Orion03

Orion03

Joined Member # 1991641
1 Posts 8 Replies 307 Reputation

new game, first fight. I have a carrier with 3 fighters, and a medium corvette with beams set to assault. The corvette fights... the fighters and carrier watch flying around been "out of range" until the corvette dies then they decide they should fight and blow up the enemy. Gah humbug ! Maybe I should have set the carrier to assault too?

22 Replies 17,504 Views

To the OP, I am seeing what you said now in my current game. My carrier launches Fighters and Drones, the drones attack, but the Fighters do not attack until the drones all die. When looking at the fighters they say target not in range even though they are right next to them. Most annoying, I've now given up having the smaller drones as they change the way the fleet works.

22 Replies 17,504 Views

well the developers have said that galciv is a empire game not a fleet game, and all battles are "to the death" so hence all ships charge at the enemy regardless of weapons load out and all the settings of interceptor to support do is to determine where they start. i.e. interceptors in the front, support ships at the back.

22 Replies 17,504 Views

well when I watch the fight, my interceptors start in front, then the fighters and escorts, then capitals, with support ships at the back. By the time the support ships get to the firing line, normally the enemy is dead.

22 Replies 17,504 Views

My capital ships fight just fine together with the fighters and drones Are you capital ships classed as support ships? Have you looked at ship classes? I see Interceptors as the ships in front, then capital and assault next, escorts somewhere and support ships hanging at the back. At least that's what I think happens.

22 Replies 17,504 Views

I managed to somehow design a ship that had 120+ mass in a 110 hull? it also had elerium weapons, but I managed to build lots of them until I was like -8 elerium.

16 Replies 57,497 Views

I like the experimental weapons that you get at the end of the research tree in Supreme commander. and when I played Masters of Orion II, I loved the fact that I could get bigger and better ships as research went on. It's a major disappointment that with SINS you have access to all the capital ships right away, while a heavy cruiser is at the end of the research tree. I don't think it's lame to want something interesting to use at the end. And SINS is all about ships isn't it?

272 Replies 440,043 Views

I really really want a mega sized ship at the end of the research tree. At the moment we get ..... a canon? What? I want a death dealing, titan of destruction, majestically moving through space taking on all comers and laughing at them. I want to send it to the pirate home sector by itself and just watch in awe as it's mighty shields stand up to all they have to throw at it while multiple beam weapons and missles blow the pirates out of the sky. That's what I want. Please!

272 Replies 440,043 Views

I am having the invisible ship problem too, except all my ships are invisible, including factories etc. and it's happens on all the maps I have tried, including non random ones, even in the tutorials I have everything invisible. And when I start up I get this error: Failed to Create D3DX Effect '.\PipelineEffect\GS_Ship.fx'... .\PipelineEffect\GS_Ship.fx(257,7): error X3000: syntax error: unexpected token '=' Skip, Failed to Create D3DX Effect '.\Pipeline

16 Replies 7,713 Views

Hmmm, I'll try and find one. The enemy culture was high enough that the planet was flipping from "cannot colonise" to can, and my ship was on auto colonise, so when the planet was colonised it instantly flipped. I'll try and dig out a save game.

18 Replies 7,157 Views

finally managed to colonise a planet last night, had to take that planet, and the two planets beside it, kill all the broadcast towers, there was 2 per planet, and then finally the culture link was broken and I could colonise in that star system. Also I had to turn off auto colonise as the my ship kept on colonising the planet only to have it turn enemy instantly. which meant I had to bombard it again!

18 Replies 7,157 Views

All I want are ships bigger then the battleship, like in the original Masters of Orion where you could have planetoids etc. I want a Death Star !

9 Replies 3,962 Views