RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
7 Posts 434 Replies 29,808 Reputation

Well look, if Steam doesn't give at least a little ground, then it's back to the good old days of physical media which you can actually play in whatever machine you like. Nobody is denying that digital distribution is a big step forward, but it also has the potential to shoot itself in the foot if contending with disc checks is an easier thing than letting a family play games as a family. It's not like they're getting away with the old 'one disc between four

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It is actually possible to use, for example, the High Resolution Grpahics mod with the community update, if you're selective. I typically only use the improved stars, nebulae, tech grid and terrain query textures. Also, you could use the weapon sounds from Space Weapons Fix Mod since most of them use the vanilla filenames. Overwriting or merging XML files from one mod with another is not recommended, though. [quote who="Xtil" reply="710" id="3510566"]Are ther

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[quote who="DARCA1213" reply="667" id="3510367"] Does anyone wonder if Gaunathor is dead? I do, it would be ironic and sad if the thing he loved drove him nuts. [/quote] I wouldn't have thought so. When depressed people walk away from stressful things it usually makes things better for them. Also, he's been lurking on the forums as recently as last Thursday. I know that I didn't want to be the guy calling the shots because I didn't want the stress fro

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Sorry dude, those screenies don't show up and still give a 403 error when you click them. Of course, I can just cheat and look in the shared folder... and re-upload them to my site so they show up. :) Massive Korath Empire: Scattered empires everywhere: <img src="http://marvinkosh.omniloth.net/wp-content/uploads/2014/12/AIP7-FIXED-02.png" al

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Well. I was on Skype with Mabus for nearly four hours tonight. I couldn't see what was on his screen, but it was quite exciting hearing about the finds in the code second-hand. May have a handle on the AIP7 colonisation thing, making strides in that direction anyway.

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@SilasofBorg: Okay well, I cleared the AI abilities and my own so that the playing field isn't influenced by my picks for abilities, which might not be the same as another player's picks. :) Immense galaxies with a moderate abundance of planets do tend towards being extremely long games and they're quite challenging. I guess though that the reason for my choices is that I like to have a number of planets, each with a particular specialisation. Sadly,

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By the way, in case you missed it, Steam has decided to try out in-game broadcasting much like Twitch. I'm going to give it a whirl. Although chances are there won't be any viewers, I may as well see if it works! Post-broadcast: Well, a broadcast did show up under the particular tab, buuuuuut, Steam doesn't seem to archive broadcasts. So, Twitch still wins, for the moment.

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I did a LP of the Community Update. Thing is, it's difficult to do a LP series when new versions are popping up quickly. I recorded a lot of footage but didn't have time to edit it. I also did a couple of streams to Twitch and uploaded one of them as an episode (it's just gameplay, no commentary).

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I sort of thought we were done too, but an hour chatting to Mabus on Tuesday night convinced me otherwise. :) Incidentally, Mabus, do you think we should let them download and take a look at v4B? Or are we up to 4C already?

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Hey guys. Mabus and I had a chat on Skype earlier tonight and there are some things that we want to try out, including but not limited to a neat workaround for the AIP 7 colonisation problem. Alas, I haven't had a chance tonight to play the test version that Mabus whipped up, but I think it'll play well. You can expect a live stream on Twitch at some point tomorrow. :)

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Gauanthor, thanks for the herculean effort. I'm not sure I could have done as well in your place. I'm sorry that the project has stressed you out. For what it's worth, if at some point you ever start a new project that needs people, I'll happily volunteer. I've amended the top post somewhat to reflect the finishing stage we're at. If you guys want to play test version 4 and offer further suggestions, then that's something that we can

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Nope. Just thinking, in my case. If I may offer my own insight, I wasn't too thrilled about ditching the 1pp improvement chains that I created for my own mod. However, I realised that if I couldn't (re)build a particular improvement because of the bug, it could be a bit frustrating. So for example, I turned a couple of Iconian improvement upgrades into Super Projects instead. One of the downsides of making improvements indestructible is that you can't r

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