The game has sounded good on paper for a while but I see no actual evidence of a game in motion.
Ashbery76
RTW2 is a great game now.Shame it was released in such a poor shape.
Elementals cell shaded look was never very impressive from the start. Realism might look dated earlier but still looks great for most of the products lifespan,ala Shogun2 still looks great and all DLC is done.
When are we getting some news about interesting gameplay? The game seems rather dull at this stage. Making lego ships,adjacent building bonus,hexes is not very interesting in my view.
I tend to not get obsessed and really bother about games I do not like.Spend your time doing something else.
[quote who="econundrum1" reply="17" id="3464806"] Quoting Ashbery76, reply 16Why.The nebula stops sensors so why would signatures outside stop it.This is not detection with a looking glass or on a flat plane. I think the origional point was that if Nebula block line of sight when you are within them then they should certainly stop you seeing across them to the other side when you aren't inside them. Nebula are not normally very dense clouds of
[quote quoting="post"] I find it amusing that a nebula will restrict a sensor range of a ship within the nebula but a ship can see past the nebula if not within it. [/quote] Why.The nebula stops sensors so why would signatures outside stop it.This is not detection with a looking glass or on a flat plane.
[quote who="Tattyhat" reply="9" id="3463963"] Why would they want to play with shit, don't they have snow balls where they live?[/quote] Dead people do not have Olfaction .Shitballs can be done in summer too.
I think I have played 15 games and never once did they make it beyond bottom place and last 5 mins.Please do not add new factions if the A.I is not capable of playing them.
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2. This is not fixed unless the map needs a restart.
Can Ford really act anymore as he seems to be aging very badly? He was terrible in Endersgame.Fisher and Hammil have not done anything for a long time.These are not really the leads you're looking for. Is this setting really that interesting anymore in a post LOTR movie,GOT series world?
Strange unnatural map shapes. No naval game.Sea is pointless. Factions all look human apart from Quendar. Diplomacy is erratic with poor A.I with some factions thinking it a good strategy to have a 8 front war. It makes it easier for the player that it should be.What happened to the CG2 A.I diplomacy which would try to focus on one enemy? Linear tech trees with no random elements.Why do these fantasy and sci fi games continue to have linear trees? This is not a
[quote who="Stuie_" reply="32" id="3462656"] Quoting Ashbery76, reply 28 EndlessLegends has got around this issue by being a low fantasy setting without D&D magic spamming. Personally the game proposed sounds interesting but is not a 4X game just like Homm,disciples 3 is not. Your X's must be different from mine if Endless Legend doesn't meet the definition. I guess everyone brings their own definition to the table.[/quote] </p
EndlessLegends has got around this issue by being a low fantasy setting without D&D magic spamming. Personally the game Braf proposed sounds interesting but is not a 4X game just like Homm,disciples 3 is not.
Personally after playing AOW3 flanking is too dominant in tactics.I would prefer flanking to be only used by mounted units.
Sorry I bought all the DLC before but this does not cut the mustard for £4.
So the spouses dlc is nothing more than new starting leaders.Not really what I expected.
The big guerrilla entered the room.
Last I checked 4x means expand,explore,exploit,exterminate.AOW3 is clearly a 4x.Mutiple victory conditions are great when done well ala Civ5 but in FE that are not very interesting to be honest.Reach end of tech and a linear quest is not Civ level. The 1 lesson Stardock should take from AOW3 is that people like good tactical combat depth.Yeah Im looking at GC3.
Cool.Cant wait to see star system HitlerStalin Ingame.
The only downside I see with shipyards is the A.I's ability to defend them.A well planned blitzkrieg effectively finish a faction in a turn.Suicide constructor ships would not be very effective.
A separate strategic ship yard would be a great addition to the game but it isn't new in 4X games. [e digicons]:grin:[/e]
The unofficial patch is more like a mod and not the developers vision.
Not really.Most 4x games only have 1 queue and it cuts down on micromanagement each turn.
It's a troll heaven.I do wonder why so many developers do early access unless the desperately need the cash.