CodeCritter

CodeCritter

Joined Member # 2276927
0 Posts 7 Replies 11,500 Reputation

[quote who="Bodyless" reply="3" id="2550413"] Anyway, it would be useful to know the gender of the child when giving it a name. [/quote] The title of the pop up where you type in the child's name says "It's a boy" or "It's a girl"

16 Replies 13,122 Views

Thanks for reporting this. It's definitely not to early to report any graphics compatibilty problems. We want to hear from you. If you're still experiencing this after updating your drivers, as others suggested, please try disabling advanced lighting. If your icons are still showing up white, please try clearing out your My Documents/My Games/Elemental folder (except the prefs.ini file) That should force the game to regenerate the icons using the non

9 Replies 3,140 Views

[quote who="Wintersong" reply="15" id="2542425"]Out of topic but... Stardock badge? Not that I doubt you but I find myself curious by the lack of it. Will the minimum space between cities increase too? And some extra info about why the Sovereign is the only one who can create new cities even in terrain that is already imbued and of his type? [/quote] Haha. I can vouch for Anthony that he is an official Stardock developer on the Elemental team. I don't

157 Replies 497,277 Views

Hi guys and gals. I've been working on making the performance of the game's graphic engine better. Someone mentioned batching, and I'll assure you that from the start I've had the engine batching lots of stuff. One of the things that has really improved performance this week is looking at when and how often those batches are updated. There have been a lot of other tweaks too that will make the game run even peppier. Performance has been a co

32 Replies 79,469 Views

I love Incredibuild. It used to take us ages to compile Galciv2, and if you changed one header file, you'd be stuck re-compiling forever. In those days, when we would have build release days, we'd build for 25 minutes, find a bug, build another 25 minutes, find a bug, and repeat. Very frustrating when you're trying to get a build out that day. I remember one test with galciv2 when we first got Incredibuild. I was able to completely build GC2 about 7 or 8

31 Replies 77,100 Views

Haha, no this was NOT intentional. It looks like we missed a texture in there somewhere. We're looking into what happened.

13 Replies 12,350 Views

The medallion system was totally redone in this version of the beta. If they are not working for you, that is certainly something we would like to look into. This post provides a tutorial on posting your data and links: https://forums.elementalgame.com/364285

4 Replies 676 Views

A couple other neat things about this: + You can flip the background using the mirror icon button above the background list. + The pose you choose on the card will be the pose that the unit takes on the map when you are in cloth map mode. This gives you another way to make your own units unique and easily identifiable on the map.

30 Replies 117,811 Views

I always enjoyed the Monkey Island games. They weren't too obscure, but they were definitely gems. Surprises me how many people haven't heard of it though. It's becoming more popular now though, as newer Monkey Island games come out.

90 Replies 310,397 Views

Hi everyone. We will be publishing a new update to the Impulse Overlay soon. This update will: + Fix display bug where some players showed 0% win percentage even when they had played and won games + Cut back on the amount of bandwidth used when connecting to other players in the game + Remove the "% Games Completed" stat from the overlay. At this time, we are unable to accurately track this data. We are working on a solution, though. <p

5 Replies 4,637 Views

Hi everyone. We have a new version that fixes a display error in the win percent (some people showed 0% even if they had won games) and cuts down on the amount of bandwidth used when connecting to other players in the game (the new overlay introduced a lot more queries to the CVP server). We'll have this new update ready on Impulse as soon as it goes through testing. Thank you, CodeCritter

27 Replies 67,806 Views

I have noticed this bug as well. I have discovered the steps to reproduce it. I'm posting them here so we have a record of them for whoever gets assigned to fix this. Also, the testers can attempt the repro steps and verifiy that it reproduces for them as well. Steps: 1. From main map, move mouse to around the center of the screen 2. Push down and hold the middle mouse button, while holding down the button, move the mouse to the right side of

28 Replies 24,570 Views