scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

Currently you can double left click on a ship icon to get the detailed specs. I would imagine it would be difficult at some point to show all the upgrades on the smaller basic info screen. I

2 Replies 6,543 Views

Paul - Don't bother to use supply ships to rush an item in your build Queue with only 1 turn - it won't change them to "rushed" I mainly use them for big items with 7-15 turns of production needed. You can see the impact as soon as you use the supply ship. You can also send supply ships from production heavy core worlds to new core worlds to help them get a leg up.

3 Replies 4,974 Views

This isn't something new, just one of those little things that bug me every time I see it. IMHO the change in Decay should read -50% (now says +50%). You're decreasing the loss due to distance not increasing it. If you really want to be clear change it to "Decay penalty -50%".

1 Replies 1,300 Views

More Commander ships have been given a Survey Module. Not sure if this made it into the update. There are still many groups with no Flagship. Legendary, Discovery, Hero, Destruction, Command, Builder, Promethion, Expansion, Agressive - all have 0 Balanced, Exploration, Missle, Defensive, Crime, Influence, Economic - have only 1. World Supporting and Scavenger have 2, Science 3, Fleet 4, and Flag all 7

2 Replies 2,091 Views

Jonny B - Yes, this bug keeps cropping up in almost every release. They're working on this one now. They say it's usually something like another Civ getting hung up trying to eject a ship from a shipyard. What I do is set AutoSave to min every 2 turns (Options-GamePlay). If you have a game save from before the hang up they'd love to have it.

6 Replies 4,414 Views

I just noticed that it now costs 5 control to load a citizen on a constructor. What are you trying to accomplish with these changes? Slow down the expansion at the start of the game? There wasn't enough control to use Executive commands as it was. Did you add some source of control points that we're not aware of? This change needs to go in the trash bin asap IMHO. <img src="https://cdn.stardock.us/forums/18/60/1860429/42e6ae9c-2fa7-4455-9836-af1c22b62be9.

10 Replies 10,106 Views

[quote who="Publius of NV" reply="2" id="3893219"] Quoting scifi1950, reply 1 I agree with you that 5 control is way too much. 1 would have been plenty. One would be plenty if the game was smarter about how it initially trained them. I don't need a barren world producing multiple farmers or a world with 96% approval producing multiple entert

10 Replies 10,106 Views