RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
7 Posts 434 Replies 29,808 Reputation

...more like a hundred. Usually when this event rolls around I don't need any fighters, but as it happens I needed some since the Thalans were getting pretty good at wiping them out. And that meant I was losing ships that usually had fighter cover.

5 Replies 6,020 Views

Check out StarTypes.xml - if you give a custom star the same internal name as the race's star, you can pretty much set it to any of the defined colours. You should find the default file in your Dark Avatar install folder. You'll see that Sol is already set up.

10 Replies 10,899 Views

One trick that I think works is to fluctuate the AI value up and down along a given branch of the tech tree. This tells the AI to make certain techs a priority (for example any weapons or defence tech which unlocks a more powerful component) but makes them to change back to doing something else afterwards if they don't need the next thing on that branch. It decides what it needs based on the category given to the tech, but obviously this isn't exactly foolproof.

722 Replies 1,790,748 Views

Well if nothing else, it's nice to have a digital version available. I had a problem with a retail version of Sims 3, but after registering the game online I found I was allowed to download it using EADM. Excellent!

13 Replies 13,404 Views

From what I've gathered, you don't necessarily need to add an entry to TechTree.xml to make it work. Just the specific race tech tree you want to affect. The tech tree editor does this for you anyway if you edit a particular race's tech tree.

36 Replies 25,316 Views

Well, the thing you should bear in mind is that if you buy digital, you're cutting out the middle retailer. Retail means that digital downloads need to be set at a certain price, otherwise the game doesn't get stocked at those outlets. In essence if you buy digital, you get nothing extra, except the warm fuzzy glow from sticking it to the man (retail). Though to be honest, the ridiculously slim shelf space means that retail probably won't make as much money for Stardock ri

13 Replies 13,404 Views

Well I certainly never came to the modding scene all bright-eyed and eager. I knew from modding a few other games that it wasn't going to be easy and that some things are not always doable. It's fair to say that fixing and finishing those aspects of the game which lack is a strong motivation. When I can play a game against the AI and think 'Hey, those guys gave me a run for my money!' then I may stop and say it's done. In the early game it seems that the AI can now p

36 Replies 25,316 Views

Yeah, mods are still alive and kicking. With ToTA at least, there are mod tools available to do some of the tedious XML tasks (look in GalCiv2\Twilight\Tools). It takes a while sometimes to add new wrinkles to them. Especially when your hard disk dies and you have to start from almost scratch. To give you an idea of how active things are, the newest mod that I made (Space Weapons Fix II) was downloaded 32 times in the past ten days. That's pretty good conside

36 Replies 25,316 Views

Well I've been playing the new mod and well, it really is good to be Good. Though the defence modules take up more space than they did before, if you're fighting against unaligned, Neutral or Evil civs, you have a bit of an advantage early on if you get the Arnorian Battle Armour, for instance.

507 Replies 1,010,839 Views

Your Weapons/Attack bonus is applied as a supershot which only affects the first shot fired by the first weapon on the ship each combat round. At low Weapons/Attack values you won't get much mileage out of this, when you have lots of mining starbases on military resources it can mean a win on the first round due to the massive damage it inflicts.

3 Replies 7,790 Views

However, when you run the screen mod install you must point it to the right folder in your GC2 installation, GalCiv2\Twilight\Screens , otherwise it won't work.

2 Replies 2,642 Views

Yes. If it's not in their tech tree, they can't research it. However, unless you play with tech trading off, they can still obtain the tech (and the weapons) unless you specifically forbid trading that tech. You can make new improvements and components. using the respective editor. You'll want to edit a copy of PlanetImprovements.xml and GC2Types.xml respectively to do that. It takes a bit of practise to get the hang of them, and a bit of knowledge too.

15 Replies 13,177 Views

Modified tech trees go in Mod Folder\Data\TechTrees\. You don't need to include unmodified files as the game will read them from the install folder. You can create a new technology by modifying the XML files directly - just clone an existing entry and it'll show up when you next open that file in the tech tree editor. You can then modify it so that it appears at the right place in the tech tree, and has the right branch/category/AI value (this affec

15 Replies 13,177 Views

Yeah it is a bit much. Not that Nightmare Torpedo isn't pretty good in terms of bang for bc, but while you're getting there you aren't advancing your hulls, defence technologies, or anything else for that matter. And because for the most part the AI likes to stuff ships to bursting, you can be sure that its first ships with NT launchers are going to be hellishly expensive to build, and it doesn't necessarily have the infrastructure to crank them out quickly. Of course if y

507 Replies 1,010,839 Views

I think that one of the things that keeps dragging down the specification of PC that developers have to target, are budget or refurbished PCs. Take this for example: Now I probably shouldn't throw stones when even my PC is fil

60 Replies 110,608 Views

I used to play LOTRO by quarterly subscription, but it was expensive to keep the subscription going over the course of a year. Now that it's F2P, I can buy what I need (read: quest packs) when I need it, and I don't have to login every day of the month to get value for money.

35 Replies 109,398 Views