a High morale can give you a population growth bonus. population growth bonus don't give you morale. Which is better, are they balanced?
Cikomyr
Lol. I red another thread saying that since 1.1, the military has taken over the game... Let's just say, we all have our favorite strategy that we excel in. And it will always work, whatever kind of game you choose.. if you think you always use the same strag, pick different race ability...
When you analyse history like a GalCiv2 game. "So, after having beaten the Axis (An alliance of 3 Major Powers) during WW2, the U.S.A. tried to swing the minor powers world-wode using a cultural domination strategy. However, the U.S.S.R. saw through it, and begun furnishing weapon technology to opposite minor powers in order to keep the balance of power..."
Ahh.. the dreaded Worm Holes... I hate to have a "Voyager" on my hand, useless for about 10-15 turns, to wait for it to come back into range. Could the Survey Module take out the Range limitation? after all, "To seek out new life, new civilization, and to boldly go where no man has gone before" would be nice. the USS Voyager had not put the ship in statis, while autopiloting back. There should be an option to continue to run the ship for, let's say, 10 turns before it start
Dev quote from Link I set the Drengin to tough. This is their best game without getting freebie money and such. Only around 5% of users should be able to beat it at this level. This is what I expected. Somehow I don't think the 5% number holds. Have you tried to beat the AI in a 1vs1 match? I though I was a pretty good player
Well.. for me, it's kinda the opposite. I always played on Huge or Gigantic Galaxies, and once, I tried Small.. I got my a.. cleanely wiped! It's a different game, entirely! Those military starbases are MUCHKINKLY more usefull!
The question is, would it improve gameplay? Personnaly, I think so. An AI opponent would have customized building strategy, concerning the direct threath he faces (the other customized AI in front of him). It would be much like "General Vs General", instead of "Emperor Vs Emperor" style
It would not be determined by boundaries, but by planets. The Sector Capital can administrate (I like that word) populations equal to 5x it's own population (or whatever...), while being. So you better use a Money planet as a sector capital (would be logic, no? The most populous, the most important.) Or you can lift off the administration limits. The "efficiency factor" would be determined by the quotien of the Administrative Planet populat
Either that, or the Illuminatis. Anyway, jump back to the main topic, is it a wreck idea, good one, suggestions?
why do we need 2 post for the topic to even appear?
You skipped the end? Did you forced an alliance with the Arcaean with the point of your lasers? I means, I think there's a huge part of the story missing... no? (When 1.1 will be available?)
An Empire should not be one big homogeneous (did I wrote that well?) entity. Simply look at most of today's huge political, and you will see they are subdivided in Stats, Provinces (Canada! ), departement, and others.. Usually, in Star Trek/Star Wars, empires are subdivided in "sectors", with a capital sector who is the key world. Now, how could we impliment that in the game? I remember, in Civilization (and AC),
Off course, you could do something like: "Every attack point reduce a planet's population by 0,1% every bombardement turn". So even a fleet with 150 attack points would reduce a population by 15% every bombarding turn. They would be open for attack, and could NEVER completly destroy a colony. Off course, there is a % of chance of destroying tiles (permanently), a.k.a. lowering planet class, or a lowering of relations with good-aligned popula
Well, I didn't wanted to start a controversy about it. Can you led me to the forum post where Froginol made his point? He usually explains in detail why he imput or don't some elements in his game. but I can kinda see why he doesn't want PB. The idea that you don't need transport to win the game is wrong. There would be no point to blockade a planet, if you can simply raze it.
re-bump, to make sure...
I hate to do this, but I had to "bump". At least an answer from our beloved developpers! (The Developpers are our friends because the Developpers say so...)
I just read on one of Draginol's post that he doesn'T want to input planetary bombardement. Actually, I have seen a reference to his post, can someone redirect me to it? I wanna know why I cannot simply raze the Drengin Homeworld to oblivion with my fleet of 20 Huge Ship...
I say he lost, and doesn't want to admit it
I never stop my espionnage spending. Later in the game, it pays off with free tech you steal from them. Except if you get those tech even if you stop spending...?
Except if the computer can do it also! Oh... my... I just imagined what the Drengin would do...
Yhea, you could simply design a ship with no components, only artistic features ahead, and when you reach the right technology, you have a blank hull to work on available
There should be more pirates, less powerful, who attack your freighters, starbases and others
I always start with lots of taxes (59%), and lower them slowly along the game. A good mix of morale buildings and farm on everyone of your planets contribute a lot to your influence, money and invasion capabilities. And if someone says "But you loose 3 factories(or research) because of your farm and entertainment", I'd say the tradeoff in money/influence/defense is worth it. Now I always take "population growth bonus", since the 1
Blaming war on someone else It should be possible to insight a war, but purposely lay an information trail that points to a race of your choosing. This then allows you to effect another race without being direct. As a counter to this, a race that has been used as the scape goat should be able to use counter-espionage to try an
It would remove one of the few weaknesses of the Dread Lords though... I am sure they could force the Dread Lords AI to build only the high-end buildings. But even if they could build mid-buildings, that would make them even fiercer opponents, no? <img src="http://images.stardock.com/gc2/T_DL/smile