Ashbery76

Ashbery76

Joined Last seen Member # 198922
13 Posts 260 Replies 2,320 Reputation

The military side of GC2 is weak at many levels.The Frog has already said tactical combat will be in CG3.

7 Replies 8,948 Views

I go along with Liddell Hart theory that speed and mobility are the cornerstone of military tactics and static defence should never be able to stop a good balanced fleet.

6 Replies 3,635 Views

With the present engine and amount of ships at this scale,artificial buffs are the only way fleets will have meaning and be used.Fleets should be constructed similar to what modern naval task forces are, with screening ships,command,etc.I'm afraid without a big design change the game amounts to who can build the most wins and that will get boring fast.The devs should look at the Carriers at war game for reference.

42 Replies 15,636 Views

The system is flawed because nobody sees there own agenda as evil,be it Ghengis Khan,etc.I think the Sins lore is trying to tell a mature story and cheesy black and white alighments like in GC2 dont belong.

27 Replies 11,492 Views

I think the game is crying out for forced fleet taskforces.Each fleet with a set number of escort,core,mission ships,and high level taskforce orders making fleet battles the core game.The game has no tactical value as it stands.It is lightweight when compared to 4X games MOO2,SEV,ETC in empire building choices, but is also weak in tactical options when compared to Sword of the stars,Homeworld,Nexus,etc. I feel no control over the battles in a strategic or tactical sence.I just build.

42 Replies 15,636 Views

Disappointing new website,it has no more information about the ships,gameplay or the lore at all.I don't now why you made an effort to change it to be honest.

68 Replies 69,917 Views

My thoughts are the tech tree is tiny.It's about 1/4 size or smaller than all the 4X games I have played.The devs seem to have ignored this opinion that many support.

18 Replies 7,087 Views

The targeting priority is wonky for the A.I.I have invaded systems and my fleet auto attacks planets,building and not the enemy fleet. The A.I should attack in this order 1.Fleet 2.Gun batteries 3.Planet stuff

21 Replies 4,897 Views

It's funny but 99% of space games be it in strategy MOO2,SpaceEmpires or simulations like X3,Freelancer,Eve have a spacelanes concept.I think gameplay has to take priority over realism of free movement.Ironclad have made it very clear this system is here to stay.

211 Replies 77,762 Views

None of these games have battles with 100+ ships and are not strategy games,they are single ship simulations.Strategy games need to be functional in use.

16 Replies 7,146 Views