I agree. It was a useful feature.
scifi1950
[quote who="RammaStardock" reply="3" id="3923651"] Quoting scifi1950, reply 1 Nice changes & fixes. Now, please allow all of us non-modders to select the Factions for our Custom Civs. Also - where is this? We now create custom Citizen species based on
Nice changes & fixes. Now, please allow all of us non-modders to select the Factions for our Custom Civs. Also - where is this? We now create custom Citizen species based on your inputs Didn't see it in generate a Custom Civ.
I think I like that White Tiger even more than the first one. Better framing. It really pops with the black background!
No Problem https://www.dropbox.com/scl/fo/0sfgd4dopvlwt2nyxuq9f/h?rlkey=19lq7x9pihwc8quz1atvpkam9&dl=0
No special instructions. Just attack Orestes II. Was able to get same result when exiting game, and reloading file. https://www.dropbox.com/scl/fi/thh5532hqpy4wmcw6xoar/Supernova-Insider-2.31.576822.1024_Leroxia.GC4Sav?rlkey=4sbosfwkuqw6kiz7dk6v2angz&dl=0 Not a vanilla game. Have a couple of Mods loa
I conquered a Leroxian core world. However it showed I was invading the Alpha Pride (my Civ name) with my Logo. Any suggestions where this is coming from and how to fix?
I was having issues with my old rig, the CPU kept getting stuck at .8GHz, so I figured that was causing any speed issues I was having. Got a new rig for my birthday - i7-13700KF 3.40 GHz (runs @ 5.40 GHz), 16 cores, 32GB DDR5, 1TB NVMe SSD, RTX 4070Ti w/12GB GDDR6x, LG32QHD monitor w/ 165Hz refresh rate &1ms MBR., and the game runs like greased lighting.
Peter - I haven't seen any issues with new update running slow. I play max settings except only 8 AI's, so maybe it only affects you if you're playing a lot of AI civs?
You need to send out Flag Ships to survey more Anomaly's. Eventually you'll find the missing parts to a Prototype called The Retribution that you can build in one of your shipyards. I'm not positive, but I think the Anomaly type "Space Junk" are the ones you want to concentrate on. Just remember that the Prototype Flagships you get from the Commanders tab (and special events like this) are very vulnerable (they get attacked first in combat), and once you lose one you can't g
It's all smoke & mirrors my friend [e digicons]B)[/e]
Paul - In all fairness it does say you're repairing it. So while the ship is free you have to spend $100 to get it back into running shape.
That Win11, it's such a know it all. [e digicons]}:)[/e]
My understanding is that Galactic Achievements cannot be destroyed by design.
I vote for all Planets just like it says. Hell of an OP Executive order for all us armchair despots [e digicons]}:)[/e]
Playing with yourself again Paul [e digicons]B)[/e]
I finally got RammaStardock to agree & report this so hopefully it will be fixed in a future update. https://forums.galciv4.com/525327/23-insider---question-independence-ideology-mechanic
I've reported this before, but Cultural Trait "Censorship" is still not working correctly. Factions are supposed to have no negative side effects, but as you can see "Endless Emporium" and "Freemind Center" still have negative effects for my custom Civ. <img src="https://cdn.stardock.us/forums/18/60/1860429/8469a71c-8109-4417-938a-70ad4d6709
[quote who="RammaStardock" reply="4" id="3918495"] A bit late on this one, but wanted to let you know its been reported because gameplay wise that definitely feels out of place. [/quote] Glad you agree. Please use some of your awesome influence to make this happen [e digicons]:w00t:[/e]
What is a "unit"? More of those pesky "units" I am not a unit. I am a Human Being - or a reasonable Alien facsimile thereof. <img src="https://cdn.stardock.us/forums/18/60/1860429/c5dc6e9
[quote who="Jaia" reply="2" id="3918069"] More independent colony means they supply less to core worlds, so there is logic here. However, having a negative trait in cultural progression is questionable, since that is the only instance afaik. [/quote] I agree the statement is logical in context, but as you say it's the only Culture choice that has a negative outcome so that make it feel wrong. The point I was really trying to make is that the change that's listed abov
Culture Independent" now increases Colony Supply Attrition by 15%. Do you mean "decreases Colony Supply Attrition" by 15%? As I pointed out previously, high attrition is bad and "Independent" was already "increasing 15%" thus making attrition worse. So the fix should have been to reduce attrition by 15%.
[quote who="scifi1950" reply="4" id="3917484"] Quoting Publius of NV, reply 2 Those look like the Snathi and Thalans, both of which spawn in via random event and start at war with everyone. Have you checked your diplomatic status to make sure you're not at war with them? Publius of NV - Good t
[quote who="Publius of NV" reply="2" id="3917461"] Those look like the Snathi and Thalans, both of which spawn in via random event and start at war with everyone. Have you checked your diplomatic status to make sure you're not at war with them? [/quote] Publius of NV - Good to know they're real events, not just glitches. I'm sure that's who they are, but my in game character has never met them and they don't show up on the diplomatic status screen, so officially I don'
Got it again - slightly different wording. Rejected it of course. No effect that I can see.