enoeraew37

enoeraew37

Joined Member # 2296273
1 Posts 46 Replies 15,510 Reputation

The Yor are #1 in my current 2.0 game.The Krynn/Torians are sharing last place. I'm tied for first place and the humans are nipping at my heels. Dregen are kinda bleh. The moo2 minors in my game each have a few colonies but are not dominate at all. I've noticed several races have tons of money they arnt putting to good use. It lets them buy my tech without going broke though heh. I've noticed the moral and economy bonus on some of the evil building are much higher than similar rac

722 Replies 1,783,822 Views

In 2.0 it still costs money to build the first starbase..given that the poor AI is constantly broke from buying my crappy tech its no wonder they dont get starbases going. They should prob just be totally free as any cost was built into the constructor. The Ai really needs to jump more on the galactic resources..seems to just completely ignore them.

722 Replies 1,783,822 Views

I decided to go into the starbase file and half the mining values. Do you happen to know where the original 5% bonus you get for your first base is coded ? Thats the only one I cant find.

3 Replies 4,209 Views

[quote who="Bearussr" reply="43" id="3017927"]I really like it even know the state that the game is in also I have 6hrs of gameplay. I like it more then SotS 1 and i really like that game. This is all my opinion [/quote] 6 hrs of gameplay 5 1/2 spent looking at a black screen while the computer runs AI vs AI battles in real time because there is no autoresolve. The rest of the time you either madly clicking directions for your ships since there is no combat au

176 Replies 649,063 Views

I went by Evrett on the sots forums and I've been following the Sots franchise for 5+ years. Sots I is an excellent, polished tactical combat game that completely downplays economic management. If you like to fight space empire vs space empire in beautiful real time (with turn based empire management) than this is the game for you. Its absolutely worth the 5-10$ you can find for sale now and if you follow the Kerberos twitter they have been giving out game copies for free. That sa

176 Replies 649,063 Views

[quote who="Nacey" reply="5790" id="2981967"]Okay so its time for another update on how 1.00 is coming along! I've just finished what I hope to be all of the work we need to do on it now apart from this single minidump which we're currently hunting down. Now its not a guaranteed minidump and it never happens during a "match" (of any kind sp/mp/ai/noai etc) it only ever happens when launching the game and may not happen for 13+ game launches and other times it may happen 5+

8,423 Replies 15,695,329 Views

I had a very similar reaction to Sins the first time I installed it. I dont think it lasted on my computer more than a day or two. Sins isnt as good as some people make it out to be..but it does a good job of being warcraft 3 in space and its pretty fun and challenging when you figure things out. The planet list ui deff turned me off but now that I've used it fro a while its really fairly elegant. And i think we all agree the tutorials are useless. I would suggest upgrading to entrenchmen

25 Replies 61,571 Views

I've only played one game thus far but it seems like this fix has balanced out the AI pretty well..the races are bit slow militarily (lowering the cost significantly of planetary invasion might be a fix..as it seems to be a motivator for military development), and they dont use non-resource star bases enough. As long as the human player doesnt do an early rush they make for a good game. Hopefully more aggressive military development will come if you are able to fix patch together the evil

722 Replies 1,783,822 Views

[quote who="Nacey" reply="5702" id="2975520"]You'll all be glad to hear that version 1.0 of Distant Stars (for Diplomacy) is going out to be tested later on tonight to the testing group. All going well it should be released in the very near future. In it includes a couple of GalaxyScenarioDef fixes that I have been hunting for nigh on a year! Ofcourse fixes for the current mission bugs, pirates being over powered, Relic Planets and a few other bits here and there too. Oh and Co

8,423 Replies 15,695,329 Views

[quote who="Ryat" reply="5696" id="2975057"] Quoting enoeraew37, reply 5695would it make sense to move all pirate changes into the "harder pirate" extras patch? Yes and no. I like to spice up the pirates with more then the "lets throw more cannon at'em yarrrrrr" routine. Plus the idea right now is to get the pirate raids under control.[/quote] oo can you add more yaarrrrrr!

8,423 Replies 15,695,329 Views

[quote who="Ryat" reply="5675" id="2974270"] Quoting enoeraew37, reply 5674Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet. At which time. Early is suppose to be small but end game pirates are suppose to be nasty.[/quote] It was early..like the 3-4 or forth wave...I hadnt yet built a 2nd cap ship

8,423 Replies 15,695,329 Views