Well, it's not the software, it's the connection. With a wired jack, everything is smooth as silk, 1-10ms ping times every time to the other wireless PC. In turn, the other wireless PC gets 1-10ms ping times to any computer on the wired network, and since both PC's are in the same room, I know it's not the wireless access point, or any interference (assuming so, although I do have an apartment above me). It really comes down to the wireless card on the XP box. Windows reports an ex
nuclear_eclipse
usually a bit eratic, first ping tends to be around 40ms, then they can range anywhere, but usually around 100-150ms, which should still give a mostly-smooth operation I would think. Certainly not enough to explain multiple seconds of delay sometimes... I'm going to plug the PC into a wired connection, and see how it works, maybe that will fix this issue. Thanks for your help so far though.
Well, I switched to the Belkin drivers, and my ping and loss rate both declined, but I'm still seeing the same problem with Multiplicity. I even tried setting the 'Power-Save Mode' in the driver options to 'Off' in hopes that might help, but it didn't. I'm not sure what else to try doing.
It's an Atheros AR5005G chipset, exactly the same as what's in the Vista machine. They're specifically Belkin F5D7000 cards, but I don't use the Belkin drivers on either machine. On the XP box, I used generic Atheros v4.2.0.82. For the Vista box, it found drivers for me automagically.
I'm running the Multiplicity trial v1.10, and I would like to use my Windows XP machine as the primary, and my Vista Business machine as secondary. Both machines are networked through 54Mb wireless G cards. I have it set up that way, and the connection works fine, but when I move the mouse to the Vista secondary, mouse movement becomes extremely slow, erratic, and jerky. It's impossible to properly control the mouse because it lags so far behind and jumps around so much. However, I k
For some reason, when a race gets defeated, they don't seem to actually be 'out' of the game persay. I always still see defeated races' influence points listed in the UP piechart, and if I have race selected from foreign relations, they are still selected even after they are defeated. Granted, you can't talk to them while they are selected that way, but the fact that they are still 'there' in some manner means that it's possible SD needs to modify the galactic events API to be sure it's select
check the wiki (https://www.galciv.wikia.com/wiki/Cheats_and_keyboard_shortcuts) - I believe it's cheat 'Z' - although the description is slightly contradictory...
Try zooming in. At a certain zoom level, the game switches to 'tactical' viewing, where only icons remain...
Thank you CodeCritter! You are a life saver!
I too would love to see the ability to manually set the galaxy size, ESPECIALLY for non-square map sizes. I think it'd be quite interesting to play a 12x4 sector map for example, where the players all have to go through each other to find the others....
Yeah, this is a 'feature' in beta 3, and I agree completely that this should DEFINATELY havea toggle option, just like the option to remove components when upgrading ships...
^ Oh no its the dude from the X3:Reunion forums, arghhhh ^ (apoligies if it isnt) Yeah, he and I are both from the X3 boards. We actually have a Empire formed together. Props if you can guess the origin of the empire name.... B
I agree on almost every single point here. Good list, and I'm glad someone took the time to lay it all out, and get our opinions heard.
AFAIK, the only way morale affects population growth is if you have 100% morale. At that point, you get a double in population growth for that planet only. I really only find this usefull at the very beginning of the game, where I need my colonies to grow quickly, so I set my taxes really low until my starting funds dry up, at which point I revert back to 35-49% taxes and only attempt to maintain morale above 45%. Note that if a planet's morale drop
I run GalCiv2 on my Dell laptop, an Inspiron 5160 , with the GF 440Go chipset as well. Instead of using drivers from Dell, go to OmegaDrivers.net and grab their copy of the Nvidia driverset. It's really old too, but still a lot newer and a LOT better than the ones offered by Dell. They also use real Detonator driver sets, so they make your card perform much better. I can run GalCiv2 at 1280x1024 and still get really good framerate with these drivers
What if I didn't realize until now that the Metaverse flagged my game as having cheats, when it was just the -1 race points bug causing it? Can I still get that game counted as a non-cheating game, even though I don't have the ending savegame for it? I really don't like having that game on my record as a loss, especially considering I still haven't lost a single game yet, whether it's on Metaverse or not....
Orbital bombardment would certainly be a welcome feature, especially if you could hold a 'siege' on a planet with your orbiting ships until either the planet 'gave up' or got annihilated...
It just makes ships build faster. There's no other benefit. But it's still kewl in my book....