Ashbery76

Ashbery76

Joined Last seen Member # 198922
13 Posts 260 Replies 2,320 Reputation

[quote who="TS22" reply="62" id="3552378"] I don't really need or care for tactical battles. I just would like the current system to make sense. With range and speed being featured aspects of a ship and weapon type, it is illogical for combat ships to not fully utilize their range/speed advantage. As others have mentioned above, perhaps range should be taken out until it is fully fleshed out by the developers. Combat speed (ie thrusters) could

90 Replies 418,266 Views

It seem this system was just thrown in half baked and I'm not sure ever the devs know what is going on.Many games have hands off tactical combat that allows for many viable designs,GBS,Dominions and even EndlessSpace made more sense than what I am seeing here. Luckily for them the reviewers gave them a pass on this.

90 Replies 418,266 Views

[quote who="Frogboy" reply="11" id="3550498"] Quoting TheRealWarpstorm, reply 6 Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was less.

16 Replies 76,887 Views

[quote who="sweatyboatman" reply="8" id="3550442"] Trading for "specializations" doesn't make sense (and, like full galaxy sensor boats, I see it as cheating and I don't do it in my games). What they should do, IMO, is make specializations a tradeable resource . You can trade for the specialization buff for 50 turns (or until war is declared) and after the time runs out it needs to be renewed or the buff goes away. [/quote]

12 Replies 10,558 Views