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enoeraew37
I'm going to work this newest version into my gaming rotation. Thanks a bunch Tol!
I noticed my female custom soverin has more int than my male. Are there difference in sex ?
Where does one get namable monsters ?
..there is often a disconnect between what is part of Fallen Enchantress’s design principles versus what a user thinks “needs” to be in the game. Ok, that was pretty vague. What do you mean by design principles? A: This would require a separate journal entry Looking forward to this. When I read the forums there seems to be many ideas that would req
Other than the spells that come out of the magic research tree how does my sovereign gain new spells? How do I determine which spells my sovereign starts with ?
Can someone explain how monster lairs work? There is a forest drake lair I can apparently build a camp at but the button is greyed out and says my faction can not build this type of improvement. I saw drakes in a gameplay example..are they the only recruitable beasts? Do you have to be that slithering faction to recruit them?
Why is the game so demanding on the CPU? Shouldnt the majority of calculating/thinking occur only during the end turn phase? I've picked up HOMM4 and its very similar but i doubt anyone is going to suggest its a cpu hog..
[quote who="Gazing" reply="177" id="3094959"]IMO: Fair. Here's a list of stuff that NEEDS to get changed: Civilization: Cities are always at one of two states: too much stuff I NEED to build and everything takes forever, or nothing to build at all. Ideally, there should be buildings that are not mandatory, but are worthwhile if you don't want to build units for whatever reason. Roads are half-invisi
I agree with many of your opinions on the talents! I'd like to see more diversity in the factions..they all seem to be gereric white humans races. hopefully he devs are busy creating content and not watching 50 mins video. Your heart is in the right place but your cause would be better served with a short as possible written bullet pointed summery.
I learned from one of Frogboys journals that when you dont like your starting location you can type Cntl-N to quickly reload a new map. Something to consider for your next vid
I was looking at old screens from good old Heroes of Magic and Magic 4 and I noticed that the graphics seems a lot sharper and better defined not to mention more colorful. Is the current "look" a product of the being a beta or is it a style choice ?
I read that in Wom there existed the possibility that your champions might breed. Any chance of bringing this back in a family system ala CK2?
I think there needs to be an effort to balance out some of the character empire traits and perhaps spell schools. For example a leader can choose to start with 2 bandits or with the ability to summon any number of shadow wolves at any point through the game. A leader could have +3 gold per turn AND -20% off upkeep or +25% vs beasts. Some empire traits are a little odd too..like death worship with no life worship? Maybe slave lord should be an leader trait? Endless league seeems overpowered..l
You mention in the earlier videos that you dont like how your leaders starts without troops or tech to make weapons. There are leader traits that let you start with troops (bandit lord) and empire trait that lets you start with the first lvl of war techs..what you want seems a matter of customization. I also saw a strat where you design your units with the weak attribute and it lowers build and upkeep costs. My home city can build weak milita in 4 turns which seems ample fodder for the early
How do cities work ? Is it like Civ where they "work" each of the tiles in their ZOC or do they only work the one tile you settle them on? Is there a manual or guide for FE one can read?
Just downloaded the game..forgive me if this is already reported but when I click new game and it goes to the pick your sovereign screen there is no avatar/body of the selected leaders..the background changes when you select a different leader but no body shows up. When customizing a faction when you select oe trait you are stuck with that traits tooltip and it will not change/show the other trait descriptions unless i leave that screen Also the grammer of the "this is a beta"
preordered because of Das123's videos..send the man royalties!
yay! Why isnt sins easier to mod ? It would have been nice to just be able to change a value in notepad
I'm seen a 750 crystal cost on the Farscape long range frigate..that a typo ?
[quote who="enoeraew37" reply="3366" id="3074157"]In my first game 2 opponents were defeated by themselves..they surrendered or something for no reason. I also had problems setting up the icons at the start of the game. Certain icons would stick with certain factions and not be changeable.[/quote] They surrendered mid way through the game on a random-medium map. The races were Dominion and Romulan. They both were doing really well.
In my first game 2 opponents were defeated by themselves..they surrendered or something for no reason. I also had problems setting up the icons at the start of the game. Certain icons would stick with certain factions and not be changeable.
kool thanks! Why are the Tal Sheir working for the borg ?
What a great mod...one thing I've had trouble with in Sins is identifying with the races..Star Trek makes that easy! Beyond the Lore/flavor what are the designed strengths/weaknesses of the races?