Minor races can't be influenced to change civilisation. Which seems like a rather artificial restriction to me. To be honest, I dislike the whole concept of minor races. Sure, some races might have more expansionist personalities, but I don't see why in game systems should treat them any differently. It just seems to be an excuse to sneak in immersion breaking comic relief races like the snathi and do less artwork. If it was me designing the game, I wouldn't have them at all, just have
Sethai
I agree that the whole production systems needs a big revival. Most new players would be fairly sensible to reason "Industrial Sectors? That means better industry. I'll be able to produce more ships with less time/money. Let's research that." Then they wonder why their economy crashes. Similarly they probably don't realise that they're paying to use all the production bonuses granted by starbases and power plants. The whole system is unfriendly and unintuitive and, in the long term fut
I think anomalies would contribute a lot more to the game if they were drastically reformed. Right now, all that happens is that everyone starts off with a survey ship, and gets a fairly even share of small, insignifican bonuses that generally average out. If it was me designing the game, i'd make the following changes, in the event that i considered it a high priority. 1 option to not start with a free survey ship. why should you have a ship with technology you haven'
deleted all my custom ship styles, once i finally found the menu for them. this did indeed fix the problem. any reason why this could have caused the crash? maybe one of these styles contained an invalid design? i don;t think i was doing anything with this feature that it was not intended for.
thanks, will give it a go
here goes Debug Message: Version v1.50X Dark Avatar last updated on: Wed Feb 28 10:01:41 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 6/4/2007, 19:27:49 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SHARLEEN Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English) System
Windows XP Geforce 6600 512 ram 3.4ghz p4 running latest official patch Dark Avatar for some reason i appear to get a CTD whenever i attempt to start a new game. this ocurrs after the loading screen has appeared after about 5 seconds. it ocurrs only with DA and the shortcut to the cheat version, not the original GC2 (which i got through stardock central). loading an existing save game is fine. in fact, this is the first time i have ever had any issues with gc2 <
i like a lot of the ideas mentioned before. my preference is for those that aren't based ona totally rediculous premise. i dislike the whole "let's make up a nonsensical piece of sceience so that we can put the player in a weird situation" thing. this really spoils immersion for me. my favorites so far are the - reinforcements - pndrev's astronomical events; remind me that i am actually playing a game in space - recurring anomalies and 2nd level anomalies (though, imho, thi
To be honest, almost all faction emergence events are a joke, whether it be a minor race, the jagged knife or that other one, they never last. problems are as follows: 1 no starting ships or starbases 2 when a new faction has multiple worlds, they are usually far apart so the civ lacks defendable borders 3 may have same icons colours as existing civs (minor quibble, i know)
I need to seriously work on my GC2 abilities. For some reason, no matter how many times I play this game I always find my self trailing in the civ rankings on any ai level higher than normal. I think my starting strategy has something to do with it. Here is how I normally do things at the sart of the game. 1 Send Colony Ship and Survey Ship off to nearest systems to find new worlds, leaving the class 4 in the starting system until later. Space minor goes on auto improve. Once I've got e
I think the AI values starbases (especially resources) too highly when it comes to trade. One influence miner, half the map away from their empire is not worth 5 decent developed planets.
1 - Starbase repairing ships; that sounds cool. 2 - Option to have farms produce less than their maximum potential 3 - More options for customizing game at start. Eg, starting without a survey ship to make that more worthwhile to research. Reappearing anomalies. 4 - Less predictable starting star system. Overall it should be just as good on average, but perhaps you might get a better homeworld in place of the asteroid fields, or three average planets instead of 1 good
Hmm... this isn't a custom opponent race though, it's a custom player race. Which means that the final "personality" tab is deactivated. So why does it assume I'm evil? The message that come up on starting a new game/loading refers to me as The Korx. What the? Thanks for the help guys.
It would be nice, to be honest, to have an automated alternative espionage system similar to the original games.
Great expansion. Wish other developers would put this much effort into them. This is the first expansion i have played in a while that actually adds to the original game rather than just tacking on a new, slightly inferior campaign. Anyway, I'll just point out some things that you may want to be aware of. Custom opponents (favourite new feature by the way; will add longevity to the game): for some reason, my custom player race starts out completely evil, and has all the descrip
With regards to mega events: I say good idea. But with regards to events in general: I'd like to see events of all kinds, more incorporated into the game mechanics. For example, periods of economic growth/recession are not random. They could still be events, but they should be influenced by the actions of players and the ai. People shouldn't just randomly discover some miracle technology, this should be part of the technology tree and research game mechanic. To me, many events,
Oh man. NWN2, Medieval 2: Total War, Gothic 3, Dark Avatar, everything's coming out in a few months time. Why can't I have something now?
It took me a while to see some of the games flaws. - Compared to Morrowind the setting is HORRIBLY generic and dull. I' agree with people who say that fantasy RPGs are really starting to lose their charm. - The game is so easy it's untrue. In every single quest you are told exactly what to do. Just head towards the green arrow and hack until you see something to talk to. It's mindnumbing at times. - The physics really isn't a part of the gameplay at all. It's just eyec
I'm kind of doing a bit of research about this game. In case you didn't know it's a Dungeons and Dragons RPG in development by Obsidian entertainment (many of whom are former Black Isle employees). It has a big emphasis on modding and user created content. Do you think it's gonna be good. If so why/why not? Planning on buying it? Not know anything about it at all? Please post regardless (I don't work for them, this isn't a PR thing or something).
Cool update. I wonder if races can be saved for future use, or if it is possible to have more than one custom race, even a whole galaxy of them as well as a custom player race.
I've never not played as a custom race.
I always though it would be cool if the symbols were dynamic and corresponded to the colours chosen for your race/ships. Yeah, more pictures would be really cool. Really though, in terms of gameplay, in order to have more race abilities, we really need to have a more diverse planet system than just a simple Planet Class number. Read this thread here if you're interested: WWW Link
Another thing I find far too hard to pull off is purchasing planets and starbases. Even when you have good relations and make far better offers (of more and better planets, as well as money, tech and trade goods). The only way I ever managed to aquire a planet was to cheat for ridiculous amoutns of money.
It seems to me quite ridiculous that your morality is determined (as far as I can see) entirely by a few pop up screens rather than how you actually play the game. Something like this is one thing in an RPG, but in GC2 it never really sat well with me. It just seems like one of those trendy features that gets tacked on to every game nowadays.
^ Seems a bit artificial though. I think something like an attack and defense bonus to each of the flagship's numbers, but a temporary approval penalty if it is destroyed as for the deathstar, imho a large ship component would be more appropriate than a different class anyway, this is supposed to be about features that are in, not one's that we want to be in