enoeraew37

enoeraew37

Joined Member # 2296273
1 Posts 46 Replies 15,510 Reputation

Da123 you must be rusty! Start you cities out building logging camp and workshops otherwise buildings like shrines take too long to build. Oppression city enchant really helps with production at the start by reduing loss from unrest..at least till you get the camp and shop up. Since you built on the 3/3 you prob should have gone town for your first city. Switching from the staff of souls to the stone mace on your spellcaster wasnt a good idea..shadowbolt and dirge need that +25% spell dmg to

40 Replies 125,164 Views

all of these have generic and fertile and most of them have forest so while they may go in a desert slot they also go in a bunch of others. or may not look like desert at all even though its picked as a desert, since its fertile land.

28 Replies 34,474 Views

Is there a may to determine which tile a unit comes out of when you pop them out of a city? Is there a way to set which outpost serves which city?

3 Replies 8,863 Views

Yes I opened the file and noticed that almost all of the stamps have multiple variables. Thus my opinion that there are 3 random maps types not 9. The maps will all look similar, save for settlable land and chasms. You can not generate Florida or Alaska or Hell.

28 Replies 34,474 Views

[quote who="Kalin" reply="21" id="3265505"] There's no 'just swamp' type.[/quote] Thats my point..there are 3 map types not 9. And none of those 3 are primarily swampy or rugged or arctic. The primary difference is whether you have chasms or lots of settleable land.

28 Replies 34,474 Views

Where are you finding info for swamp or desert stamps? Or broken for that mattter..I dont see arctic either though apparently its a stamp type. The way I read it is random maps have the best chance of having flatter land because they have the most variety in stamp types..again assuming those other ones exist somewhere

28 Replies 34,474 Views

Just go with it? Thats like popping a contain of unlabeled white pills for a headache. This is sooo stardock,.In Galciv 2 they pawned off 11 unique AIs when actually only 3-4 had instructions to let them function. If the info cant be found easily then I'm guessing this is more empty variable smoke and mirrors.

28 Replies 34,474 Views

[quote who="Chibiabos" reply="19" id="3265404"]Even higher priority for tactical battles is units with 0 attack (such as Pioneers) should never be placed in the front row in Tactical battles ... they may have more hit points on occasion, but they will block the actual attack units.[/quote] Naa this is a good thing. It represents non combat units poor tactical awareness

48 Replies 37,671 Views

Those arnt very helpful...core give the same empty info that the game does "rugged is a rugged map and swamp has swamps"...Stamps is TMI.cant find what I'm looking for. Where can I find what these mean ? 1 0 1 1 <Rug

28 Replies 34,474 Views

Anyone know? I've tried to generate maps in the tool set but they really dont seem to be that different Also is there a way to delete a created empire/kingdom without leaving the game and erasing it from the races folder?

28 Replies 34,474 Views

Is that thunder part of the game or your hometown weather? Hope you've got good surge protection! edit: and if you have any control over it please get rid of the 30 second political ads before your videos. At least do the truncated ones where oyu can get rid of it after 5 secs.

11 Replies 12,433 Views

I was listening to an interview where one of the devs said its vital to gamers to be able to see individual faces on the soldiers...is this NVDIA or EA Sports talking or are they completely out of touch with "what gamers think is vital"? I'm worried we are going to get some flashy "visually revolutionary" game without solid strategy. Hopefully they also remember that TW:R included the whole family system which has been dumbed down or nonexistant in other TW games.

16 Replies 64,276 Views