Istari

Istari

Joined Member # 1938
3 Posts 35 Replies 23,760 Reputation

On other Stardock games, public betas are part of the process for major updates. However, on Demigod, when this was tried, the community complained about "splitting the MP community" so this was not done. v1.2 has been in internal beta for the past couple of weeks. If we had public betas, users would already be playing it. But we don't have public betas. Unfortunately, the Demigod community tends to vocally complain about any solution. But if our estimates se

68 Replies 169,379 Views

Basically, Stardock's position is that on the games we host there will be users whose Internet connections fall below a certain threshold of quality. Rather than letting those users, as has happened in Demigod, wreck the experience for all players, they won't be able to play on our servers. The threshold will be determined by the beta testers and Stardock during the beta. However, when users choose to host games themselves, they can make whatever rules they want. There has bee

68 Replies 137,717 Views

It may get more attention but it gets fewer results. The nastier the community is perceived to be, the fewer people who are willing to come in on their own time to go that extra mile for it. GalCiv and Sins (to name two) keep getting updates partly because members of the team volunteer to work on it on top of their "day job" because they love the game and or the community.

46 Replies 195,628 Views

You are entitled to your opinion but on our forums we are entitled to decide what opinions get posted or not. Someone's purchase of a $40 game does not give them the right to be insulting or abusive to us. Anyone who is familiar with Stardock knows that we have a very thick skin. We have open beta programs after all which are no holed barred. We like input from players. But pointless bitching isn't input, it's just venting.

4 Replies 1,953 Views

[quote]Istari, I completely agree with above. Had a question for you from the locked questions for brad thread: For users will low bandwith/crap connection could they simply send one stream of data to the server and have the server then distibute that data? I realize this is not ideal, but I was thinking the band with reduction would lower the requiremnets. Any thoughts on this?[/quote] It's a good idea but it wouldn't work because the user still has to s

46 Replies 195,628 Views

Update: I found a google groups link to the old Stardock newsgroups that have been up since the 90s: http://groups.google.com/groups/dir?lnk=srgmt&q=stardock

46 Replies 195,628 Views

[quote]If this is the community the type of community that SD is used to dealing with (which I believe it is), then of course this is going to cause conflict. Going from a community of thoughtful polite responsible adults to a community that contains teenagers and young adults who do not believe they should adhere to social niceties... I'm sure you can see why SD gets so frustrated. Furthermore, I also reject the claim by Krazikarl saying that this community is mild, or perhaps I would sugges

46 Replies 195,628 Views

[quote]What SD can control is how they respond to such things. This means being ready for the inevitable immature behavior, having thick skin, and not responding emotionally or foolishly to it. I do not believe that alienating the rather large segment of the internet that will act like a jerk at times is a wise course of action for any company. SD seems to be of the opinion that alienating such people is better than just not letting that kind of stuff get to you. I d

46 Replies 195,628 Views

Reading through this thread really does make clear why Brad stopped participating in these forums. If you don't like Demigod or think it is "broken" then don't play it. As far as we are concerned, Demigod is a good game that works well. It isn't perfect but no game is and Gas Powered Games continues to work to make it better and Stardock too has worked very hard to make the game better as well. Users who think that their purchase of a video game entitles them to be

44 Replies 128,425 Views

[quote]It seems that low upload bandwidth users cause the majority of the lag issues. These users do fine in 2v2, and sometimes 3v3, but fail horribly in 4v4 matchups. Could proxy connections be used to split a packet multiple ways, so that the user only has to upload one set of information, which the proxy would then duplicate to all of the players in the game?[/quote] The user would still have to transmit the data to the proxy server so it wouldn't solve anything. <

44 Replies 128,425 Views

Late last week a distributed denial of service attack was launched against the Ash servers (which handles the logons) along with several Impulse servers. It took a couple of days to realize what was causing the increasing slow down. Over the weekend, we came in and changed the maintainence by migrating servers to a data center that has anti-DOS capabilities in place. The DOS attack continues even now but is no l longer affecting the game. As for Dwarf, he has been warned p

5 Replies 3,827 Views