The_Regicide

The_Regicide

Joined Member # 1869182
3 Posts 292 Replies 15,532 Reputation

Auto joining fleets is... annoying... I had no idea it was in the game, and I kept wondering where the hell the ships I just made vanished... And it makes new fleet designations a needless micro pain. How exactly do I turn it off completely and forever?

14 Replies 17,564 Views

A huge artificial island a few hundred miles off the coast of New York, featuring a massive self-sufficient technate with somewhere around 12 million inhabitants. Governed entirely by the elite of the society, who arrived at their posts through an objective system of meritocratic judgement, and it would be somewhat xenophobic, not out of fear but out of need; there would be no need for outside trade if the huge arcology provided everything the inhabitants needed.

18 Replies 31,844 Views

Not gonna work. I tried to make several new one-only modules when I was trying to make my mod, and nothing worked. I tried to make a new Power Generation technology(power core modules, give more space on a ship), but couldn't make the limit work.

10 Replies 5,285 Views

This is awesomeness incarnate. Seriously. I've read thousands of books, RPs, fictional diaries and whatnot, and I have to say this one shines in a fairly large ocean of mediocrity. Carry on.

140 Replies 402,580 Views

I go mad over it, sometimes spending hours building my latest, greatest asset to the ever growing navy. I even bother with the little bling things like antennas, lights, banners and such...

40 Replies 16,206 Views

They need +40% HP unique ability. Slow speed can work if they're shown as careful, deliberate and unstoppable. Imagine two spiders. One is a big-ass tarantula, the other a much smaller taranta. Both can kill you. The tarantula is slow as hell, the taranta is not. Which one scares you more? :P BTW, i'm arachnophobic. Writing that up gave me goosebumps and cold sweat.

13 Replies 6,889 Views

I think Tourism and Trade income should be scaled based on the size of the galaxy. On Huge and up, Tourism alone can support your entire empire, whereas on anything below it is just a bonus. I think Trade should have a 30% bonus for every map size smaller than Immense, and Tourism should have a 50% bonus for every map size smaller than Immense. The bonus is cumulative, 30/50 for Gigantic, 60/100 for Huge etc.

110 Replies 34,847 Views

I can't recall the exact price of buying an Ind Sec, but I do know they are modified by the Interest Rate(IIRC, it's different from the premade races and the custom race). But I'm just guessing here. The important thing is, Hive's pretty damn powerful.

31 Replies 17,315 Views

I prefer Large(anything bigger lags out like hell after a year or two), common planets on occasional or common stars randomly spread, abundant anomalies and asteroids, fast tech, sometimes very fast, against four, five or six AIs and none, one or two minors. In the last few games, I disabled Mega Events and Tech Trading, as well as minors, because I felt they gave me too much of an advantage(except for Mega Events, some of those are just a frustration). I can play anything, really, but my fa

31 Replies 17,315 Views

Neutral all the way. +Morale, +Research, +Trade is all good. I'd say Good is the Weakest and Evil is the strongest, but I dislike playing Evil too often. I indulge myself every now and then, but I mostly play Neutral and demonstrate to the rest of the galaxy how my boomstick vaporizes things on a quantum level while they're still chucking chemically-powered missiles at each other.

88 Replies 38,725 Views

What I'd really like, is for the ability to design the starbases in the shipyard. Let them have their own special parts system(if possible), and for example when I design a Military Starbase with a Warp Accelerator, three Rail Cannons and a Sniper Drone module, I get to choose which of those modules I want to install when I bring a constructor to a new Military Starbase. That, and it would make the Drengin able to design starbases on rocks, which would be awesome and orky.

139 Replies 36,998 Views

Me wants carriers. What excites me is the feature list of TotA, with those modules that increase speed, logistics etc of ships in a fleet. Carriers ahoy! But that still doesn't take care of the fact that, for cost, larger ships are better than smaller ones.

176 Replies 350,923 Views

Something that says 24 mp gives 24 manufacturing points if your economy is set on 100% expenditure, and all of those 100% are focused on either Social Production or Military Production. On the planets themselves it is possible to further focus development of one type, be it Social, Military or Research Production. This kind of focus is called a bonus. For every mp or tp(manufacturing or technology point) a building provides, you pay 1 BC per turn. For every two bonus tp or mp, be it from focus,

7 Replies 6,231 Views