[quote who="Bamdorf" reply="2" id="3538859"] It's not rnnning "full speed" --- my cpu temperature dropped about 20 C, but the gc3 process is hanging around. [/quote] Yeah it's not pegging my system to redline, but it's using an extra 15% CPU (i7-2600k @3.5 GHz), 763.2 MB RAM (out of 8 GB), and a bit of hard drive thrashing along with fan speeds to deal with the heat.
Kalizaar
I noticed this yesterday too. In fact, it looks like it's running right now from when I played yesterday. Was wondering why it sounds like my PC is running something...
[quote who="Cruxador" reply="44" id="3063596"] I agree. Stick a trade tab in the menu, to auto-construct caravans. The current system is a small step backwards from the GalCiv system, except unlimited routes means it needs a big step forward. Quoting mqpiffle, reply 7Agree. A civ style system where roads provide trade and unit move bonuses would be great.I disagree. Civ roads are a hassle.Quoting Naidrev, reply 10The caravan system should be a building, not a unit. Call it "Tr
[quote who="Mtrixis" reply="10" id="3065085"]No, that's what I'm saying - they're not supposed to be 'balanced', any more than leather armor is 'balanced' against metal armor. You pay more, in either case, but in either case, they're a straight upgrade. The whole point is that you invest the time to max out the Warfare tree instead of civics or magic, and as a reward you get large stacks of units, large armies, and better gear for those units, not th
I'd like to add my weight to the caravan point. Seems like it's just an added complication that brings nothing to the table of fun. If the caravans are going to stay at least make them automated from the start of production so we can just produce and forget them. As it is I don't know the benefit of producing them. I make them and randomly click on a city with no clue if I've already sent a caravan to that city yet or not. Is there some caravan UI somewhere that explai
In my game when I attempted to land on the Inn's square to turn the rat in my dude would overshoot it like he was on a water slide going into a square next to the inn. So I was unable to complete it since I couldn't actually land on the Inn anymore. Another quest I couldn't complete was rescuing some noble's son. My troops had the unit in their stack and when they brought him back to my town the unit just sat in my town and there was no completion.
I don't personally know of a way, but one way that sounds silly would be if you had a digital camera or phone that can record video or take quick pictures. Sounds goofy, but I actually did that once since I couldn't see what was happening quick enough.. hehe.
[quote who="bllevinson" reply="11" id="2543749"] Quoting Frogboy, reply 10I remember when Galactic Civilizations was being developed it was supposedly doomed because Master of Orion 3 was also in development. The two games shipped within 30 days of each other. Which might have been a problem....had MOO3 been worth the cardboard the box was made out of... [/quote] Thanks, I just spit pop on my keyboard. I was SOOO excited when MOO3 came out and jus
[quote who="T-Man" reply="15" id="2244286"]Let me give some information about favor points that may shead some light on the subject. Yes Favor points were broken in previous builds, but there were some major fixes a couple of builds ago that fixed most of the problems with favor points. So if you havent played much in the last week and are only looking at games from a month ago, then yes, you will see problems. But going forward Favor points should be
... when your partner calls you a noob even though they have 4 times the amount of deaths than you. I may still be a bit of a noob, but come on! Oh, and I had to laugh at the Oak's Last Stand comment. I remember one of my first games I had no idea what Last Stand was. I think it took me a couple deaths to figure out why this shiny guy I just killed wasn't taking any damage.. lol.
Random teams option would be nice. Although hopefully this patch makes "Skirmish" a viable alternative. Previously you could wait around forever and not get in a Skirmish game. Custom games were the best option to actually be able to play the game. Whether matchmaking is fixed or not, having a Random and a Blind Random option for custom games would be wonderful.
Yeah that is a bit silly. Although the ones that quit could have actually been "pro" players that maybe aren't as "pro" as they thought and their egos couldn't handle it, or maybe there was a connection issue. I like the first scenario better though... hehehe.
Excellent, thanks Kryo!
What was the aggravating part? And what do you mean the assists went to the wrong person? You got the only kills so you logically wouldn't get any assists. Assists go to anyone that assisted you in taking down the enemy DG. Overall it looked like a pretty even match. Like Eternal_Silence said though the enemy team actually took down buildings and your team didn't except for the most newbiest on your team... hehe. Maybe that's why he died so many times.. kept throwing himself a
Any chance at a teaser as far as what'll be included, Kryo? Or is that already posted somewhere and I missed it?
Whether it's appropriate to compare Yetis to other summons or not isn't the issue. The issue is that other Generals get a decent amount of use from their summons, whereas almost everyone ignores Sedna's summons completely. Every skill within a DG's arsenal should be viable or it needs to be reworked. Skills are there for a reason. If the skill is so horrible that it's avoided like the plague then it needs to be looked at to make it viable again. Otherwise, why even have it as an option?
I like this idea. I know I could definitely benefit from some guidance other than "OMG U SUK". A couple times I've been in games and it must have been pretty obvious I had no idea what I was doing, but people have offered a tip or two in a mostly constructive manner. More often than not though there's only silence, or if I'm on a team with a "pro" I'll get the "OMG" type responses.. lol. It'd also be nice to find some sort of "Newbie Guide". Maybe there's one out there, but I
[quote who="Thrandiul" reply="3" id="2232111"] No matter how minor it is, handicaping someone for winning is flawed. Besides, as your level increases, the death timer ALREADY increases. They already have that in there. [/quote] Sorry, you misunderstood. The idea isn't to handicap the winner. The idea is to boost the loser. The term handicap refers to the idea that the losers are handicapped in their ability and need some help. Handicap is a term sometimes u
Hmm, thanks Kryo, but the impulsedriven seems to be blocked as well. The only Demigod forum I can find at forums.stardock.com is this single level of "Demigod". It doesn't have any sub-forums that I can see. Unfortunately I work at a big corporation so I'm a bit reluctant to try and bypass their security by using proxies and such. Thanks for the advice though everyone!
Ohh, Sakhari, thanks for mentioning the borked matching. I haven't been able to read all that's going on around here. I knew that people were having problems connecting to people but I assumed that the game was actually trying to match people of similar talent for the most part. But yeah, if it's not doing that at all then it's no wonder there are cases of vastly differing team performance. I definitely agree that the actual matching of teams within similar skill ranges should be deal
Good point, Sakhari. Maybe it's best not to have a handicap feature in Pantheon tournament. To the others, this is just a suggestion on how to make the game more appealing to the greater audience. It in no way makes Demigod less fun. It's just an option that could be thought about and tweaked to make the game more fun. But then again maybe I'm strange in that I have more fun when the entire game has some challenge to it. It's boring when my team is severely trouncing the other
I'm thinking I didn't clarify enough. I'm suggesting the death timer starts out low and builds longer as the game progresses and/or your level increases. By the time you're beating on a citadel the death timer would be the same as it is now. It's the early game that would have a short timer. "Underdog" code is fluid, not permanent. It's also comparatively small. It won't make the losing side more powerful than the winning side or even necessarily AS powerful as the winning sid
You just had to have the word "game" in the URL didn't you, Stardock? I can access these forums just fine, but not the forums.demigodthegame.com. Why have you forsaken me?? *shakes fist in the air* Anyone else suffer from this? Or better yet, is there a different way I can access the games forums so that my companies web service doesn't filter it out?
Rage quitting in Pantheon would start to go away and/or not matter if they made a few changes such as making the death timer scale with level, starting lower and working up higher either with deaths and/or with level, as well as scaling the xp/gold gain. Reading these forums and going by my own experiences there are just some things that make the game not very fun at times. 1. Length of time it takes to actually play. Obviously this is something they're working on. <
The reverse would also be nice. When someone quits or disconnects from your team, either replace them with a stronger AI or give the whole team an in-game buff to various stats to give them a better chance of actually having some fun. In fact, I'd rather have the buff than a concede option. What's more fun? Agreeing that the game sucks, exiting and trying to start a new one? Or having your team boosted, or having the missing player's AI controlled demigod boosted to a point that it's