A more complex politic system is, indeed, needed. I hate the idea that empires are monolisthic entities! Come on, is America a whole block? is France? Canada? (Canadians will agree with me on THAT )
Cikomyr
I remember GalCiv 1's missiles. They were like ships who died right after the first strike... Why not doing the same kind of thing for GalCiv2? the "missile" arrays would be able to launch from 2 to 4 missiles before reloading (either every turns, or in the vicinity or a planet). These "missiles" would be like mini-ships, and who would "live" only 1 turn (the same one it had been launched), and be allowed only 1 free attack, with no retaliation possible (except maybe other missiles...) It
Great Idea. I support it all the way. However, kinda utopian for both GC2 and GC3. Maybe GC4?
I am FOR more tactical elements in the game (that is, Gal Civ 3), HOWEVER, we need to think one aspect about tactical combats spreading at the 4 corners of a thousands light-years wide galaxy: -How could a leader sitting in his office, managing the economy, social and military productions, can single-handely tacticely run every freakish battle? even G.A. Thrawn wasn't *that* good. He used subordonnates.. What a leader can choose, however, is which ships go for which battles
I voted for Advanced Diplomacy, but was damn tempted to go for More Politic! Tactical Battle is a good #3 choice, but I guess it would be just damn to hard to impliment if we wish to keep a true game balance between AI and Computers... What I would like to see, is automated combat (no direct control, except maybe general orders), and something tactical along this idea: https://forums.galciv2.com/?ForumID=162&AID=117615&cmd=myposts And if the developper
it would be a huge comeback option to loosing evil civs
I would love to have opportunities, like in BotF, to undermine the good relations between 2 other races... Oh, that would be so eeeeeveeeeel!
The main idea behind a "carrier" vessel is to be able to make some lightning-strikes here and there in a vicinity. Or bombing runs, or etc.. So, at first, we could simply say that a "carrier" would be a cargo module, and when tiny/small ships are put in the same fleet, the small/tiny ships don't use any movement points. Until, off course, you disband the said-fleet and launch an attack. Or even cooler: You first launch an attack, get your fighters back into the cargo hull,
Lol, there should be an option "I surrender to the UP", and there would be a motion voted about dividing the spoils of war...
a homeworld-like battle-engine would be a great + to GC2. Even if we do not control our ships, it would include ship's manoeuvrability, blank points, etc...
Kinda hard to impliment in a balanced way. However, I would love to be able to add the "StarFighter Base" to a military starbase. You could station tiny hulls there, and the ships would automaticly assist fleets in the vicinity... which would allow to exceed the logistic max of a fleet... (you got a fleet who has 16/17 logistic point used. You send it in battle who is nearby a starbase with 2 Assistance Fighters. You got +4 logistic points to your fleet for THAT battle...)
may I lead you to this thread? you may be interested... https://forums.galciv2.com/?ForumID=162&AID=109724&cmd=myposts#877992
The idea of having AI Fleet Admiral is quite.. cool.. The developpers could develop "tactical" AI, to automaticly control ships in battle and on the map. It would make the AIs multi-layer intelligence. One would produce the ships and run the civ, the other would run the ships. But players won'T have total control over their fleets too. It would negate the "tactical" advantage of any human players to the game.
Amen J'aimerais porter à l'attention que je n'ai jamais eu de problème concernant l'utilisation de mon anglais. C'est sur, il est loin d'être parfait, mais j'ai toujours réussi à me faire comprendre. I would like to bring to you attention that I never had any problem with my english. Oh sure, it's far from perfect, but I always managed to get myself understood. (and I think I write english rather better than some anglophones who just don't care about grammar and
The idea of alien population be disparate (not homogeneous, like the one we actually have) would add a lot more realism to the game, for sure! No longer will we kill every single children of a population when invading..
I find it silly that when you conquer the last planet of a minor race, it says: "The existence of the Fundamentalist as an independant power has come to a end"... While you annihiliate their WHOLE population! It would be best to say "The existence of the Fundamentalists has come to a end". After all, with the GC's rules, you can never be the vassal of another power. You are either independant power, or destroyed.
what about an option, during Galaxy Generatio, similar to ''# of star'', ''# of planets'', which would be about minor races? the ones who like just a few would get just a few. I love it when they are abundant. Actually, I think Minor Races could become a major developpement area. If the I-League was more present, for example, in Interstellar Politic.
the NPV would probably have a routine value of NPV = X * ((Ia)n + v^n*(Da)n) / i(effective rate of interest for a period of 2n) where n is the time your trade vessel need to go from your planet to your target's (or the other way around?) and X is the # of money increasing each turn, or decreasing when the ship comes back Ia means increasing annuity Da means decreasing annuity now, we just have to fix the expected interest rate we usual
No, it's not a "include a tactical part!" message.. I read on other posts about the Ship's capacity to fire at 360 degree, on any axis. Which is, (IMHO) a little impossible to achieve (specially for fighters or frigate I put all guns on the front). Now, I don't want to sound like I could design my own game, but could the developpers include some of Homeworld's battle engines? the ships would still be automated, and you can't command them during battle. But a squ
I wish they would re-do Max tange. Instead of simply "not allowed", you would lose hit point on a regular basis, depending on how far you are from "maximum range". That way, cargo ships still can't go too far, but you could do lightning-strike outside your max range..
I though that if you kept spending, you will eventually steal techs from them...
my true self is 20, but I love passing for a 15. Makes people think I am "mature for my age" (and I still can throw any crazy in-game suggestions)
well, B4 v1.2, speed will be of a huge benefit to defensive ships. You can take-out the biggest guns first, those who are more probable to do any damage to your expensive defense. Then, for the rest of the battle, you are almost invulnerable. But 1.2 will also change the "all-attack-RoadRunner" ship strategy, since wiping most of the other opponent's fleet in 1 round won't keep you away from harm. So when 1.2 will come out, I guess people will have generally more balanced s
Surprise Attack: So, it would force all of us to let 1 unused move point to our fleets when in a tactical delicate place?