Hey all -- sorry I haven't gotten all the questions answered. Some of the answers I just don't have. Quick update today: We've picked the eight finalists, so check your email. Voting starts tomorrow!
abiessener
Big update today! Sorcerer King Beta 2 adds the Tyrant and Guardian sovereigns, world-cracking geomancy spells that turn the land itself into both a weapon and a resource, and proper quests for all the minor factions. Your S
lol i am bad at dates
If you were in the opt-in, you've seen a lot of the features. This build will be way more tested and stable, for one, and I believe there's some content that didn't make it into the opt-in.
–-RELEASED 11/13/2014–- Sorcerer King Beta 2 is now available! Log into your Steam client to automatically update your game. See here for more on geomancy and the Tyrant and Guardian sovereigns: New Sovereigns The Tyrant grows in power with the Doomsday Counter, and can co-opt the apocalyptic Spell of Mastery to his ow
Edladner: No, but you can just resubmit -- give the youtube link and note that you'd like to update your previous submission, and we'll take care of it internally. loomenko: You don't need to own GC3 to be eligible, but submissions do need to be able to be imported into GC3. Designing them in the GC3 editor is the easiest way to make sure they're eligible. Rand Johnson: Seriously guys, ask Rand your ship designer questions. He/she has made some really cool stuf
Updated the FAQ with answers to your questions. Or here, if you don't want to scroll alllllll the waaaaaay up to the top of the page: What size ships are you looking for? Any size. Whatever supports your artistic vision. Do you want bare hulls, or finished designs with lasers, shields, etc? Hulls, generally. That's most likely how any winners will be included in the game, anyway. Will ship desig
This is a great discussion. FWIW, we talked about this a bit in last week's stream . The short version is that extreme worlds are going to change this dynamic quite a bit -- you won't be able to colonize everything in sight because you won't have the tech for it. So we're not spending a bunch of time balancing expansion right now when it's going to change so drastically once
Relevant to this thread's interests.
Just tried rotating my view in the ship designer by holding middle mouse and dragging the mouse around and it worked fine. Dunno what to tell you, implodinggoat :(
We got to most of your questions, I think :) https://www.youtube.com/watch?v=K5bAaq7f6XU&feature=youtu.be
This is a super cool idea. Probably beyond scope for release, but it's a really, really neat concept.
Stream is up on YouTube if you couldn't make it live: [video]https://www.youtube.com/watch?v=tX0fTlyGO_w&feature=youtu.be[/video]
Lead designer Paul Boyer is streaming and answering questions in the weekly Galactic Civilizations livestream. Join us at www.twitch.tv/stardock to ask your questions, or drop them in this thread, and with any luck you'll get an answer live on the stream. As always, you can catch up on previous streams on Stardock's YouTube channel . Today's stream will be posted later this e
–-RELEASED 10/9/2014–- Sorcerer King beta 1.1 is now available! Log into your Steam client to automatically update your game. Finally, the great WASD map control controversy has been resolved. Also, wall of text incoming! We've been busy ;) Sorcerer King B
Galactic Civilizations III Beta 2 has arrived! This major update to the beta adds diplomacy and all the trappings – trade routes, technology trading, alliances, the United Planets, and
Just for the record, Sorcerer King like all Stardock games is fully funded and not relying on Early Access for funding.
First of all, thanks to everyone who has joined the Sorcerer King Early Access beta. Your feedback is hugely appreciated. As developers, one of the most frustrating things is to see the people who enjoy your game shouted down by drive-bys from people who haven’t played it. The new Steam paradigm makes community involvement more important than ever. If you are so moved, the team would really appreciate anything you choos
Great feedback, thanks Leo!
Super helpful, thanks peregrine23!
Beta 0.42 released - huge hulls, improved load times, bug fixes.
We've released an update to the Galactic Civilizations III beta. Simply fire up your Steam client, and it should download the 0.42 patch automatically. Galactic Civilizations III 0.42 adds huge hulls, improves load times, and fixes several bugs. Our next major patch, Beta 2, is scheduled for an October release and adds diplomacy and much more to the game. Check out the full tentative development schedule here . Thanks
A minor patch for the Galactic Civilizations beta is available now on Steam on an opt-in basis. Huge hulls, faster load times, and bugfixes are ready for testing. This patch should go live to everyone soon if no major issues are discovered. To get the opt-in patch, do the following: Right-click Galactic Civilizations III in your Steam library Open the Betas tab In the drop-down menu, select “opt-in” Steam should automati
Population Pressure means your pop is nearing your food cap, aka your planet is getting more crowded, which lowers approval. The idea as I understand it is to create some tension between building up your core worlds and settling new ones (building colony ships to ship some of those people offworld).
[video]http://youtu.be/KARny_9_nfQ[/video] We’ve officially launched the beta! Bells are ringing, birds are singing, and it’s a beautiful day to dig up the archives of a forgotten race’s reality TV shows and use them to placate a restive populace that for some reason doesn’t see the value in mandatory six-month stints working the factories of the nearest forgeworld. To all of our Fou