We're still alive and kicking. Actually it's been my fault. So you can take out your frustrations on me. I've been really busy with work. We switched web hosting and the forum is up but I need to finish the topic areas before we announce it to the public. As far as the game i
SIR NASTY OF TANG
I manually did it I have all 4 betas I`ve always done it manually is there a way to get them from stardock again ???
"Hyperion" has been a common name given to a "super ship", a flagship, or possibly a class of very strong battle cruisers, etc in many sci-fi novels, games, and t.v. series. Some examples include the Hyperion class battle cruiser in Babylon 5 and the Hyperion in Starcraft, Raynor's command ship. And now you know the rest of the Story <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 a
some good ideals there boys and girls !!! the magic number seem to be 21B you start going over that then you needs so many happiness builds it`s nuts @ 21B i have a planet city i tweak some so that i would need only one to get to 21Billon People then with my Stonehenge improvement of 60 % I still need 3 of them any thing over 21B 22 or 23 B you need about 7-10 improvements any thing over 23b you need about 15 to keep it at 100 % morale so like it`s been said don`t bu
+ TWEAK: Thumbnails are now 64 x 64 instead of 128 x 128, to reduce memory usage Bad looks like crap !!! IMHO go back to the way they were 128 x 128 !!!
shhh don`t ask to many question !!!
Moon Bases I don`t know if any one has though of them this way but here goes !!! have moons with different resources to mine,.....water to help with barren worlds and maybe populations levels,..energy,other resources to help filter out toxic rdioative and material to help with building ships faster and or better (ship quality) other things then wat or star bases do!!!! if it is going to the same planet that the moon rotates then the collector can be on the planet!!
I'd like to add governments to this list, I'd love to see those made moddable . <img id="ImageRe
Currently, the mapeditor is not working properiy with either mod option enabled. This will be implemented in a future version. Please, since you seem to invest some time into the mapeditor, it would be kind if you were posting a sort of experience-summary into the GalCiv2IDE forum at I-mod-productions. May you also could describe the rename thingy a bit closer? LOL MrKorx this map was made long before you too
This what i`m running so if you can`t get the card to work and you have made sure that the card is in the agp or pcix slot right then it may be a bad card make sure card is in motherboard right and make sure your cables are connected right which i`m sure you have!!! i have not had any trouble out of my card. sorry to hear about all trouble you are having Device Nam
ok i got my maps to sort of work in DA i change the ships ID and the RACE ID i can`t name planets other than home planet and the Asteroid Fields i can`t add to custom maps either is this added to custom maps yet ???
if it is HRESULT 0x8007007E the fix is posted in title post !!! if it is not this error yes post debuger MrKorx what screen resolution or we to use ???
for what it's worth, i'm hoping it'll be possible to create an entirely new tech tree from scratch (in modding), and that there won't be a limit on how many one could create. Well thats a real kicker, I tought you'd just be able to make a tree for your race in game. Well once it is out we`ll know how to mod it then,... i got a few ideals for the tech tree for my custo
Or are the tech trees user friendly and we can make our own? my guess is they will be totally mod-able - at least, i'm hoping they will. if like the rest the game,... All the tech trees will be modable ... I`m hoping custom Races will have there own not just use one of th
So here is the deal...I am a college professor and the semester is in full swing. I thought that I would have more time on weekends to work on custom race sets, but I am swamped with grading, senior research projects, etc. I haven't forgotten you guys and I still intend to fulfill requests, but for the moment, it may be some time before that happens. Perhaps over fall break, there might be time...but I won't promise. <b
With custom races, you can choose which tech tree you want to use. maybe there will be a extra slot for the custom race tech tree
yes please tell us how this effects custom race!!??? will we set up there tech tree or will it it be set up already??? I play a custem race I have set up,.. I can tweak there tech tree for them and will but, I like to know how it will be set up in TA ??? also the bigger map size will that be for just TA or will GC II 2.0 have it too ???
+ FIX: Fixed bug where starbases were being added to the moveable ship list, which caused the end of turn button to never come back so that`s what happen to my game glad you fix it !! thanks Cari and the rest of Stardock team,.... Keep up the Good and Hard work you all are doing !!! off to install new update <img src="http://imag
If you want to learn how to do it ok you`ll need a better program the paint. send me the png file and i`ll do it. it`s easy to do.
urned Fullscreen "off" and anti-aliasing "off". Still no joy. Vid card is not overclocked and I don't experience this in any other games or programs. Any other suggestions? I have a gf 7600gt card and if I run anti-aliasing less the 4 it does crazy things to the graphics !!! try that turn anti-aliasing all the way up also make sure it is set for best quality on pics !!!
you`r all NUZT
Overall, an excellent build (beta or otherwise). In the game I just played (Tough, Large, Abundant), I only had two DA crashes. In both cases, I'd been playing for many hours. Restarting the game allowed me to continue without problems. I'm using Vista Ultimate (x86) with and NVidia 7600GT card. I to have crashes after hours of play !! 2.4 g cpu 2 g ram and a 512mb 7600gt video card I wonder about it !! it takes back off after restart till it
open the the html file in Internet explore if there a typo it will tell you !!! it well read down to where the mistake is if there is one and well not read after the mistake
I see the 10% bonus on my planets Really? Is this with the new beta? Because Iztok and I have independently tested this on multiple occasions with DA 1.61, and it does not occur. It doesn't show up in the research totals on any screen, nor is it 'invisibly' deducted from treasury, nor does it change the rate at which the crrent research topic becomes available.
BTW, did y'all fix the problem with planet rings? That is, planet rings DO NOT give the 10% bonus to research that the manual says they are supposed to. drrider I see the 10% bonus on my planets