Whoops, sorry about that..
NagaPrince
Focusing on other areas of Research is entirely up to you and the individual player, most of these Ground-Force techs would be accompolished by researching all the regular techs affecting your spaceships, like Beam first teach simply, you a Beam-Rifle or in Mass-Driver you get a Semi-Automatic....
Focusing on other areas of Research is entirely up to you and the individual player, most of these Ground-Force techs will be accompolished by researching all the regular techs affecting your spaceships, like Beam first teach simply, you a Beam-Rifle or in Mass-Driver you get a Semi-Automatic....
My concept for the Planetary Invasion begun in my first thread on GalCiv2 and I hope you all enjoyed it although how very long it is though, hopefully if you Developers toke a glance or read through it you understood me.. To gain locked Tactial options, increase effectivity and efficeny of units of armies, etc WarFare, Communication, Medical, Industrial technology permits this easily through the tech-tree. To begin this I have spoken of Armi
[SIZE=5]Bombardment suggestions[/SIZE] I believe Galactic Civilization two, unlike one has to midly make invasion and bombarding of planets more indepth, take a look at Master-Of-Orion-3, that should be the direct direction GC-II should go, we need to step aside simple random numerical to decide the fate of our ground forces, their was absolutely no tacticalism in the first GC because "luck" was involved. My a