Sethai

Sethai

Joined Member # 2302684
5 Posts 84 Replies 19,872 Reputation

Oh. That's a shame. I thought it would be kinda cool if you could work trade goods into you economic strategy to increase the value of trade routes. Like +1bc per export route if the home planet had a trade good. I like being able to develop an economic strategy like that. Another question. Can you build a freighter at one planet, then use it to start a trade route that begins at another one of your planets?

4 Replies 5,067 Views

- Got the starbase bug. When the civilization owning was destroyed, nothing could be built on the (unselectable) resource. - Was unable to get an alliance victory. The victory screen didn't recognise my long standing alliance with the altarians even though the foreign policy screen said I was, as did the diplomacy screen with them. - deleted ship components aren't dissappearing from the list of icons underneath the viewscreen until you scroll left (so that they wouldn't be there anyway

126 Replies 66,309 Views

First off, since this is the first time I've been able to tear myself away from the game since getting it, can I say the usual thanks for the great game and the unbelievable support yadda yadda etc. I have a question about trade though. Do trade and trade good have anything to do with each other? Or are trade goods just the same as any other super project. Do they increase the income from trade routes? If so, does this apply for imports or exports or both? Does the civilizaltion you t

4 Replies 5,067 Views

Both sides of the argument have their merits so this is a tricky one. I'd give a bonus to researching techs that you posessed but hadn;t discovered yet. Or perhaps their would be a probability that you learned a new tech each time you aquired such a ship.

12 Replies 10,440 Views

Hopefully, some more interesting locales. Like binary star systems that cause volcanic activity, planets where one side constantly faces the sun etc. Mineral rich but uninhabitable neutron star systems. Planets knocked out of orbit and drifting through space. I'd like the ability to colonize gas giants with special colony ships, like Cloud Base in The Empire Strikes Back. I'd also like a more indepth race creation system. I'd like to choose what kind of atmospheres, temperature and gravity

14 Replies 9,956 Views

I strongly rcommend not buying from Walmart. There strong anti-union and racist and sexist policies in promotions are a turnoff to all who toil for a living and expect better. Walmart is really exploiting Chines labor and possibly prisonlabor as well, though I have not confirmed that specific detail yet. They have huge factories in China where workers have no free un

12 Replies 14,996 Views

There could be safeguards in the game to stop it destroying your most valued planets. You could give the player plenty of warning, so disaster management could become an interesting challenge. You might be able to get back a lot of your investment and evacuate the population. Hey, you might even have to option to prevent it exploding with some specialist technology when a scientist approaches you with a prototype design that might work, but will take your entire industrial capacity to produce.<b

37 Replies 31,577 Views

I love multiplayer, but have never felt any desire to play a strategy game (especially a turn based one) online, so I really couldn't care less as long as the AI is good enough (and I'm pretty confident of that). I can think of a billion and one other things I'd rather have. It would only really be fun if you had a local area network and a lot of time to kill, and not many people have that.

28 Replies 30,113 Views

While these things do take many millions of years to happen, it seems reasonable to allow a certain degree of abstraction in regards to these events. We already do that with plenty of other things. No one is suggesting that these things would happen more than once per game per galaxy (and even that wouldn't be certain), nor is anyone suggesting that you wouldn't have any warning. You'd probably know whether or not there was the possibility of a star exploding during the game the first time you s

37 Replies 31,577 Views

Actually, I was initially thinking it resembled something from the warhammer 40,000 universe http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99110807008&orignav=300808

12 Replies 17,173 Views

The game that really got me into this stuff was Pax Imperia. It didn't get great reviews (probably cause it was pretty hardcore with lots of menus) but it was awesome. You could create your own race in lots of detail, down to what atmosphere they breathed etc, and the same for ship customization.

12 Replies 13,185 Views

Every strategy game suffers as the game progresses and civilizations get wiped out. How are they going to keep the game feeling fresh in GC2? I really love things like Civil Wars that split races in two, new factions moving in from another galaxy, or a race that everyone thought was extinct rising from the ashes.

12 Replies 12,197 Views

Hi, I'm new here and I'm really excited by this game. I used to play a game called "Pax Imperia" years ago which was absolutely awesome and I'm hoping that GC2 is a move towards something like that (but not real time obviously). One thing that has got me wondering is the new system for calculating defence with shield point and armour values. To a certain degree I'm kinda worried about this. Does your defence against missile weapons depend entirely on your armour, or is it j

8 Replies 7,528 Views