Nothing new to report yet. We're still hiring up for it right now. I personally don't expect any news until next year (though keep in mind I'm just guessing).
Yarlen
I would say something about people who talk to themselves, but that would include me.. I guess folks who write to themselves is something new. :D
[quote who="indczn1" reply="4" id="3493044"] Before I start making threads, Is anything going to be copied over from the old forums or the basic feedback/bugs/etc subforums going to be created? [/quote] No, don't plan on moving over anything else. For now, just post any feedback into a thread in this forum.
Getting there. :)
Hi everybody and welcome to the Offworld Prototype private forums! First of all, I'd just like to say how honored I am that you have chosen to buy a prototype simply based off of our words and reputation. We'd like to be posting screenshots and videos of the game publicly but have to hold them back for various press embargoes, so we are all very thankful that players are interested in Offworld even without the usual eye-candy. I'd en
I kinda figured 'next month' meant August. I would not get my hopes up for something in July...
Wow, so he gets unbanned and less than an hour later becomes permanently exiled! Achievement unlocked! [e digicons]:bebi:[/e]
Ironclad Games' Blair Fraser has posted a new developer journal relating the legal precedent the company set for trademarks in the video game industry. Read the whole article at: https://forums.sinsofasolarempire.com/455527
We've made v1.80 available as a Steam opt-in for those who wish to play with older mods for Sins: Rebellion. This is for single-player only - we will not be putting up a v1.80 ICO server for multiplayer (though you're free to use direct connect). If you'd like to play with a 1.80 mod, select Sins in your Steam Library, right click and select Properties. From the BETAS tab, chose 180Mods from the dropdown and click OK. Yo
It's not that they don't get attention, it's that: 1) I can only log technical problems, not fix them; 2) either we disagree about supposed balance problems or they go back to #1. ;) On the other hand, I can do something about the OP request.
I've been thinking about this actually. We could do it for single-player only in order to support mods that haven't been updated yet.
You can always delete your rebellion.user.setting file as well and the game will recreate it. This is located in: Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
Alas, no more DLC/expansions are planned. We're out of memory space to work in. :( No word on any code changes right now. Ironclad is working very hard to get Sins of a Dark Age released at the moment.
Somehow I never spotted this before. I've added it to the list.
[quote who="furyofthestars" reply="11" id="3467612"] Yarlen, Regardless of any other considerations, etc... thank you for getting this released.[/quote] No problem. :)
Hard is back to 1.80 levels and Unfair is the same as 1.82 (so less than 1.80 IIRC). I can't look up the exact numbers at the moment to give you (new PC doesn't have the stuff installed). And no, there are no code changes included. We need to wait for Ironclad for those for when they find time. I just didn't feel like it was worthwhile to keep the game in beta forever.
Note - If you were running the 1.82 beta, you will need to revert your ICOServerPort back to 6500 (or delete your prefs.ini file and let the game regenerate it for you).
Ironclad Games and Stardock Entertainment are pleased to announce the release of the v1.82 version for Sins of a Solar Empire: Rebellion. This update is largely designed to address balance issues with the Stellar Phenomena DLC, but also contains several other fixes. Change Log: [ Stellar Phenomena DLC ] Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance. Updated Gal
What's broken with the Vasari starbases now?
I would not count on the feed button being adjusted since that's a code change.
Right now there's no word on code fixes and there's really no chance of another difficulty level being added. The Maw, AFAIK, is working as intended - it won't eat all the ships in its path, there's a limit to its digestive abilities that was added a couple versions or more back. ;)
Best. Story. Ever. :D
I shall ponder on this and see where we're at on Monday (mainly cause I'm moving to a new PC tomorrow and need to get stuff backed up). ;)
So, what I'm gathering overall is that folks preferred the levels the way they were in 1.80?