[quote]Tight clusters will result in fewer stars overall and more gaps. Try playing on a different clustering setting and you'll find you get more stars overall. [/quote] I think this begs the question of why there are only 3 settings. I've always thought it would be nice to have a little more control, because I like tight clusters, but I don't like 90% of them all together. (hard to describe...) Do you think there's any way a few sliders could be added to the game? (maybe j
gallagher118
[quote]ok, thanks. By the way, what video card do you run on? Any suggestions as to which card I should get? [/quote] Almost any modern card will run this game pretty well at not quite top resolutions. If you spend 100 bucks it'll probably be good enough. I would go buy more ram first though. (get to 1 gig idealy.)
Too bad most new year resolutions don't last more than a few weeks...
This forum is so full of fanboys it is insane. This guy is ranting, and probably deserves some flaming, but he is right about one thing. Developing more expansions without fixing what is already wrong, is wrong. I get that Stardock didn't figure out they had memory problems until well after DA. What gets me is that everyone could see it playing DL. There were many posts saying, wtf this game has a leak, and Stardock completely closed thier eyes. I would glady buy an expansi
[quote]Start with one scout ship in the beginning, or some kind of old maneuverable probe and then you have to research Survey Ships, for an example. [/quote] Absolutely. That would make what you build first of real strategic importance. Right now it's too easy to explore with colony ships. There just isn't enough reason to bother with scouts. (unless you play rare habital planets) The thing that gets me, is how a scout is still slow at the outset, and sensors are so weak.
What really allows defense to work later in the game is that on a gigantic map you'll usually have 3-4 milatary resources. Once you gobble them up, and park fleets on them that goes a long way to ensuring your defenese completely dominates the game. As Iztok said, all you need is a few weapons, a few engines and all the right defense. On a massive hull, that gets to be pratically invincible. (except sometimes against Dregin and Yor with their crazy weapon heavy ships...)<br
For me, I started a new game with G. I don't risk screwing a game up with an update. Either my video card is dieing, or the game is causing these. (I just had another) Time to play something else to see if it's just GC2.
[quote]I'm curious... it says I can update DA to 1.8g, however any attempts to do so fail. That is, it says it worked, but then it still says I'm at 1.8e and I can still update to 1.8g. So I'll just stay with 1.8e for now. I was able to update to the latest version of Twilight of the Arnor Beta and GalCiv II (.93[b].002 and 1.50.133 respectively). [/quote] I think that's a stardock central bug. If you ran the update, and it looks like it worked... it did...
I'm getting video device problems. (stopped responding or something like that) I had gotten these occasionally, but never 3x in a few hours. I had thought they could be hw, but I'm now that've looked at the debug, I can see the game is hitting an error. Here's mine. Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info<br/
[quote]You seem to be looking for some kind of "super unit." GC2 is smart enough not to include one, I doubt they're going to start now. [/quote] Huh. Isn't a huge hull loaded with defense already the super unit? In the old gc, all the other upgrades worked along with the terror star, and it wasn't uber-powerfull. At least the defense upgrades should be available. I would think allowing it to move a little faster wouldn't be horrible either. A gigantic map is just
[quote]I share your frustration and I coded the AI. It's some sort of bug as the AI literlaly has all kinds of checks to prevent it from doing precisely what you ran into. And yet, we still get these reports. Drives me crazy.[/quote] Could there be a side issue causing these sort of problems? (like it's making good decisions, but just not executing them and/or losing track somehow?) To me, bad planetary builds are very very common. Could you consider adding more debug co
[quote]I do agree on the improvements. I was noticing a lot of underused planets last night - like a PQ 15 Yor world with three manufacturing improvements, a spaceport, and no research... and staying that way for a couple of game-years. [/quote] Gee... That sounds eerily like DL or DA. Why can't the AI revisit it's planets?
[quote]The Civ 4 AI is not only benefited by easier mechanics, i.e. how cities are conquered, but cheats like hell at the very early levels[/quote] True. But that is the design choice of GC2. They decided to have a completely open game that the AI was supposed to be able to handle. If you're going to make ship design so powerfull, you'd better do a good job of programming the AIs to use it. Also I believe the modding flexibility has hurt the base game. It's a great feature,
Easy. Turn off tech victories. It's too easy on gigantic anyway, and the AIs could race for it just when the game is getting good. Normal is what I play, fast is just... too fast...
I'm beginning to think the JK should be among the dont discuss issues along with carriers and orbital attacks... The JK would be fine if they did anything, and if they weren't such a common occurance...
Another point is that rather than nerfing a given race, the others need to be stronger. From what I read that's the idea of TA. Everybodies better at doing their thing. So in a way your post turns into the Yor are weak, and/or the AIs are not playing strongly.
Just invade them!! The free techs you get will usually be worth the effort. If you're going broke you can lower research/tech spending, because you are winning the war right? More planets eventually equals more money. If they're really so bad you could abandon them, or decommision expensive buildings. The only time to stop pummelling them is if your population is taking too much of a hit. Otherwise, if you're winning, I say just keep going...
Jasamcarl. Why do you always get personal in your mindless fanboy posts? My problem with the devs is they spend thier time on new bells and whistles, and leave problems like this laying around. I won't buy TA. Mainly because it looks like it will essentially have the same problems as DL and DA. DA's AI is better than DL, but not in the war department. I would think just a small change here could make the AI much better, and I just can't understand why resources do
[quote]This is one of the things that is difficult to program in. Could you please explain here (in mathematical terms perferably) how to have the AI identify that they are losing the war, and that their "superior" military isn't up to the job? If you could, the devs could work on it right away.[/quote] Um come on it's not rocket science. All it would need to do is keep track of say the last 10-20 battles with each race in the last x weeks. If it sees that it is losing 80% of the time
Yes the AI needs all the bonuses in the world to start to do well... Are you talking DL, DA, or TA ? I'd love to know if they've bothered to fix the AIs poor planetary development skills in TA. The only way the AI really beats you is with research and by using all it's bonuses to quick buy ships. I can only imagine how strong a suicidal AI would be if it actually was smart enough to build factories first, or have half decent economy planets. (oh, and not waste all it's time
This story can't be true. GO and look on ebay. The completed auctions for this game only go into hundreds of dollars. What's funny is I just researched this before coming here... My gut tells me they've got 1 too many zeros in that price.
[quote]Hmmm... different strategies I guess. I like knowing what the local neighborhood looks like, so I know where to send colony ships and constructors. I hate doing that blind. So I always rush-buy sensor ships to find likely planets, and hope for an early contact with another race or minor to start tech trading. I'll rush-buy a constructor if I see a juicy resource, especially if there's a nearby minor race that will snap it up. That needs early cash, so I'd have a hard time following your s
Nope. Once opun a time they said they'd do something here, but instead just gave us the reroute ships. (which is nice, except it hits existing ships which i don't like) If not a console, they should at least give you : 1) a way to find them. (i've forgotten about them) 2) make the fact that there are more bonus upgrades available visible on the screen without having to click the starbase 3 times...
Ya. The plague that wipes out abilities is still hard to deal with without decommisioning ships. If you don't research it in that first turn, it can be very painfull. I've had a few games where the AIs never recovered. (and they didn't even try to research the cure) It actually ruined those games... For me who cares about the money... Let em rot as some one above said....
The reality is there is still a memory leak. (or seems to be) From everything i've read TA does have a better memory footprint, but if there is still a leak, it doesn't really matter. Cari seems pretty focused on tracking these down, and hopefully there are just a few left causing problems. I just had a DA game have an out of memory in the first 10 turns, after finishing a gigantic game. If that isn't a sign of a leak I don't know what is... Personally I don't see a