XATHOS

XATHOS

Joined Last seen Member # 206277
1 Posts 64 Replies 11,540 Reputation

I have the exact same file size, file name, and referencing as my 1.1 mod, and yet, it's not properly overriding. I had both HUD window files up in WinMerge to ensure I didn't screw up in any coding. It's the same. The ingame HUD top and bottom panels aren't changing. Can anyone confirm if this is a bug?

5 Replies 7,934 Views

[quote who="soase-maelstrom" reply="1523" id="3377790"] Just taking a bit of a breather ... will be back to it soon PS: I had 1.51 and DLC mostly finished a couple of weeks ago ...[/quote] How'd you add the DLC ID to all the research files? Did you get a program, or did you do it by hand?

1,681 Replies 4,230,825 Views

[quote who="Overzealous" reply="8" id="3377694"] I don't like the "There is no discernable way for a lay modder to read the Dev.exe minidumps" answer. My latest crashes yield a truncated Debug.txt and have no constructive information in them. I have the latest drivers and have validated the files in Steam through the Properties menu. There has to be a way to debug this game without speaking an obscure language that only computers seem to really understan

12 Replies 19,888 Views

[quote who="LafinJack" reply="3" id="3377234"] It came with my computer and I didn't bother to downgrade. It's just like Windows 7 if you turn off Metro.[/quote] LOL, no, it isn't. The kernel was completely rebuilt on this build. It still has performance and compliancy issues.

8 Replies 38,294 Views

[quote who="rjhughes67" reply="16" id="3376648"] Quoting onehung, reply 15 I messaged him a while ago about getting permission to update it and never got a response.[/quote] You shouldn't need permission to update an abandoned mod. Just don't take credit for it or change the created content.

205 Replies 885,313 Views

[quote who="jacksonpang92" reply="13" id="3375325"] besides that It did add more blooms to it.[/quote] That's what I'm saying, you have color correction and SSAO in use, but yet, all it looks like is somebody tweaked the ingame gamma slider. I'm still looking for a reason to use this as I'm interested, but won't run a 5 hour game, myself, to test the impact it has on performance. ENBs typically inject into the game extra graphical paramet

17 Replies 85,927 Views

[quote who="simonak" reply="7" id="3374643"] ENB shouldn't have much effect performance wise as theres no real technical shadow rendering, it's mostly straight forward with no flashy effects like first/third person games. Also theres no DoF things either which are often causes of FPS drops in shooters using ENB (see Bokeh DoF for Skyrim as an example). [/quote] We've already had a hell of a time optimizing the game to be better, and playable, in a late game setting

17 Replies 85,927 Views

[quote who="jacksonpang92" reply="4" id="3373853"] if the late game becomes laggy or stuttering you can deactivate it by pressing shift+F12.[/quote] The idea is to barely have ANY performance impact. That's it. That's why you don't normally have ENBs with strategy games. Maybe you can find a nice medium in it.

17 Replies 85,927 Views

[quote who="Seleuceia" reply="37" id="3373261"] As far as I know, virtually all the stability issues were exclusively on ICO...there were some MDs that occurred right after the release even in SP and LAN, but those were quickly stomped out...doesn't matter though, because if you are trying to build an MP community you need ICO, not just LAN functionality.... I don't know how much you frequented ICO after the release, but it was an absolute nightmare...it was not uncomm

50 Replies 76,199 Views

[quote who="Seleuceia" reply="33" id="3373072"] I don't think Rebellion was as bad as Sword of the Stars 2...but Rebellion MP was unplayable for several months, and when the game finally did become stable, we still had to put up with grotesque balance issues that made some factions and several features often banned...Rebellion is fine now, especially with the v1.5 update, but so is SotS 2... [/quote] I LAN Sins all the time (including when it was initially released).&

50 Replies 76,199 Views

Look at all the bitching in here. If it's too hard, turn down the difficulty (you have more than 3 presets for a reason), or find what the issue is, and mod it out. Problem solved. On a side note, I haven't played the new AI yet, but I'll be happy to play once my mod is fully converted over. The mod is tech level expansions, racial/planetary (making each race/planet more unique) rebalancing , dramatically increased importance on roletypes, and gam

40 Replies 283,457 Views

Apparently, some people didn't get the sarcasm of my last post. [e digicons] [quote who="Turchany" reply="26" id="3372597"] looking forward to it, though I realy hope that game wasn't a waste of money...[/quote] Let's put the last several major 4X space strategies up against Sins, shall we? Note: this is only using the metacritic scores (for better or worse, it's the industry standard). From lowest to highest: <a c

50 Replies 76,199 Views

[quote who="Yarlen" reply="3" id="3372385"] It was more to just make things easier for us to keep track of. There wasn't any performance difference or anything like that.[/quote] It's bad enough with the news coming out about PRISM, and the NSA spying on everybody. It's worse off you're also monitoring us. For shame, Stardock, for shame. It's not like I've been a customer of yours dating all the way back t

50 Replies 76,199 Views