RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
7 Posts 434 Replies 29,808 Reputation

Actually I tend to find that Silver Tongue is very strong for much of the game if your sov also has the trait that gives extra spell mastery per level. For example, you lack crystal to make mage units, you find an enemy army with a mage unit in it, confess them with your Kahlan sovereign and kill the rest. I mean we're talking as low as 3% chance to resist in some cases. Sure, you only get to use the ability once per fight, but if your army has four moves and you can a

31 Replies 111,253 Views

I think (though I can't confirm it yet) that there's a bug with the autosave. Think about it - autosave happens when you hit end turn, not when your turn starts, right? And the problems start when turn processing begins, starting with the save if it's needed. I disabled autosave, mashed the turn button and didn't get a hang. It's not much of a test. Still have to see how things work when the game's been running a few hours and I've a

19 Replies 17,083 Views

I think maybe the population cost needs to vary according to game length (you can choose a slower rate of technology at setup) because playing on Epic the cost is enough to slow down growth but it doesn't really hamper expansion because it's already limited by the slow rate of progress - you can't make decent troops without the right technologies. On a Normal speed game I could see how population would become the new energon. :P

31 Replies 111,253 Views

[quote who="MabusAltarn" reply="5" id="3314350"] Which XML Editor do you use?[/quote] I use Komodo Edit. Although I'm fairly sure I used Notepad for editing TechTree.xml in the past and not that, otherwise I would have noticed the problem earlier.

12 Replies 21,899 Views

Ship styles are made up from template ships. Yes, you can create and alter them outside the game like any data file, but changes will only take effect when you start a new game. You can make new ship templates in the ship designer in-game, it will allow you access to all hull sizes. When you have enough sjip templates to create your ship style, select your race as an opponent during game setup, and customise them. You should see a button to customise/crea

3 Replies 6,667 Views

Well, I've been playing today with no repeat of the issue. What I did was take out the Ecomental mod files and transfer the settings and stuff to a fresh copy of those files from FE 1.20. Unfortunately as I've now discovered, this is not the cause. It must be something else. :P

19 Replies 17,083 Views

All I get is an error loading the TechTree.XML file. Nothing more specific than that. Oh wait. There's an invalid token warning when I load up the file using my XML editor. Figured out it was a punctuation mark causing it. Moving on. :) Looks good. Now I just have to move a whole bunch of things to the main techtree. I haven't done it up until now because the supplied editors won't load descriptions from a mod folder TechTree.xml

12 Replies 21,899 Views

Even with the pioneers costing population, you have to remember that there's usually quite a bit of time where you're bumping against the food cap and you're unable to level a city up. In fact, if you were basically waiting on research and production of improved food supply, you could juggle pioneers while you're waiting - queue them up, then rotate them so none actually get finished, then cancel them all when you raise your food cap. Woosh, city level up.

31 Replies 111,253 Views

With regards to the road building, I'm not wild about the look when you have a single road piece alongside a longer road. I'd love to see a 'dirt track' style of road used for those little side roads, which I tend to use so that I can move units to guard a resource without using up all their movement. The AI has been quite a bit better with regards to expanding. On a Epic Challenging 1v1 Large game recently I had just four cities by the time I met my oppone

42 Replies 30,059 Views

If you're looking for inspiration I suggest reading the Sword of Truth series. It might give you some ideas to make writing the AAR more interesting for you and your readers. Less is more. I tried to write a GalCiv II AAR by just grabbing lots of screenies but it quickly got very time-consuming. I find Twitter to be a quicker way of roughing an in-action report, and you might find it easier to get people to read it there.

4 Replies 17,812 Views

Actually I do get an application hang which means hitting Enter or Esc doesn't do anything except vent my frustration. Looking at my last debug.err it seems to happen right after a successful autosave. Or I could be reading too much into that.

19 Replies 17,083 Views

Personally, I find it's a bit refreshing. Instead of pumping out pioneers from just any old city, you're going to want to designate one or two for doing that and let the others focus on growth to the next level. This is not a bad long-term strategy when you consider the outrageous bonuses you can rack up. Scrying Pool if you're playing Enchanters? +1 Essence please. Oracle? +1 Essence please. Then you get to cast two more enchantments

31 Replies 111,253 Views

Yeah I would say that in the early stage of the game, avoiding anything that costs maintenance is key. You already get another 8bc added to your maintenance bill with each extra colony so, don't go nuts. It doesn't matter if you fall behind in tech. Well it does matter, but not as much as hitting your population caps relatively soon so that you can maximise tax income when you need it most. Population growth or morale boosts will win the game as surely as big

11 Replies 8,333 Views

I sort of knew that DA2 wouldn't be worth shelling out for. I noticed soon after release it was being bundled with another game or some sort of deal/discount. That sort of thing does tend to set off the alarm bells. It's kinda sad that when things go wrong with a game's development the first instinct is sometimes to cover it up and deny any wrongdoing. That just makes it impossible to ever come clean about anything without casting doubt on your previous e

55 Replies 252,314 Views

I think there should be an ability that allows you to capture and imprison heroes if you have a prison, then ransom them back. If you or the AI don't feel like paying to get your hero back, then you can find the prison and take the city by force. ;)

4 Replies 6,293 Views

Yup. The initial colony's research output means that when the AI does a colony rush, it ends up shelling out quite a bit of cash on funding research that it can't afford to at that early stage of the game. To compensate, it drags its production slider some or all the way over to the left, essentially slowing down or halting all industrial activity, or it raises taxes which hurts early population growth. This is also why I have tried to tailor the early stage of t

507 Replies 1,010,083 Views

To be honest I'm not sure if you can get more bugs fixed in a shorter space of time just by applying sheer manpower. If you think about it, a lot of updates for GalCiv 2 also updated the vanilla game as well as the expansions. There's good reason for most of the team to forge ahead and cover new ground, it means that they're not held back by having to make all of their changes available to the base game right away.

9 Replies 7,048 Views