Sethai

Sethai

Joined Member # 2302684
5 Posts 84 Replies 19,872 Reputation

imho, it would make more sense if they also increased the value of trade routes with the planet on which they were built. as it stands they just feel like any other wonder

10 Replies 10,460 Views

I really can't choose! I went for the customizable opponents in the end. I always play big maps and it's nice to be able to face a different set of people each game. Especially when there are only 2 real badguys in the standard list. I would have gone for the planets thing though (I love the idea of every world being unique and interesting) but I think the system itself sounds a bit limited (see my post here) [link=https://forums.galciv2.com/?forumid=346&aid=124991#971097]WWW L

93 Replies 65,828 Views

As far as sandbox games are concerned I wonder if the Korath are a starting race, or some kind of event that occurrs when the drengin reach a certain level of power. I'd prefer the latter.

16 Replies 11,004 Views

Strange that luxembourg doesn't do that, or plenty of other real world countries. But some other faction having a world in your space isn't really the problem. It's more about having a more interesting and powerful planet system.

15 Replies 11,244 Views

Yeah, I just have a theme for the army, like Peregrine/Falcon/Commodore or Legionnaire/Centurion/Emperor or whatever. The Battleships all get individual names though. I don't have any suffixes since I always upgrade all ships of a class at the same time, so there is only only ever 1 kind of Falcon.

34 Replies 19,221 Views

I thought my idea was prettty simple really. It's just two numbers to look at instead of one, and it adds a lot more depth. I really just want planets to be more than just a rotating orb with a number attached to them, you know? I'd like to be able to open up the window, and see a list of properties interesting properties. "Hey, this world is bathed in perpetual darkness, due to the gas giant that's always between it and the white dwarf star at the heart of the galaxy. It's highly

15 Replies 11,244 Views

In dark avatar you will only be able to colonize certain planets after having researched certain techs. Now this is a great idea (the sort of thing I lobbied for) bt I fear it will cause some annoying problems in games. What if another race gets the tech before you and colonizes a planet right in your backyard (in the annoying way that they would colonize the class 4 planet in your home system before you would). This could be really annoying and lead to some rather odd disributions of r

15 Replies 11,244 Views

I hope that whatever Stardock chooses, it does in a distinctive way. The world has enough High Fantasy RPGs and WW2 strategy games. If they try to play Bioware, Bethesda or whoever at the own game they will lose. BTW, if it is another strategy game, I hope it is a "big picture" game. I can't stand those strategy games where you fight mission after mission in a fixed order. I like snadbox kinda games, and I don't like the idea of having someone above me giving me more orders. If

98 Replies 75,877 Views

First can I say that I applaud Stardock's great support for GC2. It's just that so much of what their adding seems to be window dressing - like that list of fleets and all the little UI improvements. I think this is probably because they come from a non-gaming background. Well, no matter how many of these nifty little gizmos get added, it's still the same game I've played through several times. I'd give my right arm for a new AI race, or respawning anomalies, or ship parts, or more interesting s

7 Replies 6,814 Views

Some low quality planets might essentially just be resources. Like you colonize them just to get access to their mineral reserves, or they might house a zero gravity research base. BTW, I dislike the way that you always start with one class 9-12 and one class 4-6 in your starting system. it gets borring. Perhaps you might just get one really good planet, or three class 6's.

22 Replies 9,283 Views

I haven't got any desire to play a turn based strategy game online. I get the impression that most of the people here would rather have other things. The outcry for multiplayer seems to come mostly from reviewers rather than customers. I'd rather see stuff like - New races (especially more badguys). I'd like more information to be shown about their culture and physiology. I'd like certain races to be better suited to certain planets, perhaps depending upon atmosphere, or wa

22 Replies 7,328 Views

To be honest, I don't like the idea f the logistics change. I always use larger ships and have never noticed any advantage to it. The terrans never do particularly well in my games. Some times I find that, because sizes scale up, I have trouble fitting more weapons on my large ships than my mediums. I think they're penalized enough already.

55 Replies 178,354 Views

IMHO the nano ripper is overpowered. I keep on seeing fleets of fighters with it as their only weapon. However, I like it in principle. I like having "special weapons" that are different and vastly more powerful than other available at the time. How I'd do it: - Only allowed on freighters or larger ships - Only one per ship. - very significant size and cost I'd also like to have similar weapons in the beam and

55 Replies 178,354 Views

How come more anomalies don't appear during play? It seems a shame that survey modules are only worthwhile for a short period at the beginning of each game.

27 Replies 17,056 Views

Many of these are probably already known I'm running a pentium 3.4ghz with windowsXP and a Geforce 6600 - Got the starbase bug. When the civilization owning was destroyed, nothing could be built on the (unselectable) resource. - Was unable to get an alliance victory. The victory screen didn't recognise my long standing alliance with the altarians even though the foreign policy screen said I was, as did the diplomacy screen with them. - deleted ship components aren

0 Replies 2,528 Views