enoeraew37

enoeraew37

Joined Member # 2296273
1 Posts 46 Replies 15,510 Reputation

The first quest I was sent to root out some bandits that died really quickly. The reward was a unit of 5 OP archers that hit in the 30s and got 2 attacks. They basically 1-2 shot everything. Persha Archers or something to that effect. The second quest sent me chasing after a Yeti that attacked a village. In order to get to the Yeti I had to fight 3 Slags which were fairly tough normal I'm sure but my archer made short work of them. Then you attack the Yeti, who died in like 1 hit

0 Replies 2,734 Views

Hmm fractured land theme..part of different planes of existence shredding into ours. Parts of the world that double time or half time(double proction double wages double poison dmg ectect). Shunken world made of the red fibers of Rick Moranis' carpet and bread crums Vast ruins that were once great cities. xak tsaroth Mesas. Volcanic areas with sulfer lakes. Tundra/ice areas. desert!!!! Areas where the "ground" is just the back of a g

44 Replies 170,598 Views

[quote who="WhiteElk" reply="20" id="3135627"] Quoting Frogboy, reply 8I think maybe this game isn't really for some of you guys. I'm saying that the game *we* want to make is substantially different than the game you want this to be[/quote] Are you offering to refund the preorders if they dont like the direction of the game?

323 Replies 257,551 Views

I like the factions refinement thus far..though Magmar looks cartoonish/costumed human. If you are going beast races go 100% not star trek aliens. The world still isnt drawing me in there as there isnt enough visual diversity on the map. Doesnt seem like a world that just went through a cataclym. Zoom level still inst right. Buildings and characters look too small. Sovereign gets OP quick. Drops whole armies of spearmen on his own. Research progression is either too long or too short and as m

323 Replies 257,551 Views

[quote who="lhetre" reply="1" id="3135079"]everything has already been answered on these forums, please make yourself at home [/quote] What sort of snarky answer is that? There is a serious lack of documentation and the documentation that exists is out of date and likely copy and pasted from WoM.Its hard to test for balance and transcription bugs when you dont know the intended value of something. An example just from yesterday - where can you find a complete li

5 Replies 2,436 Views

How did this background make it through the first pass unbuffed ? I understand the role playing aspect but surely taking this severely weakens one's start. It needs something thats going to stick with and be valuable beyond the first 10 minutes of play. How about it comes with a telescope, a poison attack item and summon able bandits that have a chance of switching sides if it looks like your are losing? Maybe let them start with more money and give them negative faction with their own fa

1 Replies 3,489 Views

[quote quoting="post"] (1) It encourages players to create snaking cities that look ridiculous, are gamey, and easily exploitable. (2) It results in the maps, especially late game, feeling very urban as you have many cities that are often using 20+ tiles of space on the map. (3) They affect performance considerably late game (those beautiful, intricate buildings have to be drawn). (4) They limit our game design possibilities since we are constantly remind

82 Replies 123,573 Views

[quote who="Alfdaur" reply="31" id="3118378"]April the first joke?[/quote] Hope so..1 tile cities would be a HUGE disappointment for me. The current method is fun and creative..civ style queue management is not very fun. ooo managing a list! whoop-de-doo

128 Replies 384,463 Views

[quote who="Frogboy" reply="42" id="3111636"] As it stands now, FE is still a 6/10 or so experience. When you put it together, just remember that WOM scored 5.3/10 overall. So the question I'd have to ask you is this: Are you saying that FE is only about 10% better than WOM? Master of Orion 3 was a near 7/10. When we give out numbers, I highly recommend http://www.metacritic.com/games. Not because I like Metacritic but only because it provides a

177 Replies 675,978 Views

[quote who="Frogboy" reply="14" id="3107880"]It is possible that this just isn't the game for you. I hate saying that but some of the comments here tell me that some people just are looking for a different game.[/quote] Hmm wasnt the problem with the first release that you didnt listen to people when they gave feedback? Telling folks who dont share your "vision" to go somewhere else might not be the best response. At least address the points of the OP before dismiss

45 Replies 20,129 Views

What if instead of discovering better weapons through the tech tree, weapon, armor and buildings were developed through a process similar to the dynasty system. First there are simple improvement lines in the military tech tree that starts with the basic weapons, basic armors and basic military buildings. When you research the first lvl you get all the basic forms and choose a focus for your faction. This focus lets you customize as much as possible the appearance of a single ty

0 Replies 2,899 Views

I agree with all your points though I think the tech tree is pretty good for a beta. Yes the art/science of quality sword craft needs to be rediscovered by the surviving metal smiths. The game already has dynasty system but my understanding is that they cut it. I'm not sure the time frame fits a generational system but I think they should leave it in..never remove options. Color is the only thing I'm really disappointed with that doesnt show any signs of improvin

45 Replies 20,129 Views

I like snake cities. You may not but dont ruin it for those of us that do. There is choice now. Dont call for that to be taken away. Plenty of cities snake btw. Miami is a good example. Rio is another. Many cities in the US follow along one side of a river and leave empty the opposite bank.

67 Replies 46,013 Views

[quote who="seanw3" reply="3" id="3102677"]Did you read the Beta FAQ, EULA, or dev journals? They all talk about this. It is a great way to run a beta. They can get much better feedback this way. [/quote] No one reads EULAs. I mustve missed in in the others (not in the beta FAQ that I can see). Regardless it wasnt made clear. Didnt know I was being recorded. Better start playing with pants on.

5 Replies 8,645 Views

I've tried several times to lower a mountain and create a pass between two cities. In ever case I seem to lower the wrong tile since the mountain goes away but the path remains impassible. Either the map pathing isnt updating or the tool need to be made more clear on what gets lowered. One tile per cast seems a bit small for 50 mana though I am sure we dont want this spell being overly use and exploited.

3 Replies 2,029 Views