Xela Namyt

Xela Namyt

Joined Member # 1918939
0 Posts 0 Replies 413 Reputation

[quote who="MarvinKosh" reply="337" id="3191050"] Well the thing is, with a lack of early industrial and research structures, the AI has a better economy. The nerf on initial colony means that less research is done by everyone, which again means less progress but less economic meltdown as planets are gained. Of course their economies will suffer eventually if they colonise too fast. It's difficult to compete with the AI for planets and I tend to find that I tra

507 Replies 1,006,106 Views

Hi again! I've played a couple of games now just to get used to the mechanics of the new tech tree and all has been going well but I have noticed a few things that seem a little strange which I don't know if they are related directly to your mod, or whether the AI is just good at its job now with your changes. FYI, all the AI's are set to tough, and all these happen before the 2 year mark. The AI seems to get more colony ships out, even though I ha

507 Replies 1,006,106 Views

Thanks for the reply, that makes sense. I think I will turn of tech trading because, as you mentioned, it is a really easy way to abuse and catch up in a neglected area of the tech tree! I have been reading your 'If anything can go wrong, it will go wrong' AAR and have noticed that some of the races were getting military ships within the first year. In my couple of test games, no one got any military stuff, but admittedly those games never made it to the end of year tw

507 Replies 1,006,106 Views

Hi, Just got back into the game and decided to get the latest version of your mod and give it a go. So far so good, but I have noticed two small potential issues: 1. With the long research times for some of the core technologies in your tech tree (70+ turns), I've noticed taking the creativity (+25%) trait (I believe) really helps to the point that I rarely finish one of those techs without it finishing early. Seems like creativity really helps to the point that it is over

507 Replies 1,006,106 Views

Things seem to be going well now. I also got your (MarvinKosh) latest mod... stupid me I just got your first version, I didn't realise all the other versions were hyperlinks to the said version! D'oh! Now I just need to figure out my best setup for a game. I have sorted out the AI for all the races, create my own custom race (just terrans with difference apperances and a different race's ships) and using your mod. Just need to tweak the galaxy settings now s

17 Replies 69,628 Views

Hi again! I've played a couple of test games, in fact I nearly got to the end of one yesterday via ascension, but unfortunatly one of the other races didn't like that and declared war, taking out 3 of my 4 ascension starbases and I have practically no military so I gave up! However, as I have played a few games to learn the basics I have a bunch of questions/comments which I would like answering if at all possible: Why does the AI build LOADS of starbase

17 Replies 69,628 Views

Ok then, I think I have found the races files, well only one, the terrans which is the only race i edited when I created my game so that makes sense. It is in \Documents\My Games\GC2TwilightArnor folder (Win7). However i'm not sure where to place the mod I have, is it just in that same folder? Thanks

17 Replies 69,628 Views

Ok then, thanks very much. So if I get this mod, edit the raceconfig file so that all races use 8 or 11 then I should be all ready to go? Is it easy to merge the linked mod with the required changes to the raceconfig file, or is it just a case of dropping that files from both into a specific folder? Also, what settings work well when setting up a game? I want the game to last a fair while, but also that the AIs

17 Replies 69,628 Views

Thanks very much for the information. Just one thing, you said " Even then, you'll still need to set the AI personality to 8 or 11 (Terran and Generic if you're customising races in-game)" what does that mean and where do I change it, or where is there more information on the subject?

17 Replies 69,628 Views

Hi, I purchased GalCiv 2 on Steam the other day and before I start playing I just wanted to check with some of the more experianced players a couple of things: 1. Are there any mods that a really should have, such as community bug fixes or balancing mods, or is the game fine out of the box? 2. Are there any good guides out there? I thought there would be loads for a complicated game like this, but I can't find much. 3. Any general tips for a new player like

17 Replies 69,628 Views