 Views

Hard is back to 1.80 levels and Unfair is the same as 1.82 (so less than 1.80 IIRC). I can't look up the exact numbers at the moment to give you (new PC doesn't have the stuff installed). And no, there are no code changes included. We need to wait for Ironclad for those for when they find time. I just didn't feel like it was worthwhile to keep the game in beta forever.

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Ironclad Games and Stardock Entertainment are pleased to announce the release of the v1.82 version for Sins of a Solar Empire: Rebellion. This update is largely designed to address balance issues with the Stellar Phenomena DLC, but also contains several other fixes. Change Log: [ Stellar Phenomena DLC ] Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance. Updated Gal

48 Replies 111,571 Views

Right now there's no word on code fixes and there's really no chance of another difficulty level being added. The Maw, AFAIK, is working as intended - it won't eat all the ships in its path, there's a limit to its digestive abilities that was added a couple versions or more back. ;)

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