scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

[quote who="Bamdorf" reply="17" id="3931170"] I think the survey ship availability is just about right. Managing them, however, can get a bit tedious. Need more ways to quickly identify where your survey ships are. [/quote] Here's the workaround that I use. Add an "*" (or any non-alpha character of your choice) to the front of the name of your flagship. Then sort your ships by name & all the flagships will appear at the top of th

22 Replies 49,718 Views

I copied my original Custom Civ and made them a Silicon race. Techs were there. Switched them back to Synthetic and no go. Tried all the other races and techs appeared. So the answer seems to be that you cannot use the Cybernetic ability on a Synthetic race. I guess this makes sense when I think about it. Synthetic races are robotic, so Cybernetics would be redundant.

11 Replies 3,604 Views

gypsy2299 - Tried your suggestion, but it didn't work. Tried changing to Engineers, and those techs showed up. Switched back to Cybernetics and they didn't show up. I tried switching abilities so that Cybernetics was in the 1st ability slot - no change. I tried uninstalling and reinstalling game - no change. I tried turning off Mods - no change. I tried turning off Warlords - no change. I tried creating a new custom civ by copyin

11 Replies 3,604 Views

Be careful how you use that wormhole generator. I used it to breakup a siege of a planet I couldn't get to before the enemy fleet conquered it so I could save a colony transport stationed there. The attacking fleet was sent to god knows where just fine, but the game insisted that the planet was still under siege and still wouldn't let my transport ship leave. I couldn't free it when my relief fleet arrived either since there was no enemy fleet to defeat. That planet wa

5 Replies 10,321 Views

Is there somewhere to see where my transports are going? Not on transport screen on planets. No info when I click on individual transport. If there isn't something I'm missing it would be very helpful to have something like the updated Trade Route Breakdown screen you implemented.

1 Replies 1,534 Views

I've asked for this before. Could you please give us the ability to use the mouse wheel or */- arrows to change # of items to buy/sell in the Galactic Bazaar like we can do when we're making a trade with an AI Civ. Early game isn't too bad if you're only buying or selling under 10, but having to do 50 or more mouse clicks later in the game when making large tranactions it is a real pain. <img src="https://cdn.stardock.us/forums/18/60/1860429/1008191e-5996-4e51-af9b-94005d2

5 Replies 20,733 Views

[quote who="mokus5679" reply="5" id="3925689"] Thank you very much for your response plus screenshots. I found out that Terain are not a good race for economy since their best economic improvement is shopping center which is only tire II. I found out that Iridium are excel in economy so I consider them later if I want to get the advantage of economy. [/quote] Glad to be of some help [e digicons]B)[/e] Spoiler Alert - Just remember - Money can't b

7 Replies 41,501 Views

Found an old Gal Civ III Crusade save in my Dropbox folder. I'm on turn 92 and my Civ Capital is producing 129 gross income (119 net). Here are a couple of screenshots. Also, Starbases in Gal Civ III give a 30% bonus with the Promenade module, so they're definitely worth building. Note: I'm not really trying to make this my wealt

7 Replies 41,501 Views

I totally apologize. I just noticed that you posted this under Gal Civ III. My response is for Gal Civ IV. Haven't played Gal Civ III for a long time. Yes, I absolutely do. I can usually get at least 1 planet up over 300. Here are some of the things I do (in no particular order) to boost planet income. Find a planet with high base income and at least 28 tiles to be you Income generating core world. (in this case I took over a planet thru cu

7 Replies 41,501 Views

Just as a footnote - I don't know if this is still true, but at least 1 of the ships from a Culture pick shows up on the Commander tab went you get it. I always get the "Enforcer". One time I didn't like the commander and tried to replace them using the method DCvsMarvel outlined. This was many version ago and I haven't tried to do this since. It took away the ship as well as the Commander. Of course there was no way to get the ship back. As a rule I always save

7 Replies 29,899 Views