Oh yeah, I watched a bunch of Banished gameplay episodes by Sips the other day. I think it's kind of nice that after getting comments he re-configures the town a bit to improve things.
RemingtonRyder
So I was browsing the home page and the image slideshow seems off, some of the images just blink in for a second and then are gone. It's probably because I'm not using a standard browser or something. :)
That's actually pretty good!
It's looking good. Oh and Adam, your narration is hilarious by the way. :D
I think that since starting medication (I'm now on my second) adopting a more positive attitude has helped. Don't get me wrong, there are times when I still feel like crap. I'm really not very productive right now. But then I don't have to be and I don't have to guilt myself for not writing X pages or something. I can sit and watch Sips and co playing Prop Hunt. Which is hilarious, by the way. What I'm getting at though is that I
I really like it. It beats the pants off EA's mediocre SimCity.
[quote who="Woolfsmck" reply="61" id="3448047"]To counter the strategy of resource starving, have generic building materials be available to every planet, where some planets have a higher resource output than others, but basic materials can't be choked completely out crippling ship building. Special resources and the planets that contain them would be strategic and therefore something to fight for. [/quote] It's been a while since
Well, I've done the recording for episode 6 but the video editing program I'm using is basically brokenware so I'm going to have to start editing again from scratch with something which actually works. :P
So I'm not sure if this is already going to be in the game is some form but here goes. Something that was a pain in GalCiv 2, especially in the second expansion pack, was the manually-assigned categories for each tech to guide the AI to go in a particular direction according to its needs. Don't get me wrong, tech categories are a great way to get the AI to react to a changing galaxy, but they need to be dynamically created. For example, if a tech gives bonus abil
Okay well here's the thing. Space is vast, so just because you park your ships on top of one main resource, doesn't mean there aren't secondary supplies. It's just that they will take more credits to exploit that a primary source.
Well we've heard that there are going to be specific resources in the game to wrest control of. Endless Space does have specific resource requirements for higher-tech ship components. If you don't have any of those resources then you still have access to the low-tech components. Thing is though, I'm not sure that the AI will react well when the human player uses a strategy of resource denial and it then has to build low-tech ships. I would prefer that the
So, I've recorded 46 more minutes of Episode 6 (some of it will be cut, obviously). It does go quite well for the Zylons but I'm not giving away any spoilers. I wish all my games went like this one does!
Spouses DLC? Sounds good to me. Could weave a really good story around that. :)
Define your own victory. You don't have to actually win a conquest victory to tell a story about the ride of a galactic empire, just crush the opposition.
There's another thing I want to try, based on my attempt at creating a new ship class (Support). I think that I will replace Small with the Support stats and stagger the cost, size, capacity, hitpoints and logistics requirement of the larger ships a bit more. This is what I have in mind: Hull Cos
I did the first half of Episode 6 tonight. Instead of recording one long playthrough, I started and stopped when I felt there was something worth commenting on or looking at. I'm using Lightworks to bring all the video together, and with all the edits so far I've only got ten minutes of episode. But hey, I did complain that it was dragging a bit. :) I'll do the second half of the episode this afternoon (right now it's early morning) and hopefully it w
[quote who="Rudy_102" reply="35" id="3447460"]And nice photo there. Any chance for full-size? [/quote] I'll PM it to you, got off-topic a bit here (oh, the shame of it all).
[quote who="DARCA1213" reply="34" id="3447446"] If you have played mass effect. The same thing happened to the krogan. They couldn't reproduce. And fellow writers get karma easier from me. [/quote] I've played it, yeah. I had the 'alien bacteria/bio-weapon' idea in my head for a while but until recently I didn't have an angle to go with it, I was just rolling along until I could figure out what it means for the characters.
[quote who="Rudy_102" reply="28" id="3447410"]Anywhere to read your work?[/quote] Sure. Look up Martin Burne's Brain Storm, that's my writer site. :) [quote who="Rudy_102" reply="28" id="3447410"]And how far? How your humans do look like - almost as we do, or as some tiny creature with small legs - because machines will move it, with small arms - because machines will do all the work for it, with small body - because it wouldn't need all that energy
Also, I caught a couple of bugs in the Krynn tech tree. I think. Strangely wrong categories for things.
Sorry for not posting a follow-up to the first five episodes. One of the off-putting things about them is that they go on for an hour or more, usually with me doing planet maintenance, setting ship building orders, and so on. I'm not sure what players get out of me saying 'nope, let's leave those tiles empty for now,' choosing from lots of ship designs, and the endless fleeting of transports with escorts. So I think that the next episode I'm going to
The issue of ship spam really boils down to two issues: 1. Low production capability means longer construction time for larger, more expensive ships. So smaller, cheaper ships are sometimes preferred by both the AI and the human player. Not often for the AI, so far as I've seen, but it does happen. 2. High production capabilty means less time to produce the small cheap ships. Also, Super Dominator ability. So in no time at all you have hundreds of the t
I agree. As a sci-fi writer, I feel that the best thing about portraying humans is showing how far they have come from the 20th/21st century.
[quote who="kryo" reply="1" id="3445985"]I'm curious how you've managed to wear the wheels out first though. They use the same mechanical switches as the main buttons. The wheel itself is just an optical sensor with a springed peg to provide resistance, normally, so other than losing the resistance that's not really subject to wear. [/quote] Well, before going out and buying that Logitech mouse (which thankfully has been replaced) I had a Microsoft wireles
Well, basically, as far as race abilities are concerned, if you want an interesting game then you should pick for the AI. So for example, you could give the Yor points in Morale, Economy, Weapons, and Hitpoints to give them a better chance of fielding a large fleet. However, depending on the galaxy setup, there may well be another race (e.g. Drengin) that completely overshadow the other races. Each game plays out differently, and the larger the galaxy the greater the chanc