JonSarik

JonSarik

Joined Member # 2341613
2 Posts 15 Replies 8,240 Reputation

I did see the mission hall in the tech tree which seemed absurdly low of just 1 per turn and only one bldg allowed per faction. I didn't know about the embassies, but jeez, need to wait until level 4?? I really don't want to have to take Heroic trait or any other trait just to generate henchmen. Already full up with Decalon (2 pts) and Enchanters. They need to make it so that quests still generate some influence when you complete them, or offer more buildings th

22 Replies 76,410 Views

So how do I go about gaining influence for building henchmen? I don't see any buildings that help towns gain any. Except for the occasional scenic spots or having the Heroic trait (which now costs 2 points), I see no other way. Am I missing something?

22 Replies 76,410 Views

So I downloaded 1.1 and it seems like Decalon is not fixed. I cannot find Spellbooks in the Magic research tree. Can anyone else confirm this trait is still broken for custom races? [Edit] Never mind. Created a new faction and sovereign and the tomes appear as unique items and Spellbooks appeared on the research tree. I also downloaded the beta 1.11 so not sure if that fixed it or if the original problem was just a fluke. This is my first time playing FE since release o

16 Replies 66,287 Views

Even between races I am mopping the floor against the AI (currently at challenging) with combat. Pyruvate has a point, each hit should register at least some damage, even if it is just 1 point. Almost makes me think of fallout NV currently playing with damage threshold and damage resistance...not more than 80% of a hit can be mitigated IIRC. Yankee, will you give us an example of how that would play out?

11 Replies 10,668 Views

So tactical battles/autoresolve...I find myself building units of single soldiers so powerful they can take on a swarm of bandits, critters, and an entire enemy army all by its lonesome. Now, I know this is a game based on fantasy, but this isn't the story of Cú Chulainn single-handedly defending Ulster from the army of Connacht either. Even the largest creatures cannot take on a swarm large enough. Me against a rat? No brainer. Against ten? Couple bites here and there but no p

11 Replies 10,668 Views

Not sure if anyone mentioned this, but you can only visit/buy from the store in your zone of control. So if you're out exploring, you're SOL. You need to get the unit you want equipment for back to your territories.

16 Replies 15,724 Views

So it seems the Assassin trait is working fine. So I shall remove that from the lists, just poor choice in wording. Another issue to report: when stacking different units together (or moving them to a city), they tend to lose their remaining moves as they drop to the lowest available in the group (usually two). So that round or the next, my sovereign (or others) can only move two squares should it leave the city or stack.

18 Replies 16,181 Views

Kilo, please don't let my airing of dirty laundry be mistaken as this game as not being fun now. I'm enjoying it immensely. I remember during the beta and when I first got the game, I couldn't tell what the f**k was going on and put the game aside. I know Stardock was working on improving the game, reading Brad's posts. I finally gave it a shot after version 1.1 came out. I can honestly say I am now having fun playing the game. If you enjoy 4X games, I would recommend this. And I know

18 Replies 16,181 Views

As to the above post, I should say that maybe show the path of the unit only in the parts that were already explored to prevent cheating. [quote who="JonSarik" reply="12" id="2851112"]I'm glad you approve, Brad. I wish I had answers for how to address the issues I bring up, but alas I'll leave it to you experts. So these are things I notice on the fly during a game, so again I apologize if these points have been brought up before often. Anyway, it's good to keep in in a sin

18 Replies 16,181 Views

I'm glad you approve, Brad. I wish I had answers for how to address the issues I bring up, but alas I'll leave it to you experts. So these are things I notice on the fly during a game, so again I apologize if these points have been brought up before often. Anyway, it's good to keep in in a single repository, I guess. So one more thing: Show a dotted-line plot of the route a unit we select is taking (like in GC2!). Often, when clicking on a caravan in a large map

18 Replies 16,181 Views

One more suggestion I want to add to the list: I want to see a sortable list of cities by resources. That is, I want to see which cities are producing what resources and be able to sort them, all in one screen. Gildar, prestige, metal, materials, crystals, horses, darklings, etc. It's inefficient to go through my cities individually to find out where to send heroes with production bonuses, like farming.

18 Replies 16,181 Views

So...let me get this straight? You're throwing a tizzy because Elemental was boring? Hell, I thought Elemental sucked too, but I didn't "uninstall" and throw out every game of theirs and be "done with Stardock." It's not like they took over my computer demanding money for the password to get access back. They released a less-than-ideal product that they just *happen* to be fixing to make so much better. Does EA do that? Ubisoft? Don't let the door hit you on the way out, you drama que

3 Replies 227 Views

Yes, training peasants and upgrading them can potentially be an exploit, but I don't think it will happen. I'm guessing you're thinking of GC2 where you can build a stripped transport and then fast upgrade to a transport by paying cash upfront. Well, since there are material requirements for armor and weapons, the AI can just require you to have the additional material on hand for the difference. But they would have to train at a city (with say a barrack) and will be out of commission for als

18 Replies 16,181 Views

Before I begin, kudos to Stardock for taking a game that was relatively not fun to play upon release and improving it to what we have today. Truly cannot repeat what has already been said by my fellows here as adoration for a developer who listens to their customers, and refuses to abandon a product as-is. That said, I realize some of this may have already been said/posted, and some may be new. Forgive a guy who is relatively inactive with Elemental since its release. Part of it was b

18 Replies 16,181 Views

So I had my first full playthrough of Elemental since release and enjoyed the game except for some minor bugs and UI issues that are already being addressed in the forums. (Not being able to view city stats during leveling up is a major irritant). One thing I couldn't find, so here goes: Is it possible to improve and upgrade military assets already built as better armor and weapons are researched? Or am I pretty much better off using them as canon fodder? If not, it is

2 Replies 4,258 Views

I disagree. As someone who pre-ordered and played through the beta, this game was pretty much unplayable and not fun one day one. I have to say this has completely changed with this patch. First time I played in months and it wasn't crashing, I wasn't confused by interface and research, and I was enjoying myself to 4 AM! Look forward to spending less time with my family for a while (sorry wife and kid, but priorities). :)

126 Replies 361,166 Views

You're kidding, right? Let's take Lord Capitar or Gilden, with strengths of 19. I want my sovereign to have Dex of 19 instead, for example. Capitar's Intimidating, Hardy, Shrewd. I want mine Organized, Lucky, Blunt, and Ugly. Maybe I misunderstood your question/point, Phoenix. I don't want to create Sovereigns with the same attributes, but I don't want a gimp either! Besides, that just means I have more points left for Talents and Spellbook

6 Replies 2,629 Views

Likewise, I can no longer play with the new 1Z1 build. It crashes immediately after selecting the appearance tab when creating a new sovereign. And it crashes when I press play, no matter which sovereign or number of opponents I select. Running WinXP Pro SP3, Intel Core2 Duo 2.4 Ghz, 3 GB Ram, new ATI Radeon HD 5500 Series profile graphics card.

11 Replies 3,774 Views

Have you guys thought of releasing nightly builds instead of monthly similar to what VLC, webkit, mozilla do for testing purposes? I'm sure you guys must be posting updates to your servers to share internally. Are you willing to share that with the beta community, letting us download at "our own risk" with the occasional release of a more stable beta build for those who prefer that route? Just a thought.

2 Replies 1,817 Views