Beta Tesla

Beta Tesla

Joined Member # 2035921
0 Posts 1 Replies 247 Reputation

high class planets AREN'T perfect for our biology. It's a jungle wourld with Tree-Rippers, Saw-Birds, and Venus Man-Traps. The worlds native biology is too hostile too use to colonize. It's also a game-blance Issue. I also like "claim before you colonize" idea.

9 Replies 8,806 Views

I currently have a GalCiv I game, and i have that exact same strategy, i have just my "Party Star" circle the enemy system, and slowly get a culture win, while going for a tech victory in the background. I can see the whole seperate starbse thing, but I love movable bases. Why can't we strap a rocket on Starbase 12 and send it flying towards the enemy capital? Another thing, why aren't there reserch modules for our starbases?

10 Replies 9,645 Views

Ok i've calmed down, i'm gonna try re-runing GalCiv2 a few times, see if this is one of those problems that magikly fixes itself... I have downloaded Beta4b. lets see if that helps. Nope

2 Replies 3,475 Views

I just left GalCiv2 Beta4 to download overnite, 'cuz i get 31 kps on a good day, and i come to it in the morning. The download and install is complet. I run the program, and when i get to the main menu, all the buttons are blank! theres no label on the buttons! I decide to click the top button, cuz it should be "new game", it was that in GalCiv1. So i get to the next screen, and all I get is screen of empty square with drop-down buttons! Please tell me what happend!

2 Replies 3,475 Views

if you'd put on ship a 50% cloak, then a range 10 scanner would detect that ship at range 5, and range 20 scanner at 10. I like this Idea. It seems to be fair, and can be well countered.

12 Replies 6,760 Views

From what i know, the whole "Nuclear Tectonics" consept is compleatly made up by movie-makers who have no regard for real-world physics. However, I do agree with terra-forming mars. In GalCiv1, i often got the class 13-14 planets because the AI won't take 'em, and then upgrade them to class 16. Lot's of colonys all over the map . My point is that mas could be terra-formed. By the habitat improvments.

41 Replies 24,540 Views

What's all this argument of races about? Assimilation and enslavement have the same result. Their people become yours. Or the Yor's, as the case may be. Anyway, they work for you. A man is a man, be he white, purple, or blue. From the game's standpoint, the species is unimportant. How about a new invasion tactic, Enslave. It would work like Information Warfare, but take a flat percent and have morale penaltys. What do you think?

24 Replies 21,620 Views

Perhaps the amount of "Rebound Damage" to the attacker should be based on the TYPE of defense. For example, Point Defense against missiles acualy fires mini-wepons at the missiles, so why not file the mini-guns at the enemy ship? Anti-Energy Shields could either deflect some the beam back at the attacker, or mabey make some sort energy lash back at the attacker. Armored Hulls wouldn't do rebound damage, but armor is cheap to make, and avalibe from the start. (You have to research to other two.)<

20 Replies 34,215 Views

Up at the top of this forum, someone metioned that you can't build banks right off, and so have to back and re-zone once you can. My solution is to make a new improvment called "blank foundation". So if you want to zone for banks, lay "bank foundations", or mabey i want "Stadium foundations", some "Tech Lab Foundations", plus a "Factory Foundation". What do you think?

28 Replies 46,375 Views

That last comment brings up a point. Aren't their people on those Starbases? Should'nt Starbases have their own population. When you launch a constructor it should be carrying ,say, a million people. a small drain on population, but still, it's there. As the base has limited life support, exsess people are shifted to nearby planets. That could be coded as a pop growth bonus. Every new module would bring and allow another mil of dudes. This would be cool, because it might allow you to use boardin

26 Replies 25,056 Views

I belive some one mectioned tyeing fleet cap to hull size. So with a fleet cap of 9 for example, that gives you 9 lvl. 1s, 1 lvl. 9, 3 lvl. 3s, or any other combination, and they'd all be pretty equal.

34 Replies 31,999 Views

Who says the fleet has to little more than black blobs in the sky? A sky texture plus a bright light or 2, and there you go! Instant sky! As for the bombardment, I Like It!

24 Replies 20,160 Views

Well of course you dont buy a billion soilders, a man at a time. You buy an armay at a time, just like your ships. that corvett isn't just one corvett, it's a Squad of 'em. But i agree with the bad general set. So just don't have bad generals. Make 'em like Political Partys, they're all good, just in different ways.

12 Replies 13,061 Views