rogerano

rogerano

Joined Member # 2236951
0 Posts 1 Replies 11,140 Reputation

Some nice ships in those threads. I wonder what the new editors will allow. Sounds interesting. Anyway, back to EVE until they come out. :P

7 Replies 6,722 Views

Hey guys. Anyone from 2006 still here? :P Errr. I noticed the Twilight stuff after getting bored at work and checked out the features. Got me interested in ship design again. What are some of the latest ship designs looking like these days? I mean designs using in-game elements, not modded. Here's my last effort, for example. 2 years old in case you think they're crap. The designer was good but restrictive back then. :) https://forums.galciv2.com/?forumid=346&aid=10395

7 Replies 6,722 Views

The flip hardpoint attachment modifier not only reverses the direction of the hardpoint, but also flips the axis. For example with a hardpoint pointing forward and up, when you apply the modifier will make it point backwards and down. Don't know if that was intentional but it's different to the beta where it only reversed the direction. For axis flipping you might want to add more modifiers.

317 Replies 93,112 Views

Sometimes after loading a game the sound will be unusually loud, much louder than the level set in the volume sliders. Moving the sliders around a bit immediately lowers the volume to the value indicated on the slider.

317 Replies 93,112 Views

1) Ships and fleets stay selected even though you haven't selected multiple units. Remove a ship from a fleet, select that ship, and sometimes both ships and fleet move to new square. 2) Remove 2 ships from a fleet and move each one to a different square. Select one. Upgrade it or move it. The one you selected isn't moved or upgraded, the other is.

317 Replies 93,112 Views

I don't understand screen capture programs. Just press print-screen and paste the image into ms-paint (if you don't have a better image editing program) and save it somewhere as a JPG file. Easy peeeeezy. Rinse and repeat for each screenshot you want to take.

7 Replies 6,839 Views

Well! That's an easy question to answer spitmass. You see what happened was the game was made available for download from a couple of servers somewhere, AND get this coz it's cool right, it was put on some shelves in some shops. Wow huh?! So yeah, it was that simple really. Why do you ask? mmmkdone

79 Replies 28,793 Views

Clean up the tech tree. I notice there are some missing techs or incorrectly reported techs on the weapons / defense branches. Also the neutrality learning center or whatever the advanced research center you get by choosing a neutral alignment doesn't appear to be buildable. Removing components when upgrading a ship design which is "in the field" doesn't work when you try to remove the component by selecting it from the horizontal list of co

894 Replies 391,438 Views

Sure I think I can do that. I will put together a zip file when I get home and upload to the metaverse library. I will include base designs only; devoid of engines, modules, and weapons / defense. I think you will need to choose the Drengin appearance if you want to use them though. And remember that you need to research the appropriate hull technologies in order to use some small, and all medium, large and huge hull types. Or you could have

53 Replies 43,836 Views

Rogerano, have you taken a look at mine, yet, by the way? Great work buddy. Keep it up, and keep posting the good stuff here. More people inspired to use the ship designer = more feedback SD will receive = more extra components and more support and features for the ship designer. SD are on to a winne

53 Replies 43,836 Views

Cargo ships with senor ranges in excess of 15 makes things too easy. I have been in the position of being able to design a single ship with a sensor range of 220, which I simply parked in the middle of a gigantic galaxy. It was tactically advantageous and strategically wise, but completely removed any sense of adventure or risk from my military operations. The most fun comes from a game when the extremes are removed and there is balance, or the chance

19 Replies 24,105 Views

I'm finding that combined fleets are working very well. The AI doesn't seem to know what to do. One very big ship with one or two medium and a couple of small ships. Scale down for lower logistics values. The AI seems to either attack a medium or small ship in which case the larger one is spared any damage at all and is free to dish out withering fire. I might lose a small ship but it's easy to replace. Or it targets the largest one which is still ok s

14 Replies 15,547 Views

Color scheme: Dark grey hull, black trimming, light blue engine color. I like it gritty. Hull type: Drengin. If you're trying for a similar look and feel you need to choose your hull carefully. Some of the base hulls are like big bulbous whales and I found those types to be unsuitable. The longer and flatter hull types seem to work best. The choice of Drengin hull types was based on prior experience - I imagine you can adapt a simliar t

53 Replies 43,836 Views

Shown here is the Terranova class battleship Invincible, along with most of Taskforce Beta, just after sucessful fleet action off Dark Yor. The Terranova was designed with ancient naval lines in mind, as seen by the sweeping bow and tiered super-structure. Two Sabres from Taskforce Alpha engage heavy elements from

53 Replies 43,836 Views

The key here is that the software will absolutely only perform actions for which code instructions exist. If the code shown by frogboy are the only instructions related to finding or knowing about habitable planets, then it simply can't do anything else. Extra instructions (lines of code) aren't magically generated just to spite people. Test all ya like - I'm going with what the code says. Oh, and making unpopular statements is always going

147 Replies 100,869 Views

Don't know if this has already been observed. Upgrade an existing ship design multiple times and save over the design with the same name. Reload a game. The design will appear in the ship build list as many times as you saved it. When building the ship, only the oldest version will be built, resetting to newest version works but once the game is reloaded all starports revert to using the oldest design again.

1 Replies 6,164 Views

During one beta game I completely dominated half a giant map, leaving the poor Torians with a tiny green pond to play in on the minimap. I felt sorry for them and decided to form an aliance. ZOMG. Big mistake. They proceeded to declare war on every single AI, each of which was easily 5 times more powerful, dragging my sorry arse into each war (this was before a change was made to address that very thing from happening). Stooopid slimey yellowy green T

14 Replies 15,819 Views

That particular question has been asked many times. I think I've heard it has something to do with balancing the economy, though the game manual does specifically say that if you're not building anything you aren't spending money.

20 Replies 37,544 Views

As me mate Steve would say: "Crickey!" Where I work "critical" is a designation assigned to a problem which stops production systems, or significantly impacts their performance. I assume you're still enjoying yourself, as in able to play the game and keep doing so - wanting to do so even. The problems don't seem so critical if you ask me. I don't see how yer rants are helping the cause at all. Seems more like trolling to me. You w

30 Replies 24,791 Views

The beta testers are listed in the credits. I was beta tester, and gamma. We did our best considering we have lives and weren't part of a formal testing team with associated proceedures and tools. The process was informal, yet immensly enjoyable and productive. The development team can probably attest to the fact that without the testers you'd be seeing a lot more than eight "significant" (whatever that means) bugs. Or maybe you wouldn't be

30 Replies 24,791 Views