Whack-a-mole gameplay sucks.
Ashbery76
The military side of GC2 is weak at many levels.The Frog has already said tactical combat will be in CG3.
Great,I am going to mod it like a true 4X game with loads of stars with a few planets each.
I go along with Liddell Hart theory that speed and mobility are the cornerstone of military tactics and static defence should never be able to stop a good balanced fleet.
With the present engine and amount of ships at this scale,artificial buffs are the only way fleets will have meaning and be used.Fleets should be constructed similar to what modern naval task forces are, with screening ships,command,etc.I'm afraid without a big design change the game amounts to who can build the most wins and that will get boring fast.The devs should look at the Carriers at war game for reference.
The system is flawed because nobody sees there own agenda as evil,be it Ghengis Khan,etc.I think the Sins lore is trying to tell a mature story and cheesy black and white alighments like in GC2 dont belong.
I think the game is crying out for forced fleet taskforces.Each fleet with a set number of escort,core,mission ships,and high level taskforce orders making fleet battles the core game.The game has no tactical value as it stands.It is lightweight when compared to 4X games MOO2,SEV,ETC in empire building choices, but is also weak in tactical options when compared to Sword of the stars,Homeworld,Nexus,etc. I feel no control over the battles in a strategic or tactical sence.I just build.
How original.
I never liked the wishy washy simplistic good or bad stuff in Galciv or the Bioware RPG games.
No heroes sadly.
Disappointing new website,it has no more information about the ships,gameplay or the lore at all.I don't now why you made an effort to change it to be honest.
Meh.
Ironclads interviews are all the same.Copy and paste job.
A draft manual would be a great help,avoid all the confusion we are getting.
GC2 best A.I ever is helped because it has such a simple and weak military side to the game.
My thoughts are the tech tree is tiny.It's about 1/4 size or smaller than all the 4X games I have played.The devs seem to have ignored this opinion that many support.
The targeting priority is wonky for the A.I.I have invaded systems and my fleet auto attacks planets,building and not the enemy fleet. The A.I should attack in this order 1.Fleet 2.Gun batteries 3.Planet stuff
Part of the problem is the dreadfull forum layout.
That should be the publishers job.
It's funny but 99% of space games be it in strategy MOO2,SpaceEmpires or simulations like X3,Freelancer,Eve have a spacelanes concept.I think gameplay has to take priority over realism of free movement.Ironclad have made it very clear this system is here to stay.
None of these games have battles with 100+ ships and are not strategy games,they are single ship simulations.Strategy games need to be functional in use.
Crap,must only support res of 1280 or lower.
I must say it is fluid and crisp on all visual levels at 2560x1600 resolution. Moreover it barely makes a spike on my CPU meter - so far. Huh, I'm only getting maximun res of 1280x1024 in the options.
It's the same system as you get with QVC shopping channel hosts.
Starwars sucks.Spaceballs was better than all the movies apart from Ep4/5.