enoeraew37

enoeraew37

Joined Member # 2296273
1 Posts 46 Replies 15,510 Reputation

I actually had trouble with the curse city stacked 5 times and no investment in the magic tree for dispell. And I think its Pariden that was cursing me. Early game it can shut an entire city down..and if you have 2cities..thats 50% of your empire frozen..especially annyoing not knowing who cast it..at least if you know then you could kill that faction.

7 Replies 7,538 Views

Not a bug..You cant just zerg rush every battle! I had this problem with drake splash..80s hitting the entire army killing everryone in 1 hit..I used to tactics to win the battle(on reload)..arranging my army with spaces in between so the splash didnt activate. Won the battle with only 1 loss to a lucky crit. Adapt or die :)

35 Replies 19,337 Views

Combat animation are significantly slower with this patch and movement of units in combat is choppy. Its like everyone is choreographing their attacks..I had rare problems with this last patch and while this is faster its happening every combat..is there any way to turn off combat animations? I like the new fallen terrain trees/swamps/whatever!

3 Replies 4,592 Views

[quote who="ErikCurre" reply="3" id="3156211"]The Malazan Book of the Fallen series is pretty good, and suitably long to keep you occupied for a while. Took me a whole year to read it. The story gets a bit too philosophical and meandering at times, so not quite as fast paced as Game of Thrones, but still worth a read.[/quote] Memories of Ice (MBotF) is one of my favorite books of all time! Symphony of Ages (starting with Rhapsody) series by Elizebeth Hayden and Steven B

56 Replies 359,386 Views

A better search function on theseforums would solve that..or some moderation to sticky previously answered questions. In this case I think you are wrong. No way does FE need an always on connection just to update files. Are they really making changes and just not letting anyone know? Thats a poor way to test. And as far as I can tell my game never auto downloads the actual beta update, which would save me some time. Ive never seen my game update itself in any fashion so I'm

9 Replies 4,517 Views

The game's AI currently is a toddler when using all the systems they've added. Sots1 AI is still a work in progress after so many years..they never did get the ships to equip proper weapon layouts or do anything in combat but fly straight for the planet.. Exactly who is going to trust an all clear from a company that called this game "all clear" ready for sale 6 months ago? Honestly/perspective about the condition of their games is not one of Kerberbos' strong points.&nbsp

176 Replies 648,979 Views

Blizzard has done jsut about everything bad to a gameyou can 1) Nerfed WoW into the ground for the masses 2) Constant online DRM starting with sc2 3) Real money gaming in d3 Yes a lot of gamers wear black but that doesnt mean we dont have values..I wont put my resources toward a company bent on ruining gaming so some shareholders can feed their trophy women. I'm uncomfortable as it is with Jon "civkiller" Shafer lurking about.

22 Replies 8,101 Views

Good read. Where are sand golems from? Any idea what your total time played is ? Generating money with only 1 city is hard but you do get gold from killing monsters, and you can sell items you dont need and well as spend 2-3 turns with taxes jacked to max.

2 Replies 3,222 Views

I can confirm this problem too. In my current game there are two AI cities with Shrill Lords within its boarders and one with Drakes. In all 3 cases the lairs are generating wanderers (good!) but those wanderers ignore the nearby AI city and head towards mine. This has forced me to place troops in all my outposts (good!) but its gets annoying after a while and I really dont like it when I lose a developed city to a shrill army showing up, which is a huge setback compounded by the fact I cant

52 Replies 17,516 Views

Hello. The heal spell IMHO is too easily exploited in the hands of a human playeer while the AI will never use it to its full extend. I would propose changing it. Healing needs to be less easy to spam and have some random elements so its not so much better a spell for the human than the computer players. I'd also like to make it so hero units with healing spells are free to do other things during the battle other than heal every turn. I would also suggest creating a healing-type spell for

7 Replies 3,113 Views

I like it ..sounds reasonable though is this stretching into mana's territory? I would argue the heal spell itself needs to be reworked..its too easy and make so much sense for a human player to assign one char to just heal every turn..while the AI will never do that. Gotta either get rid of heal or givea version to each type of magic. It feels to me the problem is not overpowered spells its powerful spells like heal being cast every turn. Perhaps eliminate mana all together and m

6 Replies 3,065 Views

I dont think you have the opponent map setting correct. Map size is a just a suggestion of how many opponents would fit best on that map but its not a hard number your are forced to honor. The custom settings sets the number of empires in the game..so you could have much more than the map size suggested if you have enough empires generated, or exclude a lot of empires for 1 on 3 or whatver. I'm fond of the current tech tree and dont feel at all that they need to turnicate it. Grab

74 Replies 70,833 Views