I'll have to ask the powers that be before I can post any dragon skeletons. But who knows? It's possible! :)
AkilDawkins
Great! I'm glad you guys approve. Heavenfall: Yes you can post that skeleton here. When I have the time to get more skeletons set up I will send them to you for testing. -Akil
Hello my name is Akil Dawkins and I am the lead artist for Stardock Entertainment. Specifically I work on models, textures and rigs for Elemental: War of Magic. To say thank you for all of the support that the mod community has shown us over the last few months, I have put together a “Sovereign Modding Pack” which will help the modding community make their own specialized units. This pack includes instructions for how to properly export bound characters and attac
You can increase your brush size by pressing the + key on your numberpad. The - key decreases the brush size. This works for "Destroy Objects" as well as the "Forest Tool".
"I've looked, couldn't find anything. There is a .X importer plug-in for Blender, but it's not perfect. You could go from that, export to 3ds, and open it in Max for extra fun." This should work. Just make sure that when you get the model into 3DS max that you select all of your vertices and do a weld. That way you'll get a proper model and viewport display. Exported 3DS files have issues with keeping vertices together. Not Blender's fault though.<img src="http://images.stardock.c
Everyone: Cool! Glad you guys liked it! I think scott mentioned the idea of doing an ikorx screen in passing. I don't think he really thought I was gonna do it. But he loved it when he finally so the animation. Liz: Oh you mean the crates! yeah, I put a lot of details in those crates that you can't even see with the motion blur. So at least you were able to make out some of the labels <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="abs
Liz, This Akil Dawkins one of the lead artists for Galciv2. I'm glad you liked the cultural vic animation. Scott and I had fun coming up with screens for that one. I hope you all like the other ending animations and I wanted to thank you all for your continued support : )