Drkside

Drkside

Joined Member # 191631
0 Posts 2 Replies 61 Reputation

I think that the EVE style multiplayer would be neat. However, trying to work this out in my head, I don't know how it would be possible. Would the "campaign" be open to anyone who wants to play online? Would you have to schedule a match for a contested system? Would clans/guilds/alliances be able to control swaths of space and defend it against others? From what I can see you have a few options with respect to combat in contested systems: 1. Real Time - Enemy f

31 Replies 51,754 Views

The AI doesn't currently avoid your cannons. There are much better placements for your cannons than at the entrances to your solar system - use them to protect key structures would be a better idea. Increasing their range so they can hit the jump point is rather absurd, as it would remove any need for any other type of mobile defense. If you rely only on cannons and you they get bypassed, then it is time to build a defensive fleet. The fewer turtle option

5 Replies 3,471 Views

I've been a long time lurker here. Browsing during downtime at work Anyways, this Fleet Composition issue is killing me. An entire fleet of Capital Ships would be uttlerly useless in a real game - versus either a human or a tough AI. The key factor is their movement speed. You can easily out manouver a capital ship fleet with frigates and cruisers to counter attack the undefended systems tha

22 Replies 38,505 Views

Just a few things I found while playing a game: 1. You can't scroll down on the military governor's page (the bottom pannel "Should now build...") either that, or you can't switch to set build to nothing. 2. Could there be some way to implement a message filter for the planetary messages? Like eliminate messages for social products, but not ships, or just planetary upgrades when you have a governor handling all that anyways? 3. I could not build a terror star. Even tho

2 Replies 193 Views

I have a similar problem. However, there seems to be a graphical glitch in my ship stack area, when I click on it, it crashes the game. Not only that, but now, at what seems at random, the inital menu screen will freeze right before the fly-in movie starts, and right after the doors open. Here is the debug that I found. Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: RG

3 Replies 77 Views

Aha! It happened twice to me aswell before I could get in. Coincidence? I think not. Here is the debug log, if it helps at all. Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializing Game ***** Debug

5 Replies 236 Views