Cikomyr

Cikomyr

Joined Member # 2129601
9 Posts 105 Replies 21,060 Reputation

Lol. I red another thread saying that since 1.1, the military has taken over the game... Let's just say, we all have our favorite strategy that we excel in. And it will always work, whatever kind of game you choose.. if you think you always use the same strag, pick different race ability...

22 Replies 25,157 Views

When you analyse history like a GalCiv2 game. "So, after having beaten the Axis (An alliance of 3 Major Powers) during WW2, the U.S.A. tried to swing the minor powers world-wode using a cultural domination strategy. However, the U.S.S.R. saw through it, and begun furnishing weapon technology to opposite minor powers in order to keep the balance of power..."

47 Replies 24,981 Views

Ahh.. the dreaded Worm Holes... I hate to have a "Voyager" on my hand, useless for about 10-15 turns, to wait for it to come back into range. Could the Survey Module take out the Range limitation? after all, "To seek out new life, new civilization, and to boldly go where no man has gone before" would be nice. the USS Voyager had not put the ship in statis, while autopiloting back. There should be an option to continue to run the ship for, let's say, 10 turns before it start

8 Replies 5,792 Views

Dev quote from Link I set the Drengin to tough. This is their best game without getting freebie money and such. Only around 5% of users should be able to beat it at this level. This is what I expected. Somehow I don't think the 5% number holds. Have you tried to beat the AI in a 1vs1 match? I though I was a pretty good player

30 Replies 26,038 Views

The question is, would it improve gameplay? Personnaly, I think so. An AI opponent would have customized building strategy, concerning the direct threath he faces (the other customized AI in front of him). It would be much like "General Vs General", instead of "Emperor Vs Emperor" style

13 Replies 6,904 Views

It would not be determined by boundaries, but by planets. The Sector Capital can administrate (I like that word) populations equal to 5x it's own population (or whatever...), while being. So you better use a Money planet as a sector capital (would be logic, no? The most populous, the most important.) Or you can lift off the administration limits. The "efficiency factor" would be determined by the quotien of the Administrative Planet populat

13 Replies 6,904 Views

Either that, or the Illuminatis. Anyway, jump back to the main topic, is it a wreck idea, good one, suggestions?

13 Replies 6,904 Views

You skipped the end? Did you forced an alliance with the Arcaean with the point of your lasers? I means, I think there's a huge part of the story missing... no? (When 1.1 will be available?)

46 Replies 178,016 Views

An Empire should not be one big homogeneous (did I wrote that well?) entity. Simply look at most of today's huge political, and you will see they are subdivided in Stats, Provinces (Canada! ), departement, and others.. Usually, in Star Trek/Star Wars, empires are subdivided in "sectors", with a capital sector who is the key world. Now, how could we impliment that in the game? I remember, in Civilization (and AC),

13 Replies 6,904 Views

Off course, you could do something like: "Every attack point reduce a planet's population by 0,1% every bombardement turn". So even a fleet with 150 attack points would reduce a population by 15% every bombarding turn. They would be open for attack, and could NEVER completly destroy a colony. Off course, there is a % of chance of destroying tiles (permanently), a.k.a. lowering planet class, or a lowering of relations with good-aligned popula

13 Replies 8,635 Views

Well, I didn't wanted to start a controversy about it. Can you led me to the forum post where Froginol made his point? He usually explains in detail why he imput or don't some elements in his game. but I can kinda see why he doesn't want PB. The idea that you don't need transport to win the game is wrong. There would be no point to blockade a planet, if you can simply raze it.

13 Replies 8,635 Views

I just read on one of Draginol's post that he doesn'T want to input planetary bombardement. Actually, I have seen a reference to his post, can someone redirect me to it? I wanna know why I cannot simply raze the Drengin Homeworld to oblivion with my fleet of 20 Huge Ship...

13 Replies 8,635 Views

I never stop my espionnage spending. Later in the game, it pays off with free tech you steal from them. Except if you get those tech even if you stop spending...?

9 Replies 7,189 Views

Yhea, you could simply design a ship with no components, only artistic features ahead, and when you reach the right technology, you have a blank hull to work on available

9 Replies 7,523 Views

There should be more pirates, less powerful, who attack your freighters, starbases and others

22 Replies 10,656 Views

I always start with lots of taxes (59%), and lower them slowly along the game. A good mix of morale buildings and farm on everyone of your planets contribute a lot to your influence, money and invasion capabilities. And if someone says "But you loose 3 factories(or research) because of your farm and entertainment", I'd say the tradeoff in money/influence/defense is worth it. Now I always take "population growth bonus", since the 1

20 Replies 10,835 Views

Blaming war on someone else It should be possible to insight a war, but purposely lay an information trail that points to a race of your choosing. This then allows you to effect another race without being direct. As a counter to this, a race that has been used as the scape goat should be able to use counter-espionage to try an

16 Replies 19,069 Views

It would remove one of the few weaknesses of the Dread Lords though... I am sure they could force the Dread Lords AI to build only the high-end buildings. But even if they could build mid-buildings, that would make them even fiercer opponents, no? <img src="http://images.stardock.com/gc2/T_DL/smile

20 Replies 9,813 Views