I have 4 words to contribute to this thread: Pirates as playable faction The End
SpiffyParsley
[quote who="Annatar11" reply="1" id="2046940"]The irony of this thread is amusing [/quote] Hee Hee, you said it!
I would love to see Pirates as a playable faction! The idea floating around on this thread of them having a mishmash of technology and ships from the other 3 factions is intriguing. I guess their economy would be based on the bounty given to them by other players, and also on resources that they they would raid from trade ships. Maybe they could get much reduced black market rates. Arrrrgh!
Cool, That helps. One time I wasted 8K upgrading all my freighters to a higher speed frieghter that I designed hee hee
[quote]Once the trade ships leave the area of the Econ bases the trade bonuses no longer apply.[/quote] So am I correct in thinking that slow freighters would maximize the time spent in the Econ SB sphere of influence and make more money for me than a fast one? Does the speed of the frieghter have any effect on the route at all? I have read posts about folks getting 5-10K per turn trading and so far the most Ive been able to get out of them are 2K (that was with 11 routes