milksama

milksama

Joined Member # 2216929
0 Posts 95 Replies 6,368 Reputation

pathfound: Your error message indicates it's trying to utilize a version of DirectX you don't have. Like Neil mentioned, grabbing the latest version of Microsoft DirectX will resolve that error (you're just missing a file included in a newer DirectX version): https://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displa

5 Replies 19,136 Views

Thanks ZubaZ :) sViz: I see what you're talking about now and think the problem may lie in the method of deployment. It seems with custom deployment, it works as expected, but with simple deployment, it appears unable to use "always on top" z-ordering. If it weren't for the fact that it weren't as portable, I'd just suggest to use the custom deployment. That is really the most viable workaround at the moment. I will let the DesktopX developers know about this bug.

10 Replies 8,887 Views

What specifically happened when you tried exporting after setting the z-orders of the two layers? I've thrown together a sample dxpack if you wanted to give it a test run: https://www.wincustomize.com/skins.aspx?skinid=4484&libid=3 Here is the same thing exported as a gadget: http://sd.stardock.com/mike/apps/NotificationW

10 Replies 8,887 Views

The .OnTop function will only put the designated object on top of the other objects. I do not believe this is at the scope of other applications, putting that object on top of other windows. From the DX docs: "The object pushes an object to the top of the z-order which obviously makes it more visible. The below example makes an object appear above other objects when you move the mouse over it." Setting "always on top" in the object properties dialog should definitely have

10 Replies 8,887 Views

Nice article Trent [e digicons]B)[/e] I played the Mirror's Edge demo a few weeks back after seeing the commercial and having been allured by the appeal you mention their marketing team capitalized upon. While the demo as a whole did not excite me enough to purchase the game, there were definitely some memorable events. One particular sequence that immersed me into the game was when the police were in pursuit of my character down a winding corridor and my character ca

3 Replies 11,827 Views

Titles that don't rely upon using ideas of previously successful games are what catch my eye the most. Plain Sight definitely looks to be a unique game and I'd agree on the point of "highly addictive and fun-as-hell." It would not only be interesting to see this on Impulse, but imagine the possibilities if this were integrated into Impulse's community tab! For only $10, this definitely looks like a game I'd happily lose hours over exploding my friends :) Mike

2 Replies 28,041 Views

I'm sorry to see you go, Travis. You were my first set of reinforcements after I started working here and I don't think I ever took the opportunity to thank you for being there with me on the front lines. :) I also want to thank you for the best and coolest avatar I've ever had (which I'll continue to use until either one of my children become artists or until you make an even better one)! It's been a lot of fun working with you and I wish you the best in your future e

55 Replies 143,356 Views

I only got my 360 last week, but from what I did see of the stock ui before networkifying the 360, the NXE is a incredible improvement. I spent a lot of time flipping through the different pages just to marvel at the cool effect and how smoothly it was implemented. The next thing I look forward to is filling out my libraries

3 Replies 23,274 Views

I think there is some kind of problem related to storing information and having it persist through closing/reopening a gadget. My personal method for saving data when writing gadgets is to simply save to/read from the registry. For example: [code="vbscript"] Const REG_LOCATION = "HKCU\Software\milksama\TestGadget\" Dim oShell Sub Object_OnScriptEnter Set oShell = CreateObject("WScript.shell") End Sub Function ReadVal

6 Replies 14,646 Views