[quote]"I can wait no loooonger!"[/quote] QOTD! I have no idea how can anyone not like Vasari voices... They're the tip of awesome! Their power is unmatched!
The_Regicide
I can confirm the AI isn't cowardly in 1.03. The TDN Karamazov, a level 9 Marza Dreadnought with a dozen Cobalt and Garda escort tried to valiantly and bravely charge through my blockade of the Liberia node. It failed, of course, being gunned down by a score of Kodiaks and bombed up by four dozen bomber wings, but that's not the point. The point is, they tried! :P
...? You misunderstand. If I am making a mod of anything, I'm modifying the game files. Now since I'm already doing that, I can mod in a special immortal invincible ship available only to me, to make sure I get to test out whatever I want to mod to the fullest extent. Still don't see the need for a trainer here...
I don't get the whole "use it to test your mod". I always just modded in a light scout corvette with nine thousand damage auto-repeaters or something like it when I really need to test something...
I'm with antracer on this one. It is not victory, true victory, unless both you and your foe start on equal footing, with roughly the same resources available to you.
The backstory, the images, the fleshed-out-ness of it all... it makes me want to touch myself. Majorly large kudos to you, guys!
Wasn't confused. [quote]The Marza's passive ability sets fire to everything but planets. It does not select one unit type over another. It's not even close. You're not even on the same topic. There is an option for special abilities to distinguish between orbital modules, capital ships, and frigates. I do not know if it also applies to basic weapons.[/quote] Vulkoras, I corrected myself while you were writing your post.[quote]These aren't 1-shotting planet killers that destroy a
1. Not really. Vulkoras has the exact thing as a passive ability. Take that effect, empower it some and give it to siege ships. 2. Balance for one. And if you want a SciFi example, Star Trek: Nemesis'(however bad a movie it was) Scimitar had a planet killing weapon that required deployment. Let's just say that the weapon components can not be exposed to some kinds of space radiation for a long time bla bla bla... 3. Now this is borderline strawmanning. How does a slower ship that require
Methinks Siege Ships should get a massive damage bonus against all types of structures. Furthermore, since they're "siege" and not "hit-n-run" ships(as they are used right now), I think that al of them should require some type of a deployment mechanic, similar to the Vasari Charged Missiles. And then their damage and health should be increased, their speed decreased and cost decreased and their build time increased. They should still be pretty much useless against ships
It doesn't, but after you use it on a planet, and the planet dies, there's a pretty good chance you won't be able to colonize due to radiation. Which is a load of bull, since it didn't do anything to te people already living on the rock in the first place :P Yeah, I agree, TEC special abilities are mostly lackluster(all Kol and Sova abilities are, imho, pretty weaksauce), but they do have some good ones like Ion Bolt(woe to anyone who doesn't appreciate it) and, well, the entire ability tree
If a reviewer constantly uses "capitol" for cap ships, he fails. I wanted to stop reading there, but couldn't. He's funny, that guy.
I would like to take this opportunity to make it clear that my previous post was written while sipping a cup of sarcasm. Thank you for failing your Detect Sarcasm rolls.
Seriously, I can't take this any more! I have civil liberties, and I know for a fact, being a well-versed lawman, that one of those liberties entails the full enjoyment of entertainment software without ANYONE haveing insight to what I play, when, how and with who! The dumps clearly violate this, and must be removed! Remove this or I will go to the supreme court in DC and sue you for limiting my freedoms!
Hence their overimbaerdnes.
For the first 20-30 minutes, they're pretty vulnerable, and are forced to defend alot, without any real weapon. But I still consider them ridiculously ovepowered after that period. Yes, even more overpowered than massed Subverters.
And for expansions? And for selling games?
You bumped your own thread just after two hours!? OMG, ban him! The troll! :P
That game... the trailer... it looks so bad... So really really bad. Why do they even bother to protect the IP so vigorously? Aren't Honorverse novels freely available online? What they're doing is in no way helping them.
Aww, god damn it... TURRETS! NO "N" IN THE WORD! AARGH! *eyes asplode*
Don't feel bad, this is totally bumpworthy.
Under the screenshot of a Kodiak I wrote "Looks like a bus, but at least it hits like one too". Hehe, yeah, TEC ships look funny. THEY ARE SUPPOSED TO. They are trade, cargo and tourist vessels hastily armored, armed and sent into combat by the dozens, and they sure look the part. Make them longer so they look more ship-like? Umm.. why? They're not ships, they're space vessels. I should refer you to [link="http://www.projectrho.com/rocket/"]Atomic Rocket[/link] so you can learn some science.<br/
Vasari all the way. Mobility, awesome evil voices(and Vulkoras with the most awesome awesome voice), phase missiles... what's not to like?
If they even try to bring it up, make sure you mention the incredible imba levels of Pervasive Economy, Insurrection, Planet Shields and whatever else you can think of.
Pirate capital ships at level 5+! AWESOME!
I hate the ability and believe it to be failsauce. When playing Vasari, which is pretty much every time, I never research the Pirate Xenophobia or the Returning Armada techs. Random, bad combo ships are not good...