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Ashbery76
i agree LOL
Well i clicked on minor races on turn1 and it said they have all been destroyed. LOL
I hate this moving 80 ships about the map mircohell, i wish there was fleet combat like MOO3 not only it is more realistic but it would make the map look more tidy.
Sanctions i ment doh. >:(
"I've noticed that trading ships and planets to an empire(the arceans for example) who is at war with another empire(dominion of yor) does not get a reaction out of the second empire(yor)". Well lend lease against an third party should make that civ dislike you greatly and maybe even start santions.
Hmmm not keen about space monsters is'nt it cheesy enough with civ3 style huts in every sector.
One problem with that theory your giving away millions of humans to the likes of the drengin, i think that would'nt go down well with your population, would it. :VOMIT:
I really dont like this idea of swapping planets at all it just would'nt happen in reality. :VOMIT:
Does it really need to be that big unless say you have leaders planned.
Cheese, keep it out :VOMIT:
Yes you need some common borders to develop early game,i really hate it when you have bits of empire all over the place and it puts me off playing.
I believe ranges are vital but it does need work,i propose the range system that BOTF had where you needed to build outpost's to expand the range your ships can go.
Yes Sir ;p
Im very glad your expanding the galaxy but im suprised you not letting players do diplomacy with them as it could be great fun trying to influence then to join your cause and maybe help in a war,bribe votes in the united planets etc, a bit like in the 4x game "birth of the federation" system.
I very much in favour of having ship ranges, i just dont like the erratic borders i keep finding in the game with bits of empires all over the place, i would like more traditional borders like you find in games like moo2,botf,etc. ;)
I agree there needs to be a better planet and armed forces screen its a nightmare to navigate in the mid to late stage of the game, i would like see it more in the mould of civ3 city and army screens.
Why not have specialist stealth type ships that hide behind enemy lines like the u-boats in the atlantic in WW2 that just target freighter's.
I've got the aplha build and the shipbattles are cool but with 500+ ships on a screen your not going to get homeworld. ;p
lol :D
And i would like more details about wars, like what ships were destroyed at what planet,sector because at the moment i press the turn button i just see loads of explosions and dont know whats goin on.I would also like to have a report about opposing empire's ship movements if there entering my borders etc. ;)
Yes i strongly agree the planet list should have what there building. >:(
I would like to see more macro tools for the ship's an option to make fleets, to make certain ships go to a front line planet etc. I believe that there needs to be a screen just for the armed forces so you could for example like civ3's put your curser over a ship and it would show you on a mini map etc because on large map there could a lot time wasted on just trying to organize your forces. ;)
I noticed in the alpha that you immediately know all the other empires ship number's,manufacturing,population numbers,etc, will there be disinformation implemented as i find it unlikely that competing empires would show there strength's and weakness so easily. ;)
I would like to join the club ;p . [email protected]