Happy day-after-Alpha-3-day! Lead designer Paul Boyer will be streaming the latest patch for Galactic Civilizations III and answering your questions at the official Stardock Twitch channel tomorrow at 3pm Eastern Time (noon Pacific, 9pm CET). Come on by! Bring your questions and feedback about Alpha 3 now that you've had a chance to play with it a little, and we'll try to answer them live on the stream. You can also leave the
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Video is up on YouTube :) [video]https://www.youtube.com/watch?v=FC5XsGwkpw4[/video]
See the latest internal build in action and ask lead designer Paul Boyer your questions on this week's Galactic Civilizations III dev stream . The Alpha 3 patch is so close, you guys. So close, you don't even know. This might be your last chance to ask Paul about it before you're playing it yourselves, hint hint. As always, drop your questions in thread here or join us live on the stream when we fire it up at 3pm Eastern (
We're back on a weekly schedule! *crosses fingers* As usual, lead designer Paul Boyer will be appearing on our official Galactic Civilizations III live stream at http://www.twitch.tv/stardock . We'll be streaming our internal build again this week, so you can enjoy a sneak peak at the big patch that is very close to showing up in our Elite Founders' Steam clients. Come on by the livestream tomorrow at noon Pacific (3pm Eas
YouTube replay is up :) [video]http://youtu.be/Dj7qm9sP0YM[/video]
There's a big patch in the works, and we want to talk to you about it. Join our weekly dev stream at www.twitch.tv/stardock at noon Pacific time today (3pm Eastern, 9pm CET) to ask lead designer Paul Boyer whatever you like about the upcoming Alpha 3 patch. The big topics are: Starports (as seen on last week's stream) Shipyard redesign (much improved interface and reworked hardpoint system) New
Sorry about the audio! Here's the YouTube: [video]https://www.youtube.com/watch?v=2DjkqrxG-XM&list=UUUCMPd9b70oNX51guypaYhw[/video]
We're showing off an internal build (finally!) that has some highly anticipated improvements and new features coming to the Galactic Civilizations III alpha very soon. Bring your questions about the upcoming Starport to the Stardock dev stream, and lead designer Paul Boyer may have an answer for you! Tune in to www.t
Hey everyone -- What with the recent rejiggering of our schedule, the stream is on hold for another week. My apologies! However, I do have a little something-something to share with you related to what we've been working on, which I hope makes up for the cancellation in some small way... <img src="https://stardock.cachefly.net/adam/GalCiv3/journals/gc3-may-tease550.jpg" alt="" width="55
That is super cool, well done :)
Sorry folks, Paul's too busy making awesome things. Usually a half-hour on the stream isn't a big deal, but today just isn't a good day for it. This is good news, though, because it means the team is close to a big breakthrough. Promise! Catch up on past episodes on our YouTube page: https://www.youtube.com/user/stardockgames I hope to have an awesome thing to stream next week, but we all saw wha
Up on YouTube: [video]https://www.youtube.com/watch?v=-8KnKEhNdvk&feature=youtu.be[/video]
The ship designer is here! Unleash your inner engineer with the most advanced starship customization tool to grace your PC’s display. We put everything in your hands. Select, attach, scale, and rotate hundreds of parts (with many, many more to come) to create th
Can't comment on plans for magnitude of wiggle w/r/t founders, sorry parrotmath.
For real this time: Come check out the Shipyard and get answers from lead designer Paul Boyer live on the Internet. We'll be streaming the newest alpha build and showing off the awesome power of our fully functional ship designer tomorrow, May 7, at 3pm Eastern (noon Pacific, 9pm CET) on our official Twitch channel . So sorry this got delayed. I promise you on my graphics card that we'll be up and running
It's not going up today ;)
It is not, in fact, up.
Posted this to the streaming thread under News, but I thought some folks here would probably get a kick out of it. I had to cancel our ship designer preview on the stream this week (last-minute complications, sorry!), but this is a tease of just how powerful the Galactic Civilizations III ship designer is. <a href="http://sd.stardock.com/jamus/images/2014-05-
How about this, as an example of what you can do with the ship editor? It is called The Biggest Wiggle 2. To be clear, this is not a new faction, nor was it designed by one of our artists. It's just an example of what the Galactic Civilizations III ship designer can do. P.S. Oh yeah, it's <a href="http://sd.stardock.com/jamus/images/2014-05-02
Today's topic: the best-laid plans of mice and men! We had some last-minute complications with our build, and unfortunately this means I have to cancel the stream. Please accept my apologies, everyone. Unfortunately, this is the reality of game development. You can plan and plot and schedule out to your heart's content, and then sometimes the build blows up anyway. The team is hard at work getting the ship designer ready for release to our founders ASAP -- trus
Well, we could pull devs off of making the new game to make DLC I suppose... ;) The real answer is that Stardock is still a small company, and even though we've been hiring at an absurd pace over the last year we've got two games in full production plus DLC and patches for LH. The last thing *anyone* would ever want would be to compromise the quality of the unannounced fantasy game for any reason. We've already made a lot of hard decisions about scope on that one; believe
My response wasn't aimed at anyone in particular, I was just pulling some recent examples of things going on in the LH community :) The DLC went from Spouses to Leader Pack because Frogboy gets really excited about things and shares them with you guys before they've gone through the actual process of development, heh. Things like that happen *all the time* as ideas are thought up, tested, iterated on, redesigned, and so on during development -- you just generally don't hea
Hey all -- First off, I'm sorry some folks find the Leader Pack DLC to be lacking. Please remember, though, that there are a lot of different kinds of players. What appeals to you may not appeal to them, and vice versa. I personally am a very min-max focused player, always looking for the optimal strategy. My cities look like tentacled abominations, every improvement down in the spot that extends my territory or connects a resource most efficiently, aesthetics be damned. I
UPDATE: Plans, as they often do, changed a bit on us. The ship designer preview will be on Friday, May 2, at 3pm Eastern (noon Pacific, 9pm CET). See you there!