Sethai

Sethai

Joined Member # 2302684
5 Posts 84 Replies 19,872 Reputation

I believe a compromise art style can be found to suit most people and keep the same level of customization. I had not realised that bout the OFM; i assumed it was just for that one world. The one final comment I will make is that the AI needs to be better at designing ship visually as well; it doesn't matter how much effort you put into your own if you're still going to end up facing monstosities like that thalan frigate in the OP.

32 Replies 102,271 Views

Image fixed. Most people seam to agree with me about the art stuff, or are at least ambivalent. Some general statements about fleet combat: It's obvious that the current system is too crude. Some new dynaimcs need to be introduced both for visual reasons and to add an additional level of strategy, beyond the current attack % defense rock/paper/scissors. I would suggest that this extra dynamic be concerned with fleet composition, and make make certain types of ships better against each

32 Replies 102,271 Views

Having read your post (and many other on the same topic from that thread) i have come to a few conclusions. The religious adherence to the current all encompassing dice rolling has got to go if any depth is to be added to fleet combat. The current system can remain for calculating damage, but a separate aiming mechanic MUST be added at the least. I would model fleet battles in the following way. Add four new mechanics: initiative, aiming, drones & experience. This adds mor

32 Replies 102,271 Views

i don't really get why races have to be replaced; i can create a custom race with a custom tech tree whenever i like without overriding anyone, so how come imod can't? surely the only difference is that their races will have new images and new components for ships?

67 Replies 280,083 Views

everything. this game is great, but there's so much more to get in. space is a big place full of interesting stuff personally, i'd like to make the game a little smaller in scale - fewer planets but more interesting and more to do with them. when you think of all the different kinds of stuff there could be out there - habitable moons, binary star systems, binary planets, rogue planets, volcanic planets, planets in solar syncronous orbits - and all the cool scenarios sci fi writers hav

132 Replies 368,929 Views

Some broad statements first. GC2 is a great game. One of the best strategy games ever made. But I believe there is still massive room for improvement. It has won numerous awards and rave reviews, but in terms of sales it's no Halo 3, or even Sins of A Solar Empire. Not only do I want it's successor to be a better game, I also want it to get the sales it deser

32 Replies 102,271 Views

Seems kinda stupid, but is there a site where users upload and share user content, with a list of all content, or is everything all over the shop and just linked to from this forum? I'm not really into the total conversions or anything, i just want more content people have created for the game. Eg, custom races and tech trees. Or even just a set of new race pictures and logos. Most of the non-major civilization ones are really naff.

1 Replies 2,951 Views

I love the idea of a game that keeps thing interesting and presents new challenges to you once you achieve the critical mass necessary to win the game. However, so many of the mega events just feel so arbitrary, illogical and game breaking. I think this is stardock's biggest (but probably only) problem as a developer; they don't understand how important immersion is to players. The Political Machine has the same problem, where players can take totally contradictory stances on very simil

7 Replies 5,215 Views

In some ways the espionage system is really quite good. It could have been absolutely awful and have a random chance f success like in the Total War games. The agents cancelling each other out is very simple, and they are easier to manage. However, the logic used for the costing is just mind boggling. There's no way anyone's economy grows at the rate needed to recruit new agents. It's not just the way the cost increases though; they're just too damn expensive overall. Most of t

84 Replies 68,302 Views

Galactic Civilizations is a great game, but to me, the feel has always been a little off. By that I mean, I feel more like I'm playing a game than running an intergalactic empire. The way that, for example the planets are not unique, they are just a planet quality number and possibly need techs. I'd like planets to be generated more realistically. First, the size is generated (influencing gravity). Then the planet's volcanic activity and distance from/size of the star influences it'

16 Replies 13,653 Views

Totally support most of the OP's comments. Upgrading a starbase should just be something you do with a planets military production, with a line of mini constructors like the mini freighters for trade (speed reduces with distance but increases with technology) As far as defense is concerned: in the early game you have other problems and don't have the techs, in the later game it's more practical to just garrison a fleet there. IMHO fleets and starbases should fight together if they're on

8 Replies 16,958 Views

agh, forgot please, for the love of god stop calling technologies enhanced/advanced/superior; it makes trading them really difficult. just use numbers please. and please add an easier way of trading ships without having to get a piece of paper and write down their numbers. maybe allowing the selling of fleets?

274 Replies 740,562 Views

quick things: - weapon techs seem to take much longer to research than other types of techs. i'm reaching the mid/end game and everyone is still using first generation lasers. i can see why; it's almost better just o bump up miniaturisation - planets that require techs seem to be much rarer than in DA. moreover, i find the entire galaxy set up confusing in this regard; does the frequency of habitable planets change the number of habitable planets (irrespective of the number of

274 Replies 740,562 Views

I have paid for Twilight but the button in the games list in stardock central still says "purchase" not "download". Am I being a complete idiot? Screendump of order confirmation http://img291.imageshack.us/img291/8060/twilightjh8.jpg Sorry to be a bother. Can't wait to play the game. Sorry, if this is a double post. I keep posting this thread but whenever i look at the forum it's not listed.

45 Replies 151,932 Views

I have paid for Twilight but the button in the games list in stardock central still says "purchase" not "download". Am I being a complete idiot? Screendump of order confirmation http://img291.imageshack.us/img291/8060/twilightjh8.jpg Sorry to be a bother. Can't wait to play the game. Sorry, if this is a double post. I keep posting this thread but whenever i look at the forum it's not listed.

3 Replies 5,290 Views

I have paid for Twilight but the button in the games list in stardock central still says "purchase" not "download". Am I being a complete idiot? Screendump of order confirmation http://img291.imageshack.us/img291/8060/twilightjh8.jpg Sorry to be a bother. Can't wait to play the game. Sorry, if this is a double post.

1 Replies 3,661 Views

I have paid for the expansion but in the games list in stardock central the button still says "purchase" instead of download. Have I done something completely idiotic or something? screendump of my order confirmation here: http://img291.imageshack.us/img291/8060/twilightjh8.jpg Thanks for your time. Can't wait to play.

2 Replies 5,603 Views

I don't believe those statistics on piracy for a second. I don't know a single person who pirates PC games. I'd be surprised if it was even 10%. I know quite a few with chipped consoles though.

30 Replies 47,094 Views

So this ascension victory replaces the tech victory? I must say I have my doubts. I liked tech victory because it made turtleing a valid way of winning the game. If you have to occupy all these crystals, doesn't that essentially make it victory by maintaining naval supremacy over the most part of the galaxy? Ie, not much different from a military or influence victory.

65 Replies 50,375 Views

I for one am completely against the concept of minor races. I can live with them for now, but I hope that by GC3 they have been seriously re-thought. The distinction between minor and major races seems totally arbitrary and unnatural. Have civilizations that are there to be exploited if you want, but can't this just be due to their AI simply working in a different way and reflecting their lack of ambition? Or perhaps as races they simply lack the natural bonuses of others that are neces

87 Replies 137,497 Views

Wow, I never really appreciated how cool the concept for the iconians was. They may probably end up as my favourite race once TA is out; which will make them the first to make me play anything other than a custom race. that's my one worry so far. creating and saving my races in DA was the only thing that kept me playing after a while. i just hope the editors will be easy enough to use that this is still viable.

56 Replies 53,069 Views