A big issue for most 4x space games is galaxy exploration is done very quickly.Civ manages it better because of the terrain.Exploration of a large galaxy should take most of the game in my view and be interesting.
Ashbery76
The intention was not to say the diplomacy is just a crap because I can see the added factors in the update but that those factors are too in favour of negative relations from my experience.The game is making it hard to get allies. GC2 had relations seeming much more natural and with slower jumps and they did not have the added monster threat..The A.I would be cautious about being at war with most the map.A.I Empire factions like Umber are reckless and basically DOW most fac
Hmm it just needs some tweaks that is all.
After playing a fair few games the world still seems to be world at war with fantasy kingdoms..We have new diplomacy stats but relations just downgrade with most factions anyway due to too many negative points compared to good ones in the diplomacy panel. Factions who are far away do not head to neutral like mentioned in the notes.
Finally it is possible we could get a Galciv without shit combat.
I see long range mass drivers.Sad that trees in a Sci fi game are linear still. Long range :)
The early ones always reminded me of the planet of the apes orangutan.
Wow that is some AAA standard race graphics.You expect that for MassEffect but not a strategy game.
New beans from Brad. "This time there's somewhat more sophistication with concepts like accuracy, evasion, rate of fire, sub light speed, and fleet formations. All stuff we'll get into as we go forward. But the effect is that players will tend to focus on particular strengths and when at war you'll want to look at what strategies they're employing in their ships and fleets" Many Bothans died to bring us this information.
[quote who="Raknor" reply="3" id="3419200"] Great timeline, really ties up some loose ends. One particular thing I wonder though: Humans transmit plans for hyperdrive to the Arceans. Why? It seems so entirely unhuman.[/quote] Alien loving liberals got in government.
[quote who="Starbound_Dust" reply="4" id="3418696"] New race that looks like a green batarian? Iridian corp? where do you get this stuff? Or are you just trolling?[/quote] Excuse me.The article is in latest pcgamer magazine in the UK for anyone to see for themselves.I presume the US one might have the same.Any what is trolling about it? Clowns.
Not much new apart from a new race that looks like a green Batarian and a new faction called the Iridium Corp that sounds like a sophisticated Korx.The designer has no experience and is scared about messing up which worries me as it looks like they played it safe because the galaxy screenshot looks just like GC2 in hexes.The mechanics seem the same. Nothing about space combat other than Hexes balance it. Maybe they are going for the CIV5 style with some units have 2 hex range etc
Is this by design or just bad A.I? I am always seeing lone wolf leaders roaming around the map with no army and getting beat up by creeps.I presume its to get level ups and goodie huts but I feel it really hurts immersion and weakens possible A.I attacking forces because they are recovering back at the capital rather than taking cities. A king would not go out alone.
Still seems like the A.I empires are way too aggressive in declaring war with multiple factions at the same time while they have no armies.
A good A.I's job is too roleplay the theme and add enough threat to make good game stories.I think no matter how much dev time is spent on A.I people are gonna moan.FE issues was the A.I empires threat was non existent until a few patches back.
How about Aliens that actually look like Aliens and not a humanoid with a frog head.
No tactical combat means boring unimaginative weapon tech.GC2 combat will not fly in 2013.
Do achievements still work in the beta?.
Those are not your daddies Yor as they look more like Geth.The art of the Xendar looks great too. The art design looks much more muture in general which is good news.
Play Knights on the republic 1 and get the best SW story since EmpireStrikesBack.
Star system Hitler.
We enslave and eat animals that are processed in death camps dailly..Drengins did the same to the Torians. The whole good and evil thing is a throwback from the simplistic starswars era and we now live in the game of thrones era.
LOL.Silent space battles would go down well.
Sounds promising.I like that single player is not being compromised in both events and aliens stats to make way for bland multiplayer balance.I also like the idea of diplomacy having meaning. I hope the combat is a lot better in both player involvement and the weapons tech has an actual meaning rather than the simple and dull system in GC2.Weapons should be like cool spells with different effects that mater in combat.