gallagher118

gallagher118

Joined Member # 2154304
0 Posts 9 Replies 7,100 Reputation

if you play with a lot of anomolys, building a few more survey ships can really really pay off... Esp if you keep upgrading them... Faster-farther- better vision. This also helps find all the resources

12 Replies 9,214 Views

Good isn't that bad. Defense is very under rated, and if you get just one of the good defense techs going + the project that gives 20% bonus to defense you're in real good shape. I think the problem is the AI not using the good/evil techs well enough. IE when you play evil you're very strong but the AI's don't take advantage of the good side's defensive techs. (vice versa when you play good) The real problem is that trade isn't

12 Replies 13,065 Views

Actually like this feature... If you upgrade a design, and planets building the old one, start building the new. What really needs to done is some more work on the governors so that you denote 3-4 different styles of planets . IE style 1 build this, style 2 build this, etc... Esp with rally points. You should be able to say : Planets building this, going here, should now go here.

10 Replies 6,749 Views

Actually think using a tile is right on. If it bothers you, simply save your money and buy it outright on a planet with poor production.... It forces you to make big decsions, and is easy to track of the way it is, which is good.

22 Replies 20,292 Views

buy factory, buy colony ship, set taxes high, set research 100%, spending enough to xeno labs in 1 turn buy lab, buy colony ship, start resarching engines buy factory, buy colony ship set spening to around 35/20/45, and keep building up home planet once you get good engines, redo colony ships, and go for sensors once you get sensors, build a few more survey ships and clean up on anomolys... (this assumes a large map...)</f

19 Replies 21,213 Views

No exploits are needed the AI just isn't as good as GC1. Next game I play will be on suicidal. (been playing painfull) I think the root of the problem is the way military power is measured. I think the AI's tend to waste resources in a massive arms race every game, but the ships they build can be wiped out by a much smaller good navy. This gives the human player massive advantages : 1) AI ships are slow, and under powered

78 Replies 47,855 Views

auto attack doesn't work too well yet... I agree that your better off defending your territory rather than your planets. It's much cheaper, and more flexible. A lot of times most of my planets won't have a shipyard or the silly fleet manager. (first thing to go on conquered planets too) You'll end up needing a lot less ships, and the

13 Replies 10,555 Views

I play on gigantic maps, and have found the game get pretty slow. Does any know if going from 512 to 1024 M ram will help ? I'm suprised the requirements say only 128. Also ship combat can be slow - halting, and then quickly catch up. Is this memory, video card, or a driver issue ? Think the game has a memory problem personally, find that restarting helps a lot. (even though quitting the game can take 5 minutes...lol)</font

1 Replies 3,358 Views

Then you really really need some sort of symetry button. It's sometimes hard enough to match things up. Has a feature like this been considered ? IE, add jewlry in pairs, etc using same size and opposite hard point.

45 Replies 56,283 Views

This reminds me me of GC1. It seemed like an event that helped out someone who's down. Remember beating down a race, and all the sudden they had tons of corvettes zipping around causing my back feild trouble. probably the same here ? Where you way behind militarilly ?

4 Replies 6,655 Views

There really is't any need for the research change. They've simplified the research tree to be linear, it's not like you have to research A,M, and O to get to B. (like GC1 or CIV4) It picks the next one automaticatically as well. (i geuss your change would clean up when it branches)

6 Replies 7,445 Views

Get "processing data " on firefox, and older version of mozilla. IE won't even log-in. (type user/pass, and it takes it but doesn't log in, just bounces to same screen) Any ideas ?

346 Replies 759,043 Views

Is there a way to garuntee a good game ? (what races to pick, map size ect ? ) Just had another ez game with 5 opponents set to gifted, on a huge map. They didn't play like it.... Still moving slow and unable to muster any real threat. My fast colony ships and quick utilization of resources pretty much locked the game pretty early.

12 Replies 10,070 Views

I think i'm up to date on the version, and their ships are still slow. What is best version ? Also I like playing against intellegent because there's no rigging. Too much pressure on higher levels. lol. (at least older games , haven't tried in 2 yet) (game playing now had 9 opponents, had dregin and icon refuge set to intellegent, rest on bright) Dregin had massive military, that i plowed right thru.... Seriously love the game, just h

12 Replies 10,070 Views

Oh my point was are these things being worked ? I can understand how hard it is too balance some of these, esp speed / quality of ships so perhaps the AI is still in a primitive state ?

12 Replies 10,070 Views

In my opinion the AI is no where near as good in 2 as the past games. Generally playing with 2-3 other intellegent civs, and not really having any problems winning. Lets see : 1) The AI doesn't use any speed. So when they get to you they're a generation or 2 of tech back. They're transports are sitting ducks as well because of this. 2) The AI doesn't guard anything. 3) The AI doesn't seem to value good ships, just masses o

12 Replies 10,070 Views

A big change that i've thought about is that they're could be flavors of planets that each have advantages/ disadvantages which are also race specifc. IE say there's 3 different atmosphere type's, and each race loves one, can deal with another, and sucks in a third. Further maybe each type would give an advantage to research or production or weapons, or whatever. With enough tech you would be able to overcome problems by the "bad" type

22 Replies 13,653 Views

1) Tooltips 2) Sync up the main map and the mini map automatically 3) Highlight enemy ships somehow 4) show autopilot on main map 5) have a popup similar to when a colony isn't doing anymore building for when a starport if full. (hate it when my uber production planet is sitting dowing nothing ) 6) allow upgrades to whole fleets without having to break them up

894 Replies 387,092 Views

After getting EOU, I generally don't bother putting in sensors, but what I have noticed is that these ships don't always wake up correctly from gaurding when an ememy strolls by. My suspicion is that that code isn't using the EOU sensor radius, but the basic ships one. (pathetic two or three parsecs)

0 Replies 3,268 Views